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  • This is the MAME Random Of the Week #87

    The three random numbers for this week are: 169 629 1098

    Click here to vote! Which game do you choose for MAME ROW #87?

    The result of the poll is posted on Wednesday, so we have Monday and Tuesday for experimentation.

    Game Name: Blocken (Japan)
    Company: KID / Visco
    Year: 1994
    ROM file name:

    Game Name: Giga Wing (US 990222)
    Company: Capcom, supported by Takumi
    Year: 1999
    ROM file name:

    Game Name: Marchen Maze (Japan)
    Company: Namco
    Year: 1988
    ROM file name:

    What is the MAME ROW?

    MAME ROW stands for MAME Random Of the Week. We randomly select an arcade game from the 0.78 MAME Reference Set to play on the week. The idea is to play games we've never played before, interact with other forum members, post hi-scores, share game strategies, fun facts, and (the most important) HAVE FUN!


    1. We usually post hi-scores screenshots after playing with only one credit. If you used more than one credit, please mention it on your post.

    2. There's no need to use RetroPie to join the MAME ROW! You can play it on any platform you want.

    3. Feel free to post your hi-score (or any content about the game) anytime you want on the previous rounds topics (link below).

    Every Monday we create a topic at the "General Discussion and Gaming > MAME Random Of the Week" forum section with the 3 random games to be voted. And on Wednesday we check the result.

    These "rules" are constantly being improved!

    Previous Rounds

  • Ok, this time I'm in for sure!

    Blocken: I already discovered this little gem while I was in search for an modern Arkanoid alternative. It looks and sound pretty good and seems to be fun to play. And nice touch on the mix with battle genre. Not sure how good it is for highscore playing, but I like this game.

    Giga Wing: One of the most well known and polished classics, with a really good scoring system. This is definitely one of my all time classics for shmups. But never played it in depth or for highscores yet. I know this from a hardcore shmuppie friend of mine ( This is my go!

    Marchen Maze: This looks interesting and I will add this to my RertroPie collection too. Would be nice to play for score too. But I already have an favorite.

    Without Giga Wing in the poll, it would be hard to decide. The other two are really interesting games.

  • @thelostsoul And don't forget to share your collections ;)

    The selection this week is very interesting. There seems no boring game in, and all three are gems. Do not know now which to vote ;)

  • I'm in, too.
    I think Gigawing will get my vote. Although Blocken looks cool, too!

    Edit: isn't Gigawing one of those games that need a speedhack turned on or something?

  • @andershp Giga Wing works great on my Pi 3 (non +) with MAME 2003

  • This week's winner is Giga Wing

    0_1527075012864_Screen Shot 2018-05-23 at 7.29.15 AM.png



  • I actually forgot the mechanics. Just wanted to note one thing: If you hold shoot button, it does a shield. This shield reflects enemy bullets and charges a meter for bomb I think. It is the mechanic in the game, which makes it unique.

  • Wow, this game doesn't mess about with size of the scores!

    My best so far - 21,827,301,050!


  • 1_1527225500309_gigawing_inst_2.png


  • @gtbfilms Nice start! I hope, I'll get in soon. About the score, with such long scores its typical to code part of it with different colors or just abbreviate it somehow. There was a standard for it in the shmup forum I think. Because if you want compare, you really get lost with all those commas. I would say, for easier comparison use bold font after 9 digits (after 3 commas). In example your score would look like this:

    21,827,301,050 (with `)
    21,827,301,050 pts (with **)
    To reference the points in text, you can just say 21,8 billion (9 digits after first comma).

    You can also completely ignore this. When I think about it, its just 1 week. :D While doing some research, I found these

    Btw, did you know here in Germany (and Europe too maybe) the comma and dot are reversely used? I mean, we use dot where you comma use. Thats why it was common to note points as 123'456'789. It doesn't matter here, just wanted say it. :-)

  • @thelostsoul

    Good idea about abbreviating the score with colour/bold. That will make it a lot easier to quickly compare these massive scores!

    I have seen the comma/dot used differently (I'm in the UK), my uncle lived in Switzerland for 17 years and used to use the commas/dots the other way around!

    The Europeans also use a strike-through on the number 7 a lot, which I think is a great idea, to distinguish it from a number 1 when hand-written.

    The only convention I'll never get my head round is the American date format: MM/DD/YYYY - now that's just wrong to my eyes!

  • I've only been able to get to Level 2 once. This game is tough!

    A frustrating thing is that when you get a game over, if you play like me, you're still pressing the fire button rapidly, so I've more than once ended up going right past the name entry section.

    My high score for now is 78,861,848,830


  • I think my best for this week is going to be 97,428,283,350


  • MAME ROW #88 is live

  • Wow, what a fantastic game! Alas, I made a terrible mistake in entering the high score - I was so eager to skip the continue countdown to enter my name that I just hammered the "shoot" button in hopes it would speed it up.

    Alas, it seems it was prompting me for my name then, so it was registered as blank. /fail

    Ah, I see it happened the same to you :)

    My score was 55,117,755,510 it seems.


    Well done @obsidianspider on your score, and everyone. I imagine this game would also have been right down @dankcushions 's alley :)

    I'll try it again some other time - really enjoyed it!

  • Shame on me, I didn't have (or took) the time to play this little gem. Some cool highscores here, good job guys. Maybe next time, i'll see you guys.

  • @pjft The strategy that I ended up finding the most successful was to use the reflection/shield to bounce bullets back at the large enemies that shoot you with huge volumes of bullets because it not only destroys them quickly, but all of the reflected bullets turn into bonus items and it ups your score significantly. The audio cue of "OK" letting you know the shield was ready was really helpful because you're looking at so much going on and can't keep an eye on that gauge.

  • @obsidianspider thanks! I'm playing it without sound for now as it's when I'm waiting for the boys to fall asleep, so I missed that audio cue.

    Question: are your high scores for this specific game saving across sessions? I just noticed I'm running it on FBA and my score from yesterday seems to not have been stored. Might be something on my setup, but wanted to check.

  • @pjft I played on two different Pis, but they seemed to save with MAME 2003.

  • @obsidianspider thanks.

    I confirm that on Mame they're saved, and that on FBA they're not yet saved as it doesn't support high score saving for cps2 yet. Found this:


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