New Hypseus and lr-Daphne to add on Retropie-Setup
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@dirtbagxon ah, nice. Will give this a go. Looks more than promising.
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon ah, nice. Will give this a go. Looks more than promising.
Okay, checked it out. DEFINITELY looks better w/Dragon's Lair overlay (just like your screenshot). Great stuff!
So this could also be applied to Time Traveler and other Daphne/Hypseus/Singe-based games?
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@DirtBagXon just noticed that for any Singe game, the longer a video plays after a LaserDisc seek, the further the audio gets out of sync. This wasn't as obvious at first with Time Gal, but it does occur. Was MUCH more obvious with either of the Mad Dog McCree games. Doesn't take long before the video drifts away from the audio.
Are you seeing/hearing similar? FWIW: I played around a bit with the -sound_buffer command-line, but it didn't have an impact on this issue.
FWIW: Audio/Video is fine with any of the Daphne/Hypseus games.
Cheers!
-Ros -
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon ah, nice. Will give this a go. Looks more than promising.
Okay, checked it out. DEFINITELY looks better w/Dragon's Lair overlay (just like your screenshot). Great stuff!
So this could also be applied to Time Traveler and other Daphne/Hypseus/Singe-based games?
In Singe based games there are options to do this by the game developer within the LUA code itself via the fontQuality argument:
lua_register(g_se_lua_context, "fontQuality", sep_font_quality);
switch (g_fontQuality) { case 1: textsurface = TTF_RenderText_Solid(font, message, g_colorForeground); break; case 2: textsurface = TTF_RenderText_Shaded(font, message, g_colorForeground, g_colorBackground); break; case 3: textsurface = TTF_RenderText_Blended(font, message, g_colorForeground); break; }
Check/Edit your .singe files.
I could force an override via the -blend_osd flag, but due to the variation in font type, font colour and size (per game) it will give unpredictable results.
For instance this is original (above) and forced blending (below) in TimeTraveler:
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Check/Edit your .singe files.
Will give it a go now, thanks again!
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Check/Edit your .singe files.
Will give it a go now, thanks again!
When you say give it a go, I assume you meant altering the .singe files ?
I made no changes.
Doesn't make sense from my side.
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@DirtBagXon just noticed that for any Singe game, the longer a video plays after a LaserDisc seek, the further the audio gets out of sync. This wasn't as obvious at first with Time Gal, but it does occur. Was MUCH more obvious with either of the Mad Dog McCree games. Doesn't take long before the video drifts away from the audio.
Are you seeing/hearing similar? FWIW: I played around a bit with the -sound_buffer command-line, but it didn't have an impact on this issue.
FWIW: Audio/Video is fine with any of the Daphne/Hypseus games.
Cheers!
-RosThis may be a weird LUA os_clock timing issue, I have seen it before on the previous Singe.
In the file
src/game/singe.cpp
- locate the line that reads:g_ldp->think_delay(15);
Try altering this value up or down, it will need a recompile (make) and reinstall (cp) after each change I'm afraid.
But the recompile will be very fast as only one file has changed.The value is in micro seconds.
'15' works well on x86_64.
Let me know what value works best on the Pi.
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
When you say give it a go, I assume you meant altering the .singe files ?
I made no changes.
Doesn't make sense from my side.Yes, exactly -- just played around with the three (3) settings (SOLID, SHADED & BLENDED). It's interesting how things line up better with SHADED & BLENDED, but the odd outline appears. Still, better then SOLID, which looks like it was made with a 70's typewriter. :) Also played around with font size. No matter how large the font, the alignment is still wrong with SOLID.
Again, I completely understand this was inherited and I hope you don't think that I'm asking you to fix anything. This is really amazing (and kind of fun) having these games run on Pi's.
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Again, I completely understand this was inherited and I hope you don't think that I'm asking you to fix anything. This is really amazing (and kind of fun) having these games run on Pi's.
It's fun diving into the source code too :)
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Try altering this value up or down, it will need a recompile (make) and reinstall after each change I'm afraid.
The value is in micro seconds.
'15' works well on x86_64.
Let me know what value works best on the Pi.Happy to help. Will play around (edit, build, test, weep softly, repeat). Catch you in about... 13 weeks. :)
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Try altering this value up or down, it will need a recompile (make) and reinstall after each change I'm afraid.
The value is in micro seconds.
'15' works well on x86_64.
Let me know what value works best on the Pi.Happy to help. Will play around (edit, build, test, weep softly, repeat). Catch you in about... 13 weeks. :)
g_ldp->think_delay(30);
seems to work fine... Will need to play around a lot and make sure, but so far, all games sync perfectly.EDIT: Played quite a lot, and with multiple games. No unusual issues with this setting. All long videos sync fine.
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Try altering this value up or down, it will need a recompile (make) and reinstall after each change I'm afraid.
The value is in micro seconds.
'15' works well on x86_64.
Let me know what value works best on the Pi.Happy to help. Will play around (edit, build, test, weep softly, repeat). Catch you in about... 13 weeks. :)
g_ldp->think_delay(30);
seems to work fine... Will need to play around a lot and make sure, but so far, all games sync perfectly.EDIT: Played quite a lot, and with multiple games. No unusual issues with this setting. All long videos sync fine.
@roslof you are a star.
Exactly double, interesting - wonder if this is a 32/64bit size_t related.
I will do a check at compile time which will set this according to what architecture it is compiled on - many thanks for testing that :)
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Try altering this value up or down, it will need a recompile (make) and reinstall after each change I'm afraid.
The value is in micro seconds.
'15' works well on x86_64.
Let me know what value works best on the Pi.Happy to help. Will play around (edit, build, test, weep softly, repeat). Catch you in about... 13 weeks. :)
g_ldp->think_delay(30);
seems to work fine... Will need to play around a lot and make sure, but so far, all games sync perfectly.EDIT: Played quite a lot, and with multiple games. No unusual issues with this setting. All long videos sync fine.
@roslof you are a star.
Exactly double, interesting - wonder if this is a 32/64bit related.
I will do a check at compile time which will set this according to what architecture it is compiled on - many thanks for testing that :)
I actually made it a run-time check, but hopeful fix pushed to RetroPie branch.
Could you test and confirm latest merge fixes it without modifications ?
To revert your local file changes, do this as update order:git checkout src/game/singe.cpp git pull origin RetroPie
You are using the 64bit kernel and 32bit userland, so let's see if the check on
sizeof(size_t)
in the fix, works in this environment....Edit: Just to give me an ideas of what the clock() environment is in this 64/32 mixup, could you also grab this utility:
wget https://raw.githubusercontent.com/DirtBagXon/singe/master/src/debug_utils/clock_debug.c -O clock_debug.c
Compile it
cc -o clock_debug clock_debug.c -Wno-format
on the Pi and run it:./clock_debug
Then let me see the results.
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@dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Could you test and confirm latest merge fixes it without modifications ?
Done. Works perfectly.
Compile it cc -o clock_debug clock_debug.c -Wno-format on the Pi and run it:
./clock_debug
Then let me see the results.No trouble (good instructions).
Ran it using the 32bit and 64bit kernel. Funny, but for 64-bit, even though the kernel reads as aarch64, "System" shows up as 32-bit with the tool... Must be based on userland and not kernel.
32bit:
Linux retropie 5.10.17-v7l+ #1403 SMP Mon Feb 22 11:33:35 GMT 2021 armv7l GNU/Linux
System: 32bit sizeof(clock_t)=4, CLOCKS_PER_SEC=1000000 sizeof(size_t)=4, sizeof(int)=4 clock() C Native: 1987 C Multiplier: 3974 (x2) C Multiplier: 7948 (x4) C Multiplier: 11922 (x6) C Multiplier: 15896 (x8) C Multiplier: 19870 (x10) One sec sleep: 2025 - 1987 = 38
64bit:
Linux retropie 5.10.17-v8+ #1403 SMP PREEMPT Mon Feb 22 11:37:54 GMT 2021 aarch64 GNU/Linux
System: 32bit sizeof(clock_t)=4, CLOCKS_PER_SEC=1000000 sizeof(size_t)=4, sizeof(int)=4 clock() C Native: 1968 C Multiplier: 3936 (x2) C Multiplier: 7872 (x4) C Multiplier: 11808 (x6) C Multiplier: 15744 (x8) C Multiplier: 19680 (x10) One sec sleep: 2000 - 1968 = 32
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@roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:
Ran it using the 32bit and 64bit kernel. Funny, but for 64-bit, even though the kernel reads as aarch64, "System" shows up as 32-bit with the tool... Must be based on userland and not kernel.
Exactly what I was checking - cool.
Fix should be working fine.
Thanks again.
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Undocumented hypseus features:
- Alt-Enter: Toggle fullscreen
You will not see the TTF blending advantages in this switch, unless initiated with the -fullscreen argument.
- Scoreboard toggle on/off via 'spacebar' or 'button 3' (SDLK_SPACE).
As @roslof commented above. I now enforce the LED scoreboard on startup for DL games in order for video to render.
This can override that choice. -
Ok, so I have released current (so far known ) working commits as Hypseus Singe v2.0.2 .
Made the jump to v2 as I think the addition of Singe warrants it.
Attempted to correspond with the original author (h0tw1r3 ) of Hypseus, but haven't had an answer. Guess he didn't like my hacky code, but also hasn't done much with it in a while - big thanks to him for all the SDL2 groundwork.
Also big thanks to @SaturnX for getting me onto the idea of playing with hypseus for SDL2 port. I hope you can pickup on getting some documentation sorted.
And massive thanks to @roslof for all the testing and feedback.
For the moment putting this to bed, dunno where I found the time, but was fun....
Enjoy guys.
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Hypseus-Singe is now a drop-in replacement for the standard Daphne plugin on RetroPie:
Instructions here:https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md
(One last small commit [2.0.2.1 ] for this, which ignores obsolete arguments in the original RetroPie plugin scripts - ensure you grab it!)
As @SaturnX asked for a drop-in replacement thought I would enable that.
I'll let you guys figure the best RetroPie scripting to utilise the Singe extension, but should be straightforward from here.... -
@dirtbagxon Great work! Some questions:
How do I remove the scoreboard? It pops up in space ace and dragons lair 1 . If this is a dipswitch setting then I'll take a look at that later.
How do I get singe games working? I tried the daphne rom config../roms/daphne/timegal.daphne
but that doesn't seem to work:[console] ERROR: Unknown game type specified : [console] timegal
Btw, the pi2 and newer are quad core so most people can usemake -j 4
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@darksavior said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@dirtbagxon Great work! Some questions:
How do I remove the scoreboard?
You can't turn it off on startup, due to the way the overlays are setup in SDL2, otherwise the underlying video will not appear.
However see below...It pops up in space ace and dragons lair 1 .
Scoreboard toggle on/off via 'spacebar' or 'button 3' (SDLK_SPACE).
How do I get singe games working? I tried the daphne rom config
../roms/daphne/timegal.daphne
but that doesn't seem to work:[console] ERROR: Unknown game type specified : [console] timegal
This I didn't tackle, I hope someone who has written RetroPie scripts can elaborate. For Singe the game type will always be
singe
and an extra argument of-script
is needed to specify the main .singe file. Apart from that its the same.So an example for timegal would be:
/opt/retropie/emulators/daphne/daphne.bin singe vldp -nohwaccel -framefile /home/pi/RetroPie/roms/daphne/timegal.daphne/timegal.txt -script /home/pi/RetroPie/roms/daphne/timegal.daphne/timegal.singe -homedir /opt/retropie/emulators/daphne -fullscreen
You can check the command that is called in:
cat /dev/shm/runcommand.log
Just a matter of getting the script to call the correct arguments. Go for it RetroPie'ers...
Btw, the pi2 and newer are quad core so most people can use
make -j 4
No harm in using a few less cores, just takes a few seconds longer and generates less heat ;)
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