Trackball and Lightgun
Sure. You can either post it here surrounded on either side by three backticks, e.g. ``` , or you can post it somplace like www.pastebin.com and give a link to it.
It looks like @caver01 was right about you having duplicate entries.
input_map[p1_lightgunx] auto input_map[p1_lightguny] auto
Try removing the entries above, located at lines 107 and 108 and see if it'll launch.
yes it now boots but lightgun does not work. (trackball does work)
im using wiimote with dolphinbar.
tried mode 1 and 2 on dolphinbar
should i be using something else?
If i attempt a new image, i can get the lightgun to work but then the trackball does not.
thanks for the help guys
@kmetz7547 Have you gone through this wiki yet? Lightgun/trackball--for your setup linux should be treating these as mice. You will probably want to do some of the tests suggested including running the advm utility to see what index advancemame is using for each device. Also, pay special attention to the settings that specify using RAW, PS2, and setting the index for each device in the .rc file.
@kmetz7547 For example, setting these lines:
device_mouse raw device_raw_mousedev /dev/input/mouse0 device_raw_mousedev /dev/input/mouse1 device_raw_mousedev /dev/input/mouse2 device_raw_mousedev /dev/input/mouse3 device_raw_mousetype ps2 device_raw_mousetype ps2 device_raw_mousetype ps2 device_raw_mousetype ps2
will define the first four mouse devices. Make sure you are not duplicating entries.
Updated rc with these inputs and games still load but lightgun don't work. Just the d pad on the wiimote works, not the motion.
The trackball works within the lightgun games, bit the wiimote does not
@kmetz7547 Did you do any of the testing described in the Wiki link?
Also, these lines above only establish the input devices. You still have to map them using