Your Essential Games
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@mediamogul said in Your Essential Games:
Sorry, I missed your post somehow. In answer to your question, 'Twisted Metal 2' is indeed generally considered to be the best of the original PS1 series
Thanks for the history lesson. :) My best friend and I loved TM2 on PS1 back then, but man, did we miss a coop multiplayer mode. We had much fun playing PVP, but coop appealed to us much more (and does so up until today).
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Advance Wars (GBA)
You've got some good selections there and I could easily switch out 'Dragon Warrior Monsters' for 'Advance Wars' myself. I'm slowly working my way through the whole 'Wars' series. I finished 'Famicom Wars' a few months back and I'm currently about half way through 'Super Famicom Wars'. However, even with its sequels, I have yet to find one that I like better than 'Advance Wars'.
or do you retropie-mount with it?
I retropie-mount it.
My best friend and I loved TM2 on PS1 back then, but man, did we miss a coop multiplayer mode.
There's a lot to like about that first game. While I prefer the second and was very good at it, The first TM was one of the few games I can claim to have "mastered" to the point where no one I knew would play me one-on-one. I knew Roadkill's handling and the maps so well that I could easily drive anywhere backwards at full speed. Seeing as how, for the most part, all weapons are launched from the front, I would use this familiarity and intentionally drive past a street where I knew my opponent was, as if I couldn't find them. They'd see me pass, give chase and just when they had a big smile on their face, I would perform a "Rockford spin/moonshiner's turn" and unload everything while driving backwards and mirroring their path. I would then cut down the first available side street where they would either already be turning anyway to desperately get away, or I would use it to flank them from behind if they went straight. Great memories, great times.
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@mediamogul Checking out Dragon Warrior Monsters now. I really loved the monster arena modes in the other Dragon Warrior games. So what is the plan here, do I just keep warping to the next area through the gates and level up this slime until something else happens?
As for mounting the USB drive, while it obviously greatly increases the available storage for a much lower price, does your performance increase or decrease?
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@victimrlsh said in Your Essential Games:
do I just keep warping to the next area through the gates and level up this slime until something else happens?
Even though there's the goal of saving your sister, 'Dragon Warrior Monsters' is really a never-ending RPG. With that in mind, you could say that the ultimate goal is to obtain the most powerful group you want through the intricate breeding system. I've had the same game going since 2001, when I used to emulate it on my Cassiopeia E-100. The monsters I'm using now are the great, great, great... etc grandchildren of the monsters I caught seventeen years ago, bred with newer monsters I've caught and bred along the way. You can even breed to get the end bosses from previous 'Dragon Warrior' games. Each generation becomes more powerful than the last and the offspring will learn the skills of both parents.
If you know what you're doing, you can also breed in resistances from the parentage that make the offspring immune to many common attacks. Altogether, the possible breeding combinations are incalculable, making for an infinitely customize-able experience. The warps you mentioned are randomly generated, also allowing for an infinite amount of dungeons to level up in. Some prefer dungeons that have a set design, so the sequel kind of has a mix of random and designed dungeons. Many, maybe even most, consider it to be the superior game, but I've never been a fan of breaking a game's content into two cartridges, which is what DWM2 does. You really can't go wrong with either game and only in the later sequels do the design choices become questionable.
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@mediamogul Just got into the Temple of Starry Night and can breed now, but also learned about losing BOTH parents. That is going to be rough if you bred one parent from select traits from ITS parents. Guess I would have to go back to square one. NO WONDER YOU HAVE BEEN PLAYING THIS FOR 17 YEARS...
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I've gotten into a routine to where I can breed the monster I want, with the skills I want in only a few short generations. I also have a trainer monster that I bred so I can take two more monsters along, level them up and keep them safe by healing or resurrecting them when they need it (basically a cleric). Something to keep in mind is that a monster can have up to 18 skills. It will always get the skills of the type of monster that it is, but it will also get the skills of the two parents, so long as they actually possess them. so make sure they're leveled up and have the skills you're looking for before you breed them. Leveling up the parents also makes for stronger offspring overall.
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@mediamogul So if I make the Healer-type slime you get early in the game the 'pedigree', the egg will be a slime-type with healing ability + whatever abilities the other parent had? I'd like a healer with a bit more HP and a lot more willingness to actually fight.
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There's so many possibilities, but if I remember correctly, I bred the healer slime as a pedigree with a mimic that I found in the wild. Mimics are the monsters that appear to be treasure chests at first and then come to life to attack you. The pairing gave me a Box Slime who was pretty tough, a healer and had Blazemost, which packs quite a punch, as well as Defeat, which will insta-kill a surprising amount of enemies if the caster is a high enough level.
I did a quick search and found a thread below, discussing different approaches to breeding the healer slime, Hale. I also found a two other useful links for breeding information and skill descriptions.
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I did an experiment when I cut my Pi library down to exactly 50 games per major console. It was really damn hard and I felt like I was missing out still. So, then I didn't pay attention to the number and just put what I considered mandatory on it. It worked out to be something close to 90 NES games, 100 SNES, 80 Genesis/MD, and about 40 PS1. That wasn't even a list of what I considered good games, just the bare minimum for each console.
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@beldar Seeing 1000+ games available on your Emulation Station menus might be neat, that many games can clog up the works. Linapple will outright fail if there is too much there and you go to swap a disk. ALL emulators that support a disk swap benefit from a lean file selection. I keep my Apple directory down to JUST the game I'm playing at the time if it needs disk swaps. Amiga and C64 benefit from this as well. VIC20 not so much since multi disk games are extremely rare, as there were very few disk based games even though the VIC20 could use the same disk drive the C64 did.
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@mediamogul I leveled up Hale and then bred him with a female SkyDragon, the dragon being the pedigree. Turning out to be a very tough customer. A bit more leveling up and this will be my trainer monster for a while.
You were right about this game. I've wasted my whole day playing it, and I really needed to build some shelving in the garage. LOL...
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@beldar I don't even think any of my systems have 50 games in total. :x
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@victimrlsh said in Your Essential Games:
You were right about this game. I've wasted my whole day playing it, and I really needed to build some shelving in the garage. LOL...
Sometimes, I wonder if we would've already colonized Mars by now if computer games would never have been invented. 😌 (or television)
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@beldar I started with the exact same idea. But then, I read about hidden gems for SNES and Arcade and started to look after those. Then it explode, I also started including game mods (separate folder) and osbscure games, games I want to learn more about and all those insider tips I got from the internet. And then, I started to add more consoles and systems. Now I have way too much games for each console.
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@thelostsoul The word-of-mouth on these forums seems to be producing some high quality recommendations that I would not have otherwise come across on my own.
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@mediamogul One letdown about Dragon Warrior Monsters is that the monster world seems to be a sausage fest. I've gotten very few female monsters, I'll have to start gender bending my eggs just to be sure I'll have something to breed later.
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@victimrlsh said in Your Essential Games:
the monster world seems to be a sausage fest.
You're probably onto something there. I usually bless eggs to be female even if I don't have a mate picked out yet because I know I can generally find a male easier.
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@mediamogul I've been sending the guys packing instead of taking them in. Fortunately that huge BattleRex dragon that took FOREVER to kill is female. She is pretty damned strong already, going to wait a while before I breed her off.
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@victimrlsh said in Your Essential Games:
going to wait a while before I breed her off.
As a general tip, monsters begin to see major stat growth around level 35+. The rate of level advancement depends heavily on the monster class and unfortunately anything from the dragon family levels pretty slowly past their twenties. Still, it can be worth the wait in certain scenarios, as stats often increase by +10 through +15 at each additional level past their mid thirties.
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