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    • L

      dbar4gun: new Wii remote userspace driver as lightgun

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development driver lightgun wiimote dolphinbar
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      L

      @Chef-Otis, have you followed the steps in the README? Were you able to start the service, or what issue are you facing exactly?

      I usually respond faster when the error is reported through this channel: GitHub Issues.

    • retropieuser555R

      Emulationstation - Mapping MouseClick1 and MouseClick2 to inputs in the emulationstion menu?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphinbar wiimote
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      L

      @mitu, No, it's just that the button mapping is different. For example, if you use dbar4gun with a Wiimote connected via Bluetooth or through a DolphinBar, the directions on the Wiimote and the A button will be mapped to specific keys on the keyboard. All the mappings are detailed in the table I sent earlier.

    • W

      Flycast-dual mouse/light gun support

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming lightgun flycast wiimote mouse
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      W

      @mitu thanks for the info :).. I'll back up my image and give it a try.. Last time I updated retro arch it broke wiimote support completly and it was yourself that kindly showed me how to down grade back 😂

    • T

      Remove jitter from wiimotes in lightgun games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote lightgun jittering
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    • J

      Wii remote controls not working properly (same for other controls

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote
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      No one has replied
    • JezzaJ

      Make controller recognised as keyboard GUNCON

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controllers guncon wiimote
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      CrushC

      @jezza said in Make controller recognised as keyboard GUNCON:

      dolphinbar

      if your dolphinbar isnt recognized as a mouse+kb then its in the wrong mode. i believe the correct mode is #2
      [EDIT sorry i read your question wrong.
      I think the easiest way to achieve what you want, is to just go into the retroarch menu after you launched the game, back out to the main menu, select "input" and bind your button there.
      I've always had my coin and start buttons bound to a separate controller while using the Wii mote as a lightgun.

    • W

      Wiimote-cursor stuck in top left corner

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote dophin bar top left corner stuck cursor
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      W

      Ah looks like it's a potentially known issue

      https://retropie.org.uk/forum/topic/31463/mame-light-gun-game-cursor-not-reaching-the-whole-screen

      Anyone point me in the right direction of how to downgrade retro arch on pi

      😭😭

    • pinokioooP

      Two players or more for lightgun

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lightgun wiimote dolphinbar
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      madaloneM

      @pinokiooo i had the same issue and i might be wrong but the mayflash dolphinbar only does one player and i ended up buying a 2nd mayflash dolphinbar. had them both on mode 2. nowadays i have 2 singen guns so i dunno if my previous setup still works.

    • P

      Wiimote as mouse/lightgun not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote wminput duckhunt lightgun dolphin bar
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      P

      So I was able to make this work by simply unplugging the mouse from the pi, leaving the controller settings in retroarch for fceumm set to auto NOT zapper, and then under settings change zapper mode to mouse.

      My wminputA file is as follows:

      #IR for mouse REL - fps style
      #Plugin.ir_fps.X = REL_X
      #Plugin.ir_fps.Y = REL_Y

      #ir_ptr
      Plugin.ir_ptr.X = ~ABS_X
      Plugin.ir_ptr.Y = ~ABS_Y

      #custom buttons
      Wiimote.A = BTN_RIGHT
      Wiimote.B = BTN_LEFT
      Wiimote.Up = KEY_UP
      Wiimote.Down = KEY_DOWN
      Wiimote.Left = KEY_LEFT
      Wiimote.Right = KEY_RIGHT
      Wiimote.Minus = KEY_ESC
      Wiimote.Plus = KEY_ENTER
      Wiimote.Home = KEY_LEFTALT

      Wiimote.1 = KEY_LEFTCTRL
      Wiimote.2 = KEY_SPACE

      Nunchuk.C = KEY_C
      Nunchuk.Z = KEY_Z

      #plugin for nunchuk stick
      Plugin.nunchuk_kb.Up = KEY_W
      Plugin.nunchuk_kb.Down = KEY_S
      Plugin.nunchuk_kb.Left = KEY_A
      Plugin.nunchuk_kb.Right = KEY_D

      Plugin.led.Led1 = 1

      #EOF

      #IR for mouse REL - fps style
      #Plugin.ir_fps.X = REL_X
      #Plugin.ir_fps.Y = REL_Y

      works as a mouse in zapper games BUT not even close to as well as

      #ir_ptr
      Plugin.ir_ptr.X = ~ABS_X
      Plugin.ir_ptr.Y = ~ABS_Y

      so I'd use the ir_prt not ir_fps mapping.

      I've found that if you forget to unplug your mouse before you start the game you can simply unplug it and the wiimote will take over immediately as the mouse.

      If using a wireless mouse you must unplug the dongle not just turn the power off to the mouse. This could be problematic for wireless keyboard/mouse combos as you have to unplug the dongle and lose both keyboard and ouse function.

      So far I havent been able to get the hot keys to work in game (even thought they work fine in emulationstation) to exit the game and have to use the keyboard for that unless you have a gamepad installed (which doesnt interfere with the wiimote as a mouse as a zapper) then you can use the game pad to exit the game.

    • E

      Lightgun Question : How To Use Duel Wiimotes with Dolphenbar ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support light gun pi4 dolphinbar wiimote
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      ectoE

      @escc1986 said in Lightgun Question : How To Use Duel Wiimotes with Dolphenbar ?:

      My Question is Could you use 2 Dolphen bars and use 2 wiimotes to play 2 player ligh gun games on the pi4 ... if so does any one know how to do it ?

      I've never tried (I only have one bar) but I think that's how it is supposed to work. I suppose you use the bar in mode 2? This mode only supports one connected Wiimote. :(

      or Could you use 2 wii motes on 1 bar ?

      This would work in mode 4, right? This mode is used for the dolphin emulator, and I think it doesn't work with Retropie without proper drivers.

      There is a link I found recently, where someone made a high-precision Wiimote "driver" that works with 4 IR LEDs around the TV set. I suppose that this works a little like the Sinden Gun, but I have not come around to try this. Maybe if you have the time and dedication you could try this. Maybe it even works with multipe Wiimotes, I don't know?!

      Theory : im thinking but not certain , but maby i can have/enable duel mouse then it could work possibly ... but how do you enable duel mouse on retroarch on pi4 ?
      for mame2003 games

      As I said, I have never tried this. Maybe you can in a fist step try getting it to work with one Dolphin Bar (in mode 2) and a regular mouse?

    • UnknownU

      How to config wii mote

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote controller cfg how to
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      UnknownU

      @cameronball That's how to connect it, I want to map it out in emulationsation.
      Thanks for the vote through.

    • UnknownU

      Having trouble connecting wii remote

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote raspberry pi 4 error
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      dankcushionsD

      @Unknown you've been told to stop bumping posts before. please take a day to absorb that message.

    • T

      DolphinBar - NES (Duck Hunt)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphinbar duck hunt wiimote
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      T

      After a fair bit of trial and error, just wondering if anyone has any further pointers - could a fullscreen window (rather than just fullscreen) potentially work for this? I'm envisaging the full screen being the size of the widescreen, with the window being 4:3 - potentially the emulator would still register the hit outside of the displayed screen. I'm struggling with the Retroarch GUI options for this though.

    • A

      How to connect nunchuk axis to retro pie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nunchuck wiimote axis controllers nunchuck axis
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      A

      @quicksilver I already have, many times.
      I am talking about the axis, nothing works with the axis

    • H

      Alternative to Mayflash dolphinbar

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphinbar wiimote lightgun
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      mituM

      @lowlevel1989 Please don't necro-bump ancient topics.

    • L

      Wiimotes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retro pie wiimote wiimotes moltengamepad molten gamepad
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      IceChes1I

      Yes, they do. However you must buy a MayFlash Dolphin Bar. After that, you can use the Wiimote as a lightgun.

    • M

      Light gun games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote lightgun
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      No one has replied
    • hifiH

      xwiigun - a line-of-sight accurate Wii remote lightgun hack

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes lightgun wiimote
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      4 Votes
      1 Posts
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      No one has replied
    • R

      Mayflash Wireless Sensor DolphinBar + Wii Remote not working (power issue)?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mayflash dolphinbar light gun advmame 1.4 wiimote
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      R

      @Efriim

      Thank you! This fixed it. Player 2 is not set up yet as I am waiting for the second dolphinbar to arrive from Amazon which is tomorrow :)

    • EfriimE

      Help me win control.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wiimote wii classic wii controller wii motion plus sixaxishelper
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      EfriimE

      I was somewhat deceptive in my question gathering as I think this is entirely unrelated to the sixaxishelper, as I haven't actually gotten to use the wii controller until now.

      I have tried removing and syncing the devices from bluetooth config menu and also bluetoothctlthey sync just fine.

      /proc/bus/input/devices lots of things.
      Logitech* AnywhereMX & K350 & K400
      Sony Playstation(r)3* Controller & Motion Sensors
      Nintendo Wii Remote* Accelerometer & IR & _Remote & Motion Plus (lists 4 inputs)

      So my question could have been is the Wii Motion Plus incompatible? I searched the forums but I ignored that they go on and on without answers.
      It syncs fine, and the jstest buttons respond, it is some mapping overlay, but also there is this Traceback in joy2key. It is very close to working. But very close could be miles, underground.

      I have a hundred tabs open and a link to this was broken, will go here https://github.com/retropie/retropie-setup/wiki/Wiimote-Controller
      and hopefully it will work.