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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Trackball and Lightgun

    Scheduled Pinned Locked Moved Help and Support
    trackballlightguncfg
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    • mediamogulM
      mediamogul Global Moderator @Kmetz7547
      last edited by

      @kmetz7547

      Sure. You can either post it here surrounded on either side by three backticks, e.g. ``` , or you can post it somplace like www.pastebin.com and give a link to it.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      K 1 Reply Last reply Reply Quote 0
      • K
        Kmetz7547 @mediamogul
        last edited by

        @mediamogul

        https://pastebin.com/zZfR25FW

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @Kmetz7547
          last edited by mediamogul

          @kmetz7547

          It looks like @caver01 was right about you having duplicate entries.

          input_map[p1_lightgunx] auto
          input_map[p1_lightguny] auto
          

          Try removing the entries above, located at lines 107 and 108 and see if it'll launch.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • K
            Kmetz7547 @mediamogul
            last edited by Kmetz7547

            @mediamogul
            yes it now boots but lightgun does not work. (trackball does work)
            im using wiimote with dolphinbar.
            tried mode 1 and 2 on dolphinbar
            should i be using something else?

            If i attempt a new image, i can get the lightgun to work but then the trackball does not.
            https://pastebin.com/HATtyPHk

            thanks for the help guys

            caver01C 2 Replies Last reply Reply Quote 0
            • caver01C
              caver01 @Kmetz7547
              last edited by

              @kmetz7547 Have you gone through this wiki yet? Lightgun/trackball--for your setup linux should be treating these as mice. You will probably want to do some of the tests suggested including running the advm utility to see what index advancemame is using for each device. Also, pay special attention to the settings that specify using RAW, PS2, and setting the index for each device in the .rc file.

              My 4-player cocktail style cabinet built as a custom "roadcase"

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              • caver01C
                caver01 @Kmetz7547
                last edited by

                @kmetz7547 For example, setting these lines:

                device_mouse raw
                device_raw_mousedev[0] /dev/input/mouse0
                device_raw_mousedev[1] /dev/input/mouse1
                device_raw_mousedev[2] /dev/input/mouse2
                device_raw_mousedev[3] /dev/input/mouse3
                device_raw_mousetype[0] ps2
                device_raw_mousetype[1] ps2
                device_raw_mousetype[2] ps2
                device_raw_mousetype[3] ps2
                

                will define the first four mouse devices. Make sure you are not duplicating entries.

                My 4-player cocktail style cabinet built as a custom "roadcase"

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                • K
                  Kmetz7547 @caver01
                  last edited by Kmetz7547

                  @caver01
                  Updated rc with these inputs and games still load but lightgun don't work. Just the d pad on the wiimote works, not the motion.
                  The trackball works within the lightgun games, bit the wiimote does not

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @Kmetz7547
                    last edited by

                    @kmetz7547 Did you do any of the testing described in the Wiki link?

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • caver01C
                      caver01
                      last edited by

                      Also, these lines above only establish the input devices. You still have to map them using input_map lines.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

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                      • K
                        Kmetz7547 @caver01
                        last edited by Kmetz7547

                        @caver01
                        @mediamogul
                        cancel that, right after a reboot , it works!... I cant thank you guys enough. Awesome Help!

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