mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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can you start a new top somewhere on the latest version and we can take it from there so people interested can look at it if they feel like it. This is just bloating this thread with advance setups most people wont use
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@grant2258 I'm updating right now and report back in a new thread.
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@Clyde thanks that way we can deal with what your asking
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@grant2258 Done. :)
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thanks for that clyde helps us keep different issues that need delt with
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
best to do an issue on github
done. thanks.
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well the whole ipac fix thing went to the background on the noise with the tab menu its in another thread if anyone can share there reasons for this there
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@grant2258 thanks for the PR for the new approach!. I will try it as soon as I can and report back.
I saw you re-enabled the old
input_interface
core option. Now it can be set to eitherretroarch
ormame
. Does this mean we can choose what input the core will listen too exclusively? In other words, to be clear:input_interface = retroarch
will make the core only listen to RetroPad input and ignore the raw keyboard input?input_interface = mame
will make the core only listen to the raw keyboard input and ignore RetroPad input?
Is the above correct? Of course, when in
retroarch
mode we can make use of all of RA's input binding system, and withmame
mode all bindings are done with the internal TAB menu, no?If all the above is correct, then I think is a very good solution as will totally eliminate double-input and will please both kind of users, the ones that need more advanced mappings (TAB menu) and the ones that are fine with the simpler retroarch system.
Thanks again for the quick response and support. Great stuff!
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nearly there @hhromic
input_interface = retroarchwill make the core only listen to RetroPad input and ignore the raw keyboard input? -< yes it will only listen to retropads
input_interface = listen to keyboard and retropad and the nasty binds as well (double inputs)
the solution mam mode is use game focus
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I can add a keyboard only option as well if you want that but the underlying issue of double binding is still there but the option can be added if you see any good reason for it. The bad in this is all retropads are disabled in the old keyboard mode
however mame mode with game focus will give you full keyboard access and your normal retropads(controllers will work fine)
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@grant2258 ahh I see.
For my case the
retroarch
mode will save the day and is enough. However, pure mame keyboard (non-simultaneous) may be useful for other users. Also would make the configuration options more complete (pure-retroarch, pure-mame, mixed). If there is no interest from others, then I don't think is needed.Thanks again and as soon as I can test it I will report back to confirm. Cheers!
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@hhromic the thing is mame simultaneous mode with game focus mode on is the same as the old keyboard only difference is you can use your original joypads as well.
the ipac will only send keycode because game focus mode turns all retroarch bindings off including retropads. Hope this clears things up
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@hhromic the thing is mame simultaneous mode with game focus mode on is the same as the old keyboard only difference is you can use your original joypads as well.
the ipac will only send keycode because game focus mode turns all retroarch bindings off including retropads. Hope this clears things up
Sounds good. I agree that "retroarch + game focus = mame only".
But, what about the case of people who want the "old keyboard" without the hassle of having to enter game focus mode every time?That's the use case I can see where having a "mame only" mode along the other ones is handy. I think is also less confusing to clearly have these three modes (retroarch-only, mame-only or simultaneous). Users will know clearly what each mode does and use what is best for them.
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@hhromic said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@hhromic the thing is mame simultaneous mode with game focus mode on is the same as the old keyboard only difference is you can use your original joypads as well.
the ipac will only send keycode because game focus mode turns all retroarch bindings off including retropads. Hope this clears things up
Sounds good. I agree that "retroarch + game focus = mame only".
But, what about the case of people who want the "old keyboard" without the hassle of having to enter game focus mode every time?That's the use case I can see where having a "mame only" mode along the other ones is handy. I think is also less confusing to clearly have these three modes (retroarch-only, mame-only or simultaneous). Users will know clearly what each mode does and use what is best for them.
We could do that I have no issues with adding keyboard only the average user is not going to understand the difference though and wonder why his/her controllers no longer work.
The good thing is you understand whats going on its a relief to be honest. As for mame mode there really is no choice but to use game focus mode if you have any keys bound to a retropad which you will if your using an ipac. This is how you would use mame2003 with an ipac without any issues assuming you mame keys are set right
just to clarify the 3 modes you are presenting.
retroarch - only send retropad bind to mame mask out the keypress because of retropad bind in ra config
keyboard - only send keyboard binds mask out all retropad binds only keys work
mame - send both (you will need to use game focus mode for this if you have any keys bound to a retropad in your ra config)
mame == simultaneous mode in the old scheme
edit: have put a pull request in for the 3 modes if its accepted consider it done :). I dropped down from a collaborator to a contributor on mame2003+ so i did not have to deal with people saying I was making the choices for myself. It makes my life easier for me not dealing with the politics
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@grant2258 I just tried your patch now, finally found some time.
It's working great now for me with moderetroarch
, no double-inputs and I can map the keys from RetroArch, including hotkeys, and map per-game also using RA's system of cfg files. As I don't have any advanced controllers (just sticks with buttons), this approach is very convenient. Much appreciated.Regarding the modes you mention, yes that is what I was talking about (retroarch, keyboard, mame modes). I think is the most flexible approach to suit every kind of users from average to advanced.
I understand one mode can be "emulated" using game focus, thus not strictly "necessary", however sometimes the game focus key is not easily accesible. For example I don't have extra buttons in my controller and I can't change the hardware mappings. In this case I would need an additional keyboard just to enter the game focus mode. With the
retroarch
mode none of this is necessary for such simple controller :). Again, thanks for bringing it back.I have one final question, I noticed that the default mame mappings for retropads is this:
Config Menu: RetroPad1 L3 UI Select: RetroPad1 B UI Cancel: RetroPad1 Y : P1 Start: RetroPad1 Start P1 Coin: RetroPad1 Select P1 Button1: RetroPad1 Y P1 Button2: RetroPad1 X P1 Button3: RetroPad1 R P1 Button4: RetroPad1 B P1 Button5: RetroPad1 A P1 Button6: RetroPad1 R2 P1 Button7: RetroPad1 L P1 Button8: RetroPad1 L2 P1 Button9: RetroPad1 L3 P1 Button10: RetroPad1 R3 : (and similar for P2, P3, etc)
Are the mapping of
P1 Button6
andP1 Button7
correct? they look like they should be swapped. I know I can map this however I like, but I'm wondering if this is a mistake in the default configuration or is meant to be like that as default. -
2003+ has more than one map classic and and gamepad(fba modern) controllers
arcade panel options
snes (6button) https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/snesmapping.png8 panel options
gamepad(fba modern)
https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/modern.pngmy own creation to be more ra core friendly I use this one so i will be biased towards it :(
https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/wipcontrols/10PANEL.pngpick which one you want in quickmenu-> controls
@hhromic please also clear the all files in the mame2003+ cfg directroy we had some big changes
by a quick look is say your on gamepad atm
the keyboard mode was added by me reluctantly to be honest we are trying to push the core in RA intergration but it wont do any harm
sorry had to add a few detail with the edit
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Ah didn't know there were different layouts for the retroarch gamepads.
I did start from a fresh clean mame2003-plus installation (no cfg files) and I can confirm it defaults to the 8-buttons gamepad layout as you guessed.
I have a 6-buttons per-player controller, so I will have to use the "snes" layout I think. Will try that, thanks for the pointer!the keyboard mode was added by me reluctantly to be honest we are trying to push the core in RA intergration but it wont do any harm
I am definitively happy on moving the core more towards RA integration, that's the point of having a LR core in the first place :) The
retroarch
mode helps in this direction I think, thekeyboard
mode not so much I agree. -
make sure you save the controls else it wont remember Im glad you feeling the benefits from this. @markwkidd did most of this work. I just tidied a few bugs so he really deserves the credit for this RA integration. Feel free to pass on any issues you have or suggestions for improvements
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Just a quick message to say that I compiled this earlier and I'm very impressed to see games that I thought couldn't run on my Pi3 ran more or less perfect on this. The only gripe I saw was that Total Carnage produced a screen tearing effect in the top right quarter of the playfield but that could be the fault of the rom.
I'll spend a bit more time with it over the next few days to see if there's any more issues. But very impressed with what I've seen so far 😀
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@Cornervizion said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Total Carnage produced a screen tearing effect in the top right quarter of the playfield but that could be the fault the rom.
I'm running RetroPie 4.4.3 on a Pi 3, no overclock but I do run a shader (crt-pi). I don't see any issues. I stay above 40 FPS (around 43 occasionally up to 53) the screen looks good with no tearing. Good game. :)
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