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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Single .pbp being ignored.

    Scheduled Pinned Locked Moved Help and Support
    psxromlr-pcsx-rearmed
    23 Posts 7 Posters 4.6k Views
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    • mituM
      mitu Global Moderator @Solidgear4
      last edited by

      @solidgear4 What happens if you remove the game entry in the gamelist file and restart ES ? Is it detected ? Please give more info about your system as specified in https://retropie.org.uk/forum/topic/3/read-this-first

      Solidgear4S 1 Reply Last reply Reply Quote 0
      • Solidgear4S
        Solidgear4 @mitu
        last edited by Solidgear4

        @mitu Yes I've tried that already, it still does not detect it.

        SN30 Pro controller, using lr-pcsx-rearmed, file is in /home/pi/RetroPie/roms/psx/Final Fantasy 8.PBP

        Sorry, if you need something more specific, I'll gladly provide it, I'm just still kinda new to all of this so I'm not really sure what else you need.

        Edit: Sorry, I should specify, the game itself is detected in that it is playable. It's just no metadata will attach to it.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Solidgear4
          last edited by

          @solidgear4 Can you check the permissions on the file ? Is it readable by the pi user ?

          Solidgear4S 1 Reply Last reply Reply Quote 0
          • Solidgear4S
            Solidgear4 @mitu
            last edited by

            @mitu It is, it has the same permissions as every other .pbp

            1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator
              last edited by

              That's strange. I did a quick test - created a (quasi)empty file (Final Fantasy 8.PBP) in the psx rom folder, restarted ES and it's picked up, scraping works also

              0_1520976440434_snapshot.jpg

              Leaving aside any filesystem problems - any errors reported by dmesg - can you post your gamelist.xml to pastebin.com to take a look ?

              Solidgear4S 2 Replies Last reply Reply Quote 0
              • Solidgear4S
                Solidgear4 @mitu
                last edited by

                @mitu I've never used pastebin before, so sorry if I got this wrong.

                https://pastebin.com/ccCcDn4E

                1 Reply Last reply Reply Quote 0
                • Solidgear4S
                  Solidgear4 @mitu
                  last edited by

                  @mitu I followed your lead and made my own mostly empty file myself and got the same results as you, scraping worked. The only thing I can think of is that maybe retropie/lr-pcsx isn't recognizing it because of it's size. But I've never heard of there being a limit on rom size.

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Solidgear4
                    last edited by

                    @solidgear4 If the problem is with running the ROM, then you should enable verbose logging in the Runcommand launch menu and post the log on pastebin again (/dev/shm/runcommand.log), maybe there is an explicit error from lr-pscx-rearmed there.

                    1 Reply Last reply Reply Quote 0
                    • C
                      corpvs
                      last edited by

                      I am having this exact same issue. And it's only this one game; the rest I scraped work just fine. Fhat the Wuck?

                      1 Reply Last reply Reply Quote 0
                      • N
                        Nightfire
                        last edited by

                        I have a Final Fantasy VIII (USA).PBP (2,160,718KB) and it is recognized and played fine (the last time I booted it up anyway, like 8-9 months ago). Have you tried redownloading source rom to recreate the PBP? or adding your current bin/cue and seeing if it shows up?

                        1 Reply Last reply Reply Quote 0
                        • G
                          genzi0401
                          last edited by genzi0401

                          It's 5 months ago issue and it seems nobody is fixing this.

                          It seems the emulationstation is having some limitation in detecting any bigger size file. My guess is file which exceeds 2GB, for instance, the single PBP of Final Fantasy VIII (2160718KB, around 2.06GB). The game can be launched and working fine. It's just the emulationstation frontend that unable to detect it.

                          I am facing the same problem too and made such conclusion. Final Fantasy IX is around 1.75GB and emulationstation detects it but not Final Fantasy VIII.

                          es_log.txt just showed this:
                          lvl1: File "/home/pi/RetroPie/roms/psx/Final Fantasy VIII.PBP" does not exist! Ignoring.

                          So need somebody to fix this.

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @genzi0401
                            last edited by

                            @genzi0401 good news:
                            https://github.com/RetroPie/EmulationStation/commit/84b1038c3fd5848befc0a137d09228c7d7600245

                            i assume this is the same issue. please update emulationstation from source and it hopefully is fixed.

                            G 1 Reply Last reply Reply Quote 2
                            • G
                              genzi0401 @dankcushions
                              last edited by

                              @dankcushions So I updated emulationstation. I am not sure if I done it nicely or not but.. it still do not work. Maybe my problem?

                              1 Reply Last reply Reply Quote 0
                              • H
                                hhromic
                                last edited by

                                You should update from source using the emulationstation-dev package instead of the normal one. This because the former pulls using the master branch and the latter uses the stable branch.

                                Go to the RetroPie setup menu, then Manage Packages and then go to the experimental section to install emulationstation-dev from source.
                                If you update packages probably you will have to re-do this again. Not sure.

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @hhromic
                                  last edited by

                                  @hhromic looking at the commit I linked to, it looks like it has been applied to the master branch, so I don't think dev is needed? but yes, you will need to update via source.

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    hhromic @dankcushions
                                    last edited by

                                    @dankcushions yes, the commit you linked applies to master. I understand the scriptmodules work like this:

                                    • emulationstation uses the stable branch
                                    • emulationstation-dev uses the master branch

                                    Hence why I think the latter should be used for the very latest changes in master like that commit.

                                    dankcushionsD 1 Reply Last reply Reply Quote 2
                                    • dankcushionsD
                                      dankcushions Global Moderator @hhromic
                                      last edited by

                                      @hhromic oh, weird! ok - then yes, please follow @hhromic 's advice :)

                                      1 Reply Last reply Reply Quote 1
                                      • H
                                        hhromic
                                        last edited by

                                        @genzi0401 let us know if that solves it for you.

                                        Looks like this commit is quite fundamental for nowadays' rom sizes. Perhaps @BuZz can merge it into the stable branch so there is no need to go to the dev branch?

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @hhromic
                                          last edited by

                                          @hhromic The problem was reported only for Windows, on Linux I tested ES before this patch and there was no problem.

                                          1 Reply Last reply Reply Quote 0
                                          • H
                                            hhromic
                                            last edited by hhromic

                                            Mmm, I was under the impression @genzi0401 is running on an RPI.

                                            es_log.txt just showed this:
                                            lvl1: File "/home/pi/RetroPie/roms/psx/Final Fantasy VIII.PBP" does not exist! Ignoring.

                                            Also the relevant source code in the commit seems to be outside of a defined(_WIN32)context.
                                            But if you tested before that fix then maybe he is having another problem in there. Let's wait for input from @genzi0401 .

                                            Edit: Actually, the commit's message mentions an approach for the Pi:

                                            Fixes for roms larger than 2GB
                                            pi: #define _FILE_OFFSET_BITS 64
                                            windows: Switch to use stat64 where needed

                                            mituM 1 Reply Last reply Reply Quote 0
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