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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Single .pbp being ignored.

    Scheduled Pinned Locked Moved Help and Support
    psxromlr-pcsx-rearmed
    23 Posts 7 Posters 4.5k Views
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    • Solidgear4S
      Solidgear4
      last edited by

      Raspberry pi 3 running Retropie 4.3.12 from Retropie website.

      Having a problem with Final Fantasy 8.pbp. It started as a metadata issue, noticed that no matter what I did, this game just would not be scraped and save. I tried the built in scraper, Selph's scraper, and Ultimate XML scraper. I even tried just editing the the gamelist.xml myself and nothing sticks. This is all done with ES shutdown and checked after trying both a restart of ES and a reboot of the whole system. Then, I found this in es_log.txt,

      lvl1: File "/home/pi/RetroPie/roms/psx/Final Fantasy 8.PBP" does not exist! Ignoring.

      I've double and triple checked that the file is there and that the spelling, spacing, syntax of the .xml, and capitalization are the same and correct. I've tried renaming the rom file and the path in the .xml to see if maybe something with the name was causing the issue and as of last night, created a brand new .pbp from the .bin files myself. It's still being ignored. I've got nothing, can anyone help?

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Solidgear4
        last edited by

        @solidgear4 What happens if you remove the game entry in the gamelist file and restart ES ? Is it detected ? Please give more info about your system as specified in https://retropie.org.uk/forum/topic/3/read-this-first

        Solidgear4S 1 Reply Last reply Reply Quote 0
        • Solidgear4S
          Solidgear4 @mitu
          last edited by Solidgear4

          @mitu Yes I've tried that already, it still does not detect it.

          SN30 Pro controller, using lr-pcsx-rearmed, file is in /home/pi/RetroPie/roms/psx/Final Fantasy 8.PBP

          Sorry, if you need something more specific, I'll gladly provide it, I'm just still kinda new to all of this so I'm not really sure what else you need.

          Edit: Sorry, I should specify, the game itself is detected in that it is playable. It's just no metadata will attach to it.

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Solidgear4
            last edited by

            @solidgear4 Can you check the permissions on the file ? Is it readable by the pi user ?

            Solidgear4S 1 Reply Last reply Reply Quote 0
            • Solidgear4S
              Solidgear4 @mitu
              last edited by

              @mitu It is, it has the same permissions as every other .pbp

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                That's strange. I did a quick test - created a (quasi)empty file (Final Fantasy 8.PBP) in the psx rom folder, restarted ES and it's picked up, scraping works also

                0_1520976440434_snapshot.jpg

                Leaving aside any filesystem problems - any errors reported by dmesg - can you post your gamelist.xml to pastebin.com to take a look ?

                Solidgear4S 2 Replies Last reply Reply Quote 0
                • Solidgear4S
                  Solidgear4 @mitu
                  last edited by

                  @mitu I've never used pastebin before, so sorry if I got this wrong.

                  https://pastebin.com/ccCcDn4E

                  1 Reply Last reply Reply Quote 0
                  • Solidgear4S
                    Solidgear4 @mitu
                    last edited by

                    @mitu I followed your lead and made my own mostly empty file myself and got the same results as you, scraping worked. The only thing I can think of is that maybe retropie/lr-pcsx isn't recognizing it because of it's size. But I've never heard of there being a limit on rom size.

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @Solidgear4
                      last edited by

                      @solidgear4 If the problem is with running the ROM, then you should enable verbose logging in the Runcommand launch menu and post the log on pastebin again (/dev/shm/runcommand.log), maybe there is an explicit error from lr-pscx-rearmed there.

                      1 Reply Last reply Reply Quote 0
                      • C
                        corpvs
                        last edited by

                        I am having this exact same issue. And it's only this one game; the rest I scraped work just fine. Fhat the Wuck?

                        1 Reply Last reply Reply Quote 0
                        • N
                          Nightfire
                          last edited by

                          I have a Final Fantasy VIII (USA).PBP (2,160,718KB) and it is recognized and played fine (the last time I booted it up anyway, like 8-9 months ago). Have you tried redownloading source rom to recreate the PBP? or adding your current bin/cue and seeing if it shows up?

                          1 Reply Last reply Reply Quote 0
                          • G
                            genzi0401
                            last edited by genzi0401

                            It's 5 months ago issue and it seems nobody is fixing this.

                            It seems the emulationstation is having some limitation in detecting any bigger size file. My guess is file which exceeds 2GB, for instance, the single PBP of Final Fantasy VIII (2160718KB, around 2.06GB). The game can be launched and working fine. It's just the emulationstation frontend that unable to detect it.

                            I am facing the same problem too and made such conclusion. Final Fantasy IX is around 1.75GB and emulationstation detects it but not Final Fantasy VIII.

                            es_log.txt just showed this:
                            lvl1: File "/home/pi/RetroPie/roms/psx/Final Fantasy VIII.PBP" does not exist! Ignoring.

                            So need somebody to fix this.

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @genzi0401
                              last edited by

                              @genzi0401 good news:
                              https://github.com/RetroPie/EmulationStation/commit/84b1038c3fd5848befc0a137d09228c7d7600245

                              i assume this is the same issue. please update emulationstation from source and it hopefully is fixed.

                              G 1 Reply Last reply Reply Quote 2
                              • G
                                genzi0401 @dankcushions
                                last edited by

                                @dankcushions So I updated emulationstation. I am not sure if I done it nicely or not but.. it still do not work. Maybe my problem?

                                1 Reply Last reply Reply Quote 0
                                • H
                                  hhromic
                                  last edited by

                                  You should update from source using the emulationstation-dev package instead of the normal one. This because the former pulls using the master branch and the latter uses the stable branch.

                                  Go to the RetroPie setup menu, then Manage Packages and then go to the experimental section to install emulationstation-dev from source.
                                  If you update packages probably you will have to re-do this again. Not sure.

                                  dankcushionsD 1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @hhromic
                                    last edited by

                                    @hhromic looking at the commit I linked to, it looks like it has been applied to the master branch, so I don't think dev is needed? but yes, you will need to update via source.

                                    H 1 Reply Last reply Reply Quote 0
                                    • H
                                      hhromic @dankcushions
                                      last edited by

                                      @dankcushions yes, the commit you linked applies to master. I understand the scriptmodules work like this:

                                      • emulationstation uses the stable branch
                                      • emulationstation-dev uses the master branch

                                      Hence why I think the latter should be used for the very latest changes in master like that commit.

                                      dankcushionsD 1 Reply Last reply Reply Quote 2
                                      • dankcushionsD
                                        dankcushions Global Moderator @hhromic
                                        last edited by

                                        @hhromic oh, weird! ok - then yes, please follow @hhromic 's advice :)

                                        1 Reply Last reply Reply Quote 1
                                        • H
                                          hhromic
                                          last edited by

                                          @genzi0401 let us know if that solves it for you.

                                          Looks like this commit is quite fundamental for nowadays' rom sizes. Perhaps @BuZz can merge it into the stable branch so there is no need to go to the dev branch?

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @hhromic
                                            last edited by

                                            @hhromic The problem was reported only for Windows, on Linux I tested ES before this patch and there was no problem.

                                            1 Reply Last reply Reply Quote 0
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