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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • ClydeC
      Clyde @darknior
      last edited by

      @darknior You can get it from here: https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml

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      • G
        grant2258 Banned
        last edited by

        that not up to date someone at libretro needs to update it the xml file will be where your retroarch savedir is set to. Retropie just happens to use the content dir as the savedir.

        1 Reply Last reply Reply Quote 0
        • WeirdHW
          WeirdH @arcadez2003
          last edited by

          @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

          arcadez2003A 1 Reply Last reply Reply Quote 0
          • WeirdHW
            WeirdH @darknior
            last edited by

            @darknior I would send you mine, but I don't know of a good place to upload.

            BriganeB 1 Reply Last reply Reply Quote 0
            • BriganeB
              Brigane @WeirdH
              last edited by

              @WeirdH https://www.sendspace.com/

              Systems: Raspberry Pi 0/2/3 Model B+
              Os: RetroPie 4.5
              Frontend: Emulationstation & Attract Mode

              1 Reply Last reply Reply Quote 1
              • WeirdHW
                WeirdH @darknior
                last edited by

                @darknior Link

                darkniorD 1 Reply Last reply Reply Quote 1
                • arcadez2003A
                  arcadez2003 @WeirdH
                  last edited by arcadez2003

                  @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

                  Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
                  Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

                  Bandito / Sheriff

                  bandido.png

                  Space Fever

                  spacefev.png

                  Space Fever High Splitter

                  highsplt.png

                  Space Launcher

                  spacelnc.png

                  Arcade Addict

                  WeirdHW UDb23U 2 Replies Last reply Reply Quote 4
                  • WeirdHW
                    WeirdH @arcadez2003
                    last edited by

                    @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

                    Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
                    Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

                    Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.

                    That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • UDb23U
                      UDb23 @arcadez2003
                      last edited by

                      @arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
                      For all those that may be interested an overlay and info on how to setup controls can be found here.

                      arcadez2003A 1 Reply Last reply Reply Quote 1
                      • arcadez2003A
                        arcadez2003 @WeirdH
                        last edited by

                        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

                        Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
                        Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

                        Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.

                        That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!

                        Heli Fire may work in this core i've had similar issues previously with games not working in my MAME72 test core but they're fine in this one Virtua Fighter for example.
                        anyway i have now pushed my n8080 backport improvements to MAME2003+ the roms needed to change but for ease of use i've updated em to latest MAME more or
                        less.

                        Please give Heli Fire a whirl and lemmie know if it plays or not

                        Arcade Addict

                        1 Reply Last reply Reply Quote 0
                        • arcadez2003A
                          arcadez2003 @UDb23
                          last edited by arcadez2003

                          @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          @arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
                          For all those that may be interested an overlay and info on how to setup controls can be found here.

                          Hmmm i seen some faked overlay code in the video file for Bandito / Sheriff which was removed as part of the update, although the game is all in colour as i added support
                          for the missing gfx prom via a later MAME build.

                          Arcade Addict

                          UDb23U 1 Reply Last reply Reply Quote 0
                          • G
                            grant2258 Banned
                            last edited by grant2258

                            I wonder if this could be causing the issue in the older cores never seen it set to null before.

                            https://github.com/mamedev/historic-mame/blob/dd2571a8c38e799cb50fb30f928fac293566e30c/src/drivers/n8080.c#L211

                            might be unrelated its complying about using memory after its been freed.

                            edit
                            strange does not happen when i put retroarch logging on(1.7.8) would need more looking into

                            arcadez2003A 1 Reply Last reply Reply Quote 1
                            • UDb23U
                              UDb23 @arcadez2003
                              last edited by

                              @arcadez2003 That overlay is a retroarch one, so it should not be related to any issue of the game code/driver.

                              1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003 @grant2258
                                last edited by

                                @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                I wonder if this could be causing the issue in the older cores never seen it set to null before.

                                https://github.com/mamedev/historic-mame/blob/dd2571a8c38e799cb50fb30f928fac293566e30c/src/drivers/n8080.c#L211

                                might be unrelated its complying about using memory after its been freed.

                                edit
                                strange does not happen when i put retroarch logging on(1.7.8) would need more looking into

                                @grant2258 Thanks for taking a look, it seems that palette_init_n8080(NULL, NULL); is just telling the game not to use the n8080 palette by looks it serves no other purpose
                                removing it makes no difference but it was worth a try at anyrate.

                                Arcade Addict

                                1 Reply Last reply Reply Quote 0
                                • G
                                  grant2258 Banned
                                  last edited by grant2258

                                  i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that.

                                  arcadez2003A 1 Reply Last reply Reply Quote 3
                                  • arcadez2003A
                                    arcadez2003 @grant2258
                                    last edited by arcadez2003

                                    @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that

                                    Nah no joy, but it's as you suspected a problem with the palette rather than the CPU's where my attention was focused, you'd think the compiler would have spat out
                                    a warning or two about this or the game would have booted with messed up gfx rather than stalling on boot which made me think it was a CPU communication problem.

                                    Anyway good job hopefully it'll work with your changes on the platforms that use this core.

                                    EDIT
                                    i checked out the core gfx in MAME72 vs 84 where Heli Fire actually works and apart from the palette handling it's on a par more or less in both builds, anyway outta
                                    curiosity i updated the palette code to MAME84 and whatya know the game still wont boot, i think there's more going on here than just the palette code in the driver
                                    causing issues in MAME78 if you can sort this you'll deserve a medal :)

                                    Arcade Addict

                                    1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned
                                      last edited by

                                      It was very tempremental worked sometimes and not others. Just mark it not working for now seems like a good idea until its fixed. If I manage to find anything ill post and let you know dont want to fill up the posts here with it. It might naw be the palette just was the first thing i noticed time will tell.

                                      WeirdHW 1 Reply Last reply Reply Quote 0
                                      • darkniorD
                                        darknior @WeirdH
                                        last edited by

                                        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @darknior Link

                                        Many thanks, i have take it i will try to make me a good rom pack :)

                                        And thanks too @arcadez2003 to update it too ;)
                                        https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml

                                        Life is game, just play it !

                                        arcadez2003A 1 Reply Last reply Reply Quote 1
                                        • WeirdHW
                                          WeirdH @grant2258
                                          last edited by

                                          @grant2258 Is it possible that palette changes also affected colors in other games?

                                          Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.

                                          arcadez2003A 1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @darknior
                                            last edited by

                                            And thanks too @arcadez2003 to update it too ;)
                                            https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml

                                            @grant2258 did all the graft i just copied and ported across his xml :)

                                            Arcade Addict

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