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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Daphne . Arcade joystick orientation wrong.

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    daphnedaphne controll
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    • P
      pootis spencer
      last edited by

      This is the one I purchased.
      https://www.amazon.co.uk/gp/product/B075J882S8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
      The joystick is a 5 wire single connector.

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      • S
        shift
        last edited by

        I review this post because I believe it is still the only solution to use the daphne with a Dragonrise Encoder on an 8-key Arcade Stick. The problem that I have not yet solved and that I hope someone has already done is that only the first 10 keys are mapped, that is from 1 to 10. If the keys seen by jstest go beyond the 10th, they are not even considered by the daphne for the setting of the dapintput.ini file. How to solve the problem? Thank you!

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        • G
          grant2258 Banned
          last edited by grant2258

          The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?

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          • S
            shift
            last edited by

            @grant2258 said in Daphne . Arcade joystick orientation wrong.:

            The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?

            First of all, thanks for the reply. I am using an Arcade Stick mapped to a Dragonrise encoder. I think the "problem" is here: src/io/ input.cpp because I understand that only the first 10 keys are mapped, that is from [1] to [10]. Unfortunately many controllers, even if they have less than 10 keys, the first 10 are not necessarily mapped, in fact, in my case, even if I only have 8 keys, if I use jstest the buttons are: 0, 1, 6, 7, 8, 9, 10, 11 which are then translated by the daphne into: 1, 2, 7, 8, 9, 10, 11, 12. Here, buttons 11 and 12 are not considered absolutations from the dapinput.ini file. If you could modify the package to ensure that the system can see at least 12 keys it would be possible to map the controllers that use the dragonrise encoder.

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            • G
              grant2258 Banned
              last edited by

              Well the standalone package has mapping issues I did fix that and it works for the dragon rise on my repo. Like I said before the dragon rise defaults to analog mode and daphne directions work fine. The 10 buttons is plent to map the rest of the keys

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              • S
                shift
                last edited by

                The analog stick (which was the main problem) with your package works very well. But, as I said, the buttons are correctly mapped up to the number 10, with this I mean that even if I have 8 buttons to map, but 2 of them are seen by jstest as button11 and button12, in the dapinput.ini file, the latter two buttons are not even considered and therefore cannot be mapped.

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                • G
                  grant2258 Banned
                  last edited by grant2258

                  Thats not how its works do you have 18 entries in your dinput file ? you pick the button you want to use in the dinput if you do need more than ten let me know.

                  edit added up to 18 buttons on the repo for you. I dont see why anyone would set them all on there controller but its done. Just add any extra button defines to your dainput.(youll need to recompile though)

                  ...
                  "KEY_UP", "KEY_LEFT", "KEY_DOWN", "KEY_RIGHT", "KEY_START1", "KEY_START2", "KEY_BUTTON1",
                  "KEY_BUTTON2", "KEY_BUTTON3", "KEY_COIN1", "KEY_COIN2", "KEY_SKILL1", "KEY_SKILL2",
                  "KEY_SKILL3", "KEY_SERVICE", "KEY_TEST", "KEY_RESET", "KEY_SCREENSHOT", "KEY_QUIT", "KEY_PAUSE",
                  "KEY_CONSOLE", "KEY_TILT"
                  ...

                  is all the button names that can be set currently any 10 can be changed it changed to 18 for you now. I did at one point change the joystick buttons to match the joystick number but had to put it back the way it was for the retropie script that creates the input file

                  S 1 Reply Last reply Reply Quote 1
                  • _robert1243_
                    _robert1243
                    last edited by

                    I had that with the exact same controller.
                    I'd try switching the connectors around to the expected orientation. That worked for me.

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                    • S
                      superdan
                      last edited by

                      Hi all!
                      My situation with original Daphne RetropPie setup
                      Joy directions wrong ( i die even if the movement is correct)
                      Button 1 Correct

                      So.
                      @grant2258 i followed these steps:

                      1 unistalled Daphne at all
                      2 sudo nano pico /home/pi/RetroPie-Setup/scriptmodules/emulators/daphne.sh
                      3 replaced RetroPie with grant2258 ( gitPullOrClone "$md_build" https://github.com/grant2258/daphne-emu.git retropie )
                      4 Re-Installed Daphnefrom source
                      

                      My dapinput.ini is

                      # Daphne cutom keyboard and joystick mapping
                      #
                      # Each input is mapped to 2 keyboard keys and one joystick button.
                      # A joystick's first analog stick is also automatically mapped.
                      #
                      # The first two numbers are SDL keyboard codes (or 0 for "none")
                      # Find keyboard codes here:
                      # http://www.daphne-emu.com/mediawiki/index.php/KeyList
                      #
                      # The third number is the joystick button code (or 0 for "none")
                      # Since 0 is reserved for special meaning, joystick button 0 is identified
                      # as 1 here.  Button 1 is identified as 2, and so on.
                      # 
                      # Find the button you want to map by running:
                      # jstest /dev/input/js0
                      
                      [KEYBOARD]
                      KEY_UP = 273 114 24
                      KEY_DOWN = 274 102 24
                      KEY_LEFT = 276 100 24
                      KEY_RIGHT = 275 103 24
                      KEY_BUTTON1 = 306 97 24
                      KEY_BUTTON2 = 308 115 24
                      KEY_BUTTON3 = 32 113 joy start
                      KEY_START1 = 49 0 10 42
                      KEY_START2 = 50 0 42
                      KEY_COIN1 = 53 0 joy coin
                      KEY_COIN2 = 54 0 joy quit
                      KEY_SKILL1 = 304 119 joy pause
                      KEY_SKILL2 = 122 105 joy button1
                      KEY_SKILL3 = 120 107 joy button2
                      KEY_SERVICE = 57 0 joy button3
                      KEY_TEST = 283 0 joy console
                      KEY_RESET = 284 0 24
                      KEY_SCREENSHOT = 293 0 24
                      KEY_QUIT = 27 113 24
                      END
                      

                      Now Joystick movements work like a charm BUT
                      i lost my BUTTON 1 on my joystick
                      so no action button at all
                      My controller is seen as a general usb joystick.

                      Any help?
                      Thanks all

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                      • G
                        grant2258 Banned
                        last edited by

                        # The third number is the joystick button code (or 0 for "none")
                        # Since 0 is reserved for special meaning, joystick button 0 is identified
                        # as 1 here.  Button 1 is identified as 2, and so on.
                        
                        KEY_BUTTON1 = 306 97 1
                        KEY_BUTTON2 = 308 115 2
                        KEY_BUTTON3 = 32 113 3
                        

                        you will need to use jstest (add one to the value) for what button numbers you want to use for the function

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                        • S
                          superdan
                          last edited by

                          @superdan said in Daphne . Arcade joystick orientation wrong.:

                          grant2258
                          GOT IT!
                          Thanks @grant2258 !!!!

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                          • Z
                            zack06007
                            last edited by

                            Hello, I tried to understand the subject but I also have a left / right inversion. I was on retropie and I just changed to dragon's lair but with Batocera I have the same thing! I am new to trying to understand but what must be done to reverse orders. On my terminal (sticker: Dragon's lair) this is the only game I really want and I have been looking for weeks. I'm ready to cut the wires to reverse the order, that's to say Who can help me I will be grateful. thank you

                            https://zupimages.net/up/20/22/i7mz.png

                            For information my arcade machine: https://www.buzz-arcade.com/544-large_default/kit-stickers-borne.jpg

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                            • S
                              shift @grant2258
                              last edited by

                              @grant2258 I forgot to thank you. Now it works perfectly! Thanks again!

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                              • KrakatoaK
                                Krakatoa
                                last edited by Krakatoa

                                Joystick works perfect, but I can only get the coin button to work. This is my daphne.ini. Any tips?

                                [KEYBOARD]
                                KEY_UP = 273 114 24
                                KEY_DOWN = 274 102 24
                                KEY_LEFT = 276 100 24
                                KEY_RIGHT = 275 103 24
                                KEY_BUTTON1 = 306 97 5
                                KEY_BUTTON2 = 308 115 6
                                KEY_BUTTON3 = 32 113 7
                                KEY_START1 = 49 0 10 4
                                KEY_START2 = 50 0 42
                                KEY_COIN1 = 53 0 8
                                KEY_COIN2 = 54 0 0
                                KEY_SKILL1 = 304 119 0
                                KEY_SKILL2 = 122 105 0
                                KEY_SKILL3 = 120 107 0
                                KEY_SERVICE = 57 0 0
                                KEY_TEST = 283 0 0
                                KEY_RESET = 284 0 24
                                KEY_SCREENSHOT = 293 0 24
                                KEY_QUIT = 27 113 24
                                END

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                                • T
                                  tagnetti @beamquaker
                                  last edited by

                                  @beamquaker I am having the exact same issue on the exact same stick. It’s driving me mad been about 3 hours messing with this. Buttons no worries but the stick seems to work for only certain directions. Or I really suck worse than I thought at the game 😬

                                  ClydeC 1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @tagnetti
                                    last edited by

                                    @tagnetti Does this happen only in Daphne or also in Emulation Station and other emulators?

                                    If the latter and you have manually wired arcade joysticks, check the wiring. It has to be exactly the same for both sticks.

                                    Besides that, you can check your joysticks in RetroPie's command console with the jstest command. For example:

                                    jstest /dev/js0
                                    

                                    Replace the 0 with the joystick index of the stick you want to test. You can press the tab key two times quickly in succession after the js to get a list of all existing joystick numbers. Press Ctrl+c to stop the test, and enter exit to leave the console.

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                                    • T
                                      tagnetti @Clyde
                                      last edited by

                                      @clyde Thankyou. The problem only exists in Daphne. Everything else is perfect. It’s weird as when I try certain titles in Daphne it’s almost like left and right work like a button press left and right but don’t sustain any movement like moving a ship for example. Can’t wrap my mind around what could be causing that issue.

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                                      • ClydeC
                                        Clyde
                                        last edited by

                                        @tagnetti I don't know if I misunderstand you, but as far as I know Daphne games (Dragon's Lair I + II and Space Ace), the player is expected to "tap" the stick in the right moment and direction, but not keep it for long in one direction. Maybe that's the problem?

                                        Other than that, did you check Daphne's controls in the dainput.ini? See https://retropie.org.uk/docs/Daphne/#controls

                                        AshpoolA 1 Reply Last reply Reply Quote 0
                                        • AshpoolA
                                          Ashpool @Clyde
                                          last edited by

                                          @clyde You're right for those games... but for others, like "astron belt", you are moving a sprite overlaying the laserdiscs video. So @tagnetti, we may need the info about what "certain titles" are meant...

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                                          • D
                                            dabbler
                                            last edited by

                                            Apologies for dragging an old thread up. I came across this while searching for solutions to my DragonRise not working in Daphne.

                                            Thanks to @grant2258 , using your modified/fixed daphne - the controls work just fine - super.

                                            However, it appears Daphne has recently been updated (Retro pie source) by @pjft to support :

                                            Badlands
                                            Begas Battle
                                            Road Blaster

                                            So Ive moved to the offical source build, and of cource, my controls stop working. Would be great to have the best of both worlds, will @grant2258 's changes ever be included in the official source, or could the latest offical source be modified to inlucde these must have changes?

                                            Many thanks for all your help and to all those involved

                                            pjftP 1 Reply Last reply Reply Quote 0
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