mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Many thanks, i have take it i will try to make me a good rom pack :)
And thanks too @arcadez2003 to update it too ;)
https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml -
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
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And thanks too @arcadez2003 to update it too ;)
https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml@grant2258 did all the graft i just copied and ported across his xml :)
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
A year or so back we ported some video changes from later MAME for Storm Blade and Ultra X Weapons to fix the colours and graphical problems............
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I am correct that not all games have been optimized or for this core..yet every game that runs on the mame 2003 core should work on the mame plus core?
I ask because I was running LibreELEC (kodi) on my pi 3 and using retroplayer within kodi and Advanced Emulator Launcher..I loaded DK (dkong.zip) and it ran poorly with the plus core..but just fine with the standard core.
(yes I mentioned that on the kodi forums already. Just the gaming community is much larger here.)
(I will admit I have not had much use of the plus core...yet...) -
@akafox - Their are actually around a dozen "B" games that only exist in mame2003 but for the most part the ROM sets are identical (minus the m3plus exclusives) and should all work fine in either core. I mainly use m3plus and as far as I know dkong was running fine as of the last commit at around 60 FPS. Both cores use the same ROM set and I believe the same driver code. I've never tried Kodi so I don't know if that could be part of the issue.
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@akafox said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I am correct that not all games have been optimized or for this core..yet every game that runs on the mame 2003 core should work on the mame plus core?
I ask because I was running LibreELEC (kodi) on my pi 3 and using retroplayer within kodi and Advanced Emulator Launcher..I loaded DK (dkong.zip) and it ran poorly with the plus core..but just fine with the standard core.
(yes I mentioned that on the kodi forums already. Just the gaming community is much larger here.)
(I will admit I have not had much use of the plus core...yet...)The only difference with Donkey Kong in this core over MAME2003 is that it uses newer and improved samples, and @grant2258 made a small fix for the gfx decoding
that's it more or less and i seriously doubt that would cause a drop in the performance dept. -
thank you both.
Yeah it may just have something to with kodi itself or the porting the core from a real libreto core to a kodi add-on. Not a deal breaker just curious. I'll keep you posted from the other forum if you want.
I can launch kodi from ES sure but never could never figure out how to get into kodi and then exit it cleanly back into ES without a reset of the system. It's nice to have a "all-in-one" entertainment box but then again two PIs are better than one I guess? :P
Okay I am not going to hijack this thread so back on topic...
is there a one stop place I can look to find a list of improvements or/and "m3plus exclusives" that is available? And thank you for your HARD work (yeah we used to be called coding wizards...but honestly if we were wizards you think we would code instead of making gold out of air? xD )
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@akafox said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
thank you both.
Yeah it may just have something to with kodi itself or the porting the core from a real libreto core to a kodi add-on. Not a deal breaker just curious. I'll keep you posted from the other forum if you want.
I can launch kodi from ES sure but never could never figure out how to get into kodi and then exit it cleanly back into ES without a reset of the system. It's nice to have a "all-in-one" entertainment box but then again two PIs are better than one I guess? :P
Okay I am not going to hijack this thread so back on topic...
is there a one stop place I can look to find a list of improvements or/and "m3plus exclusives" that is available? And thank you for your HARD work (yeah we used to be called coding wizards...but honestly if we were wizards you think we would code instead of making gold out of air? xD )
https://github.com/libretro/mame2003-plus-libretro/blob/master/CHANGELOG.md
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
A year or so back we ported some video changes from later MAME for Storm Blade and Ultra X Weapons to fix the colours and graphical problems............
Are you saying I should not be seeing colors glitching then?
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 Is it possible that palette changes also affected colors in other games?
Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.
A year or so back we ported some video changes from later MAME for Storm Blade and Ultra X Weapons to fix the colours and graphical problems............
Are you saying I should not be seeing colors glitching then?
Not that im aware of, show me a pic
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@arcadez2003 Okay, some horrible phone pics, but the problem is visible. It appears when a shockwave of an exploding enemy overlaps with a shadow in the background. (these same shadows appear red when using mame2003, by the way)
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Ok thanks for taking the time to upload some pics, i can confirm im not getting this in my test build, but as i always say it's different MAME72 standalone emulator
on a different platform although the driver for this game and the video code are identical in both builds, is anyone else getting these graphical problems
when playing Storm Blade in this core.?? -
I am seeing the same issue running RetroPie 4.5.1 and m3plus commit 0278635 on a Pi 3. Screenshot below:
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Im starting to think it's this way in current MAME also, going by this pic from the arcade database and this YT vid
I guess that's how i didn't spot it as it's a case of blink and you'll miss it, two things it could be the graphical emulation is not yet 100% or it actually did this on the arcade pcb.
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@arcadez2003 - I'm not completely sure if it's always been there. I have an image at least 6 months and another at least a year or older if it helps to track it down I'll load them up.
Current MAME 0.214 does look correct from what I can tell, just tested it now. With Retroarch you can frame advance so it's easy to catch but with current MAME you get about a half second or less to capture it during play so, not even double tapping the pause key helps. Maybe @WeirdH can add to it as it's a good catch, good eye! :) I would have just kept playing blissfully unaware.
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Aye i see what ya mean i didn't spot that video was from 7 years ago :) your right it seems to be sorted in the latest builds, this might be the issue
im sure we had some troubles with the screen flipping a while back............https://mametesters.org/view.php?id=4669
If not then it'll likely be one of the many graphical updates to the SSV driver over the years, i dont really have the time to look at this in more detail just now
but i might take another peek at the video code down the road. -
@arcadez2003 @Riverstorm @WeirdH FBNeo also got some issues with some SSV games on arm/aarch64 (still trying to figure out the issue), but FWIW this one seems fine.
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@Riverstorm Yeah, it's a curse. Friends joke that I could spot a dead pixel on a 4K screen from across the room. Sometimes blissfully unaware is the preferred way...
I only have a MAME 0.139 to test with on my htpc, don't know if that'll add anything new, now that more knowledgable people have already weighed in?
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@WeirdH - Yeah it would have to be one of the programmers like @arcadez2003 @grant2258 @barbudreadmon to fix it as they are the true "Githubians of Libretronan" or "Libretronians of Githubio" "The Wizards of Retroly Street" ... :)
MAME 0.214 does still flag Storm Blade (SSV.cpp) with graphical issues on launch. Also ArcadeItalia lists cocktail issues. Still some good games in their though like Dyna Gear, Drift Out '94, Eagle Shot, Twin Eagle II, Vasara, Storm Blade, etc.
@barbudreadmon - That's great, thanks for the headsup! I'll be loading it up later this afternoon for testing. My build is mainly a hybrid of m3plus and fbneo with a bit of advmame for a handful of vector games.
I don't know if this was the fix back in 2005 but it does relate to shadows.
15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.
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