Daphne . Arcade joystick orientation wrong.
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When i change anything in daphne.sh, it dissapears from optional packages - What am doing wrong?
Retropie Stretch 4.4
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Sorry to bring up an old thread again but I'm having issues regarding the DragonRise joysticks that most people are using in my Arcade 1UP.
Here is a rundown of what's happened and where I am at:
I had an issue with the mapping of the controls where up was down and vice versa. Left was right and right didn't do anything at all.
I came across the fix by @grant2258 and applied that. This worked for the up and down and also left and right except for the left and right are reversed.
I have plugged the controller into windows and sure enough the joystick is backwards on both player 1 and 2.
I know that the mapping of the controls in emulation station have no effect on the controls in Daphne.
My question is that how do I 'rotate' the joystick and turn it around so that it fixes the left and right? Surely rotating it will cause up and down to be reversed?
Do I remove the restrictor plate and rotate the PCB 180 degrees?
Thanks for any help. I really want to put this problem to bed as its bugging the shit out of me. -
@pootis-spencer You do have one of these usb encoders, right?
https://www.amazon.co.uk/Quimat-Arcade-Encoder-Joystick-Fighting/dp/B06XCTJ1JP
They ususally register as "DragonRise" controllers in Retropie.
If so, is your joystick connected to the encoder by four wires? Then they should be plugged into the four slots named
AU
,AD
,AR
, andAL
. The second letters stand for up, down, right, and left. Make sure the corresponding microswitches of your joystick are connected to the right slots, and re-configure the joystick in Emulation station (irrelevant for Daphne, but not for the rest of Retropie). -
This is the one I purchased.
https://www.amazon.co.uk/gp/product/B075J882S8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
The joystick is a 5 wire single connector. -
I review this post because I believe it is still the only solution to use the daphne with a Dragonrise Encoder on an 8-key Arcade Stick. The problem that I have not yet solved and that I hope someone has already done is that only the first 10 keys are mapped, that is from 1 to 10. If the keys seen by jstest go beyond the 10th, they are not even considered by the daphne for the setting of the dapintput.ini file. How to solve the problem? Thank you!
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The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?
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@grant2258 said in Daphne . Arcade joystick orientation wrong.:
The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?
First of all, thanks for the reply. I am using an Arcade Stick mapped to a Dragonrise encoder. I think the "problem" is here: src/io/ input.cpp because I understand that only the first 10 keys are mapped, that is from [1] to [10]. Unfortunately many controllers, even if they have less than 10 keys, the first 10 are not necessarily mapped, in fact, in my case, even if I only have 8 keys, if I use jstest the buttons are: 0, 1, 6, 7, 8, 9, 10, 11 which are then translated by the daphne into: 1, 2, 7, 8, 9, 10, 11, 12. Here, buttons 11 and 12 are not considered absolutations from the dapinput.ini file. If you could modify the package to ensure that the system can see at least 12 keys it would be possible to map the controllers that use the dragonrise encoder.
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Well the standalone package has mapping issues I did fix that and it works for the dragon rise on my repo. Like I said before the dragon rise defaults to analog mode and daphne directions work fine. The 10 buttons is plent to map the rest of the keys
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The analog stick (which was the main problem) with your package works very well. But, as I said, the buttons are correctly mapped up to the number 10, with this I mean that even if I have 8 buttons to map, but 2 of them are seen by jstest as button11 and button12, in the dapinput.ini file, the latter two buttons are not even considered and therefore cannot be mapped.
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Thats not how its works do you have 18 entries in your dinput file ? you pick the button you want to use in the dinput if you do need more than ten let me know.
edit added up to 18 buttons on the repo for you. I dont see why anyone would set them all on there controller but its done. Just add any extra button defines to your dainput.(youll need to recompile though)
...
"KEY_UP", "KEY_LEFT", "KEY_DOWN", "KEY_RIGHT", "KEY_START1", "KEY_START2", "KEY_BUTTON1",
"KEY_BUTTON2", "KEY_BUTTON3", "KEY_COIN1", "KEY_COIN2", "KEY_SKILL1", "KEY_SKILL2",
"KEY_SKILL3", "KEY_SERVICE", "KEY_TEST", "KEY_RESET", "KEY_SCREENSHOT", "KEY_QUIT", "KEY_PAUSE",
"KEY_CONSOLE", "KEY_TILT"
...is all the button names that can be set currently any 10 can be changed it changed to 18 for you now. I did at one point change the joystick buttons to match the joystick number but had to put it back the way it was for the retropie script that creates the input file
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I had that with the exact same controller.
I'd try switching the connectors around to the expected orientation. That worked for me. -
Hi all!
My situation with original Daphne RetropPie setup
Joy directions wrong ( i die even if the movement is correct)
Button 1 CorrectSo.
@grant2258 i followed these steps:1 unistalled Daphne at all 2 sudo nano pico /home/pi/RetroPie-Setup/scriptmodules/emulators/daphne.sh 3 replaced RetroPie with grant2258 ( gitPullOrClone "$md_build" https://github.com/grant2258/daphne-emu.git retropie ) 4 Re-Installed Daphnefrom source
My dapinput.ini is
# Daphne cutom keyboard and joystick mapping # # Each input is mapped to 2 keyboard keys and one joystick button. # A joystick's first analog stick is also automatically mapped. # # The first two numbers are SDL keyboard codes (or 0 for "none") # Find keyboard codes here: # http://www.daphne-emu.com/mediawiki/index.php/KeyList # # The third number is the joystick button code (or 0 for "none") # Since 0 is reserved for special meaning, joystick button 0 is identified # as 1 here. Button 1 is identified as 2, and so on. # # Find the button you want to map by running: # jstest /dev/input/js0 [KEYBOARD] KEY_UP = 273 114 24 KEY_DOWN = 274 102 24 KEY_LEFT = 276 100 24 KEY_RIGHT = 275 103 24 KEY_BUTTON1 = 306 97 24 KEY_BUTTON2 = 308 115 24 KEY_BUTTON3 = 32 113 joy start KEY_START1 = 49 0 10 42 KEY_START2 = 50 0 42 KEY_COIN1 = 53 0 joy coin KEY_COIN2 = 54 0 joy quit KEY_SKILL1 = 304 119 joy pause KEY_SKILL2 = 122 105 joy button1 KEY_SKILL3 = 120 107 joy button2 KEY_SERVICE = 57 0 joy button3 KEY_TEST = 283 0 joy console KEY_RESET = 284 0 24 KEY_SCREENSHOT = 293 0 24 KEY_QUIT = 27 113 24 END
Now Joystick movements work like a charm BUT
i lost my BUTTON 1 on my joystick
so no action button at all
My controller is seen as a general usb joystick.Any help?
Thanks all -
# The third number is the joystick button code (or 0 for "none") # Since 0 is reserved for special meaning, joystick button 0 is identified # as 1 here. Button 1 is identified as 2, and so on.
KEY_BUTTON1 = 306 97 1 KEY_BUTTON2 = 308 115 2 KEY_BUTTON3 = 32 113 3
you will need to use jstest (add one to the value) for what button numbers you want to use for the function
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@superdan said in Daphne . Arcade joystick orientation wrong.:
grant2258
GOT IT!
Thanks @grant2258 !!!! -
Hello, I tried to understand the subject but I also have a left / right inversion. I was on retropie and I just changed to dragon's lair but with Batocera I have the same thing! I am new to trying to understand but what must be done to reverse orders. On my terminal (sticker: Dragon's lair) this is the only game I really want and I have been looking for weeks. I'm ready to cut the wires to reverse the order, that's to say Who can help me I will be grateful. thank you
https://zupimages.net/up/20/22/i7mz.png
For information my arcade machine: https://www.buzz-arcade.com/544-large_default/kit-stickers-borne.jpg
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@grant2258 I forgot to thank you. Now it works perfectly! Thanks again!
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Joystick works perfect, but I can only get the coin button to work. This is my daphne.ini. Any tips?
[KEYBOARD]
KEY_UP = 273 114 24
KEY_DOWN = 274 102 24
KEY_LEFT = 276 100 24
KEY_RIGHT = 275 103 24
KEY_BUTTON1 = 306 97 5
KEY_BUTTON2 = 308 115 6
KEY_BUTTON3 = 32 113 7
KEY_START1 = 49 0 10 4
KEY_START2 = 50 0 42
KEY_COIN1 = 53 0 8
KEY_COIN2 = 54 0 0
KEY_SKILL1 = 304 119 0
KEY_SKILL2 = 122 105 0
KEY_SKILL3 = 120 107 0
KEY_SERVICE = 57 0 0
KEY_TEST = 283 0 0
KEY_RESET = 284 0 24
KEY_SCREENSHOT = 293 0 24
KEY_QUIT = 27 113 24
END -
@beamquaker I am having the exact same issue on the exact same stick. It’s driving me mad been about 3 hours messing with this. Buttons no worries but the stick seems to work for only certain directions. Or I really suck worse than I thought at the game 😬
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@tagnetti Does this happen only in Daphne or also in Emulation Station and other emulators?
If the latter and you have manually wired arcade joysticks, check the wiring. It has to be exactly the same for both sticks.
Besides that, you can check your joysticks in RetroPie's command console with the
jstest
command. For example:jstest /dev/js0
Replace the
0
with the joystick index of the stick you want to test. You can press the tab key two times quickly in succession after thejs
to get a list of all existing joystick numbers. PressCtrl+c
to stop the test, and enterexit
to leave the console. -
@clyde Thankyou. The problem only exists in Daphne. Everything else is perfect. It’s weird as when I try certain titles in Daphne it’s almost like left and right work like a button press left and right but don’t sustain any movement like moving a ship for example. Can’t wrap my mind around what could be causing that issue.
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