(solved)lr-mgba and Super GameBoy emulation
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@mediamogul Yeah, I disable the borders as well. I have all my handhelds at the highest multiple of their original size that I can fit in 1920x1080 and they look great with the new zfast lcd shader.
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Hey all! @mediamogul @Eckaji I updated from source and also have Super Gameboy games working through lr-mgba :)
However, I can't seem to access the Super Gameboy menu on games that have no special bored with the L + R buttons. Im sure that's required to change palettes?
I have a super gameboy bios, and it's working for games like Donkey Kong.
Thanks!
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@mrjordaaany said in (solved)lr-mgba and Super GameBoy emulation:
However, I can't seem to access the Super Gameboy menu on games that have no special bored with the L + R buttons. Im sure that's required to change palettes?
I may be wrong, but I don't believe that feature is currently being emulated.
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@mediamogul It doesn't appear to be, no.
However you guys mention emulating the color palettes. For example Alleyway on GB has it's own special color pallet, no other enhancements. I have this option enabled, but the game remains in black and white.
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What appears to be the case is that this particular implementation of Super GameBoy support only displays color for the 60 or so titles that bare the 'Enhanced for Super GameBoy' banner. I noticed this myself earlier, but I wasn't particularly bothered, as the 'special color palettes' aren't really anything that couldn't be done already with existing GameBoy Color support. Still, if these features are ever added, I'd definitely take advantage of them.
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@mediamogul Yeah this is what I just figured out myself not long after posting. Yeah they are passable for now. Will be ultra cool in the future to see if the in-game Super Gameboy menu can be accessed. That has alot of cool and worthy while features. Most notably picking a border for any Gameboy game that has no further SGB support.
Thanks medlamongul!
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Sorry for bump but how do I add that Super Gameboy (part of Carbon theme) to Carbon?
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The SGB art files are here:
https://github.com/RetroPie/es-theme-carbon/issues/38
Then you need to make a custome system on your pi to utilize those files:
https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/
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@quicksilver said in (solved)lr-mgba and Super GameBoy emulation:
The SGB art files are here:
https://github.com/RetroPie/es-theme-carbon/issues/38
Then you need to make a custome system on your pi to utilize those files:
https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/
Thank you!
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I got the Super Gameboy logo to show up with rom paths and everything but lr-mgba wont save configurations... I give up.
EDIT: I got this form dev>shm>runcommand.log after changing an option in lr-mgba and resuming gameplay, what does it mean?:
Parameters:
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mgba/mgba_libretro.so --config /opt/retropie/configs/gbc/retroarch.cfg "/home/pi/RetroPie/roms/gbc/1942 (USA, Europe).zip" --appendconfig /dev/shm/retroarch.cfg
/opt/retropie/supplementary/runcommand/runcommand.sh: line 1012: 1132 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mgba/mgba_libretro.so --config /opt/retropie/configs/gbc/retroarch.cfg "/home/pi/RetroPie/roms/gbc/1942 (USA, Europe).zip" --appendconfig /dev/shm/retroarch.cfg
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