@mitu thanks for the info :).. I'll back up my image and give it a try.. Last time I updated retro arch it broke wiimote support completly and it was yourself that kindly showed me how to down grade back 😂
if your dolphinbar isnt recognized as a mouse+kb then its in the wrong mode. i believe the correct mode is #2
[EDIT sorry i read your question wrong.
I think the easiest way to achieve what you want, is to just go into the retroarch menu after you launched the game, back out to the main menu, select "input" and bind your button there.
I've always had my coin and start buttons bound to a separate controller while using the Wii mote as a lightgun.
@pinokiooo i'm not an expert (i did this once, long ago, with 2 mouses), but i remember dual pointer devices need udev as retroarch's input driver, and you might also need to set appropriate mouse indexes for each players in retroarch's input settings.
So I was able to make this work by simply unplugging the mouse from the pi, leaving the controller settings in retroarch for fceumm set to auto NOT zapper, and then under settings change zapper mode to mouse.
I've found that if you forget to unplug your mouse before you start the game you can simply unplug it and the wiimote will take over immediately as the mouse.
If using a wireless mouse you must unplug the dongle not just turn the power off to the mouse. This could be problematic for wireless keyboard/mouse combos as you have to unplug the dongle and lose both keyboard and ouse function.
So far I havent been able to get the hot keys to work in game (even thought they work fine in emulationstation) to exit the game and have to use the keyboard for that unless you have a gamepad installed (which doesnt interfere with the wiimote as a mouse as a zapper) then you can use the game pad to exit the game.
My Question is Could you use 2 Dolphen bars and use 2 wiimotes to play 2 player ligh gun games on the pi4 ... if so does any one know how to do it ?
I've never tried (I only have one bar) but I think that's how it is supposed to work. I suppose you use the bar in mode 2? This mode only supports one connected Wiimote. :(
or Could you use 2 wii motes on 1 bar ?
This would work in mode 4, right? This mode is used for the dolphin emulator, and I think it doesn't work with Retropie without proper drivers.
There is a link I found recently, where someone made a high-precision Wiimote "driver" that works with 4 IR LEDs around the TV set. I suppose that this works a little like the Sinden Gun, but I have not come around to try this. Maybe if you have the time and dedication you could try this. Maybe it even works with multipe Wiimotes, I don't know?!
Theory : im thinking but not certain , but maby i can have/enable duel mouse then it could work possibly ... but how do you enable duel mouse on retroarch on pi4 ?
for mame2003 games
As I said, I have never tried this. Maybe you can in a fist step try getting it to work with one Dolphin Bar (in mode 2) and a regular mouse?
After a fair bit of trial and error, just wondering if anyone has any further pointers - could a fullscreen window (rather than just fullscreen) potentially work for this? I'm envisaging the full screen being the size of the widescreen, with the window being 4:3 - potentially the emulator would still register the hit outside of the displayed screen. I'm struggling with the Retroarch GUI options for this though.
I was somewhat deceptive in my question gathering as I think this is entirely unrelated to the sixaxishelper, as I haven't actually gotten to use the wii controller until now.
I have tried removing and syncing the devices from bluetooth config menu and also bluetoothctlthey sync just fine.
/proc/bus/input/devices lots of things.
Logitech* AnywhereMX & K350 & K400
Sony Playstation(r)3* Controller & Motion Sensors
Nintendo Wii Remote* Accelerometer & IR & _Remote & Motion Plus (lists 4 inputs)
So my question could have been is the Wii Motion Plus incompatible? I searched the forums but I ignored that they go on and on without answers.
It syncs fine, and the jstest buttons respond, it is some mapping overlay, but also there is this Traceback in joy2key. It is very close to working. But very close could be miles, underground.
1 year ago
OK I figured it out. I had to set the hotkeys manually rather than rely on the autoconfig.
For anyone else out there with this issue, what you need to do is open the RetroPie menu. Open RetroArch.
Go to Settings>Input>Input Hotkey Binds.
Go down to Quit RetroArch, and set that to your Start button.
Next go down to Enable hotkeys, and set that to your Select button.
Go back up to the Main Menu within RetroArch.
Save Current Config.
Back out and exit RetroArch.
You're good to go now for most emulators.