Retroarch cores crash on trigger press (Mouse Click) with overlay active
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hello, @SuperJim `s fix works great fix the freezing when using overlay but break the mame2003 use,, you cant use the full screen somehow the cursor only cover a 1/4 of the screen ( when using dolphin bar ) nes and snes are working great for me.
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I also had the issue and am worked through the instructions to compile and copy the patched RA version. Since I couldn't think of a way to cut and past, the long command beginning with cflags was a bit tricky. After several failed attempts I realized the -O2 was a letter "O" and not a zero. Thanks for the instructions none the less. The fix worked with tests in scummvm and arcade(lr-mame-2003 emulated centipede) using a mouse. I have not tried the fix yet on my home arcade which has a trackball instead of a mouse. I expect it will work fine. I thankfully did not experience the problem mentioned above with lr-mame-2003. Thank you all for the work on this issue.
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Hey guys!
I've tried the steps above without any luck.. my apologies.. but I must be missing something. I am using PuTTY!! Any help would be great! Really would like to get rid of the crashing on left click. -
@punchout Sorry where do I find this file.. "using whatever editor you prefer, edit input/drivers/udev_input.c, line 991 and replace," I am using FileZilla
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@punchout the error is pretty self-explanatory, you seem to have something called "RetroArch" in your home directory already (could be a file or directory).
Once you resolve that problem, the file mentioned is located in /home/pi/RetroArch/input/drivers/udev_input.c
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Unfortunately this issue still seems to exist in RetroPie 4.5
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@SuperJim yep. It was fixed in retroarch 1.7.7 which we haven't updated to yet.
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Just checking in to see if the fix has made its way into the public release? I have very little experience compiling, but am ready to tackle the task if there is no easy route to update. Thanks.
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@ChuckyP said in Retroarch cores crash on trigger press (Mouse Click) with overlay active:
Just checking in to see if the fix has made its way into the public release? I have very little experience compiling, but am ready to tackle the task if there is no easy route to update. Thanks.
It just missed the last public release so we have to wait for the next one, the instructions in this thread are pretty good, give it go and I'm sure the guys can help if you get stuck.
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@MrLightgun thanks I just actually updated to the latest version of RetroPie release. I have been holding off because my setup was working great for the most part.
I’m almost done moving my cfgs over and making sure everything is working properly. I believe I will give this process a try and see how it goes.
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