OpenBOR 6xxx OpenBeta Testphase
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker Why don't you use the scriptmodules provided here?
Just follow instructions and you've OpenBOR 6412-dev from Nov.2018 on your system. I do not update the patcher as long 6412 are in developing status. But you can compile on your own you want? Video instructions? For what? Half year later it is deprecated.I did try that, but there is no sign of "OpenBOR" install in the "experimental packages" section, it does not show.
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@Winklepicker there should be at least one entry from openbor as default install in exp section. Please recheck that
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Hi
On the last Double Dragon game i have some bugs because it's made for the last OpenBOR build.
And i read they fix many problem on OpenBOR with the last build ... and the stable version 4.0 is coming too :)http://www.chronocrash.com/forum/index.php?topic=4000.new;topicseen#new
Is some one as compiled the last build and can share it here ?
I'm always on the old Retropie v3 :p -
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker there should be at least one entry from openbor as default install in exp section. Please recheck that
Unfortunately I dont see anything in regards to OpenBOR install in the exp packages section
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@Winklepicker Please post output of
ls /home/pi/RetroPie-Setup/scriptmodules/ports/o*
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker Please post output of
ls /home/pi/RetroPie-Setup/scriptmodules/ports/o*
thats what it shows when I run that script you told me to do, any idea's what could be wrong?
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@Winklepicker Okay
openbor-6xxx.sh
is available and it should be visible. But why isopenbor.sh
missing? Did you delete this module? I am asking because this file should be available as default. You can trywget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/openbor.sh
to get the original file.@mitu what does
!mali !x11 !kms
means? -
@cyperghost It means the scriptmodule is not enabled (and not visible) for the platforms having those flags. Based on those flags, I think the scriptmodule is only enabled for the PI platform (i.e. no Odroid or PCs).
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@mitu Yes I think so! Thank you
@Winklepicker I've updated the script file. Please use
wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh
commandIt should look like this here!
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Thank you for the info cyperghost , that seemed to work. It made it show in the exp packages and I installed it.
There is two file names in the ports folder
OPENBOR - BEATS OF RAGE ENGINE
OPENBOR - MODULE SELECTION SCRIPTwhich one should I run? do you need both of them? I tried the top one but it only displays a small gui box in the bottom left of the screen.
Also how do I turn off the background music when I go to load a game?
I think atm I'm running the python bgm script, I use that one because it has a fade in and out option. But the bg music never stops after I loaded a game via OpenBOR. Is it an easy fix?
Also do you have to configure/change the controls from keyboard to joypad every time you load a game?
many thanks
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@Winklepicker the two scripts where implement by myself. The selection script let's choose PAK files. The other script just starts the binary. Sadly every single game has to be configured on it's own. So I take configuration on one game and save the configuration as master and then use that file to copy for other games by using the run command .
For the music set the name OpenBOR for python
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker the two scripts where implement by myself. The selection script let's choose PAK files. The other script just starts the binary. Sadly every single game has to be configured on it's own. So I take configuration on one game and save the configuration as master and then use that file to copy for other games by using the run command .
For the music set the name OpenBOR for python
Thanks, so we dont need the script that runs the binary? we just use the the script that lets choose pak files
Also I dont suppose you could tell me, how do I edit the pygame background music thing? and add the OpenBOR into it?
thank you
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@Winklepicker
One question what for a theme are you using?
It's looking great - is it Chicuelo?For the BGM thing ... Just for a few days annother user asked the same question in this thread
For automatic setup Joypads ... A small workaroundThanks, so we dont need the script that runs the binary?
That depends... if you just put a single PAK file then then binary will automatically start this single file. If you use more PAK files (usually you will do ;) ) you can set a new system
OpenBOR
and can access all these PAK files like every other emulator or use the PAK selection script (I prefer this way) -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker
One question what for a theme are you using?
It's looking great - is it Chicuelo?For the BGM thing ... Just for a few days annother user asked the same question in this thread
For automatic setup Joypads ... A small workaroundIts a modified version of Chicuelo I did, with neon/retro color and art :)
The Chicuelo is my favourite theme.I did see that post about the BGM, but to be honest I have no idea what any of that means, or what I need to do exactly. I just want to stop the music from playing, so I can hear the BOR games.
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@Winklepicker Just updated answer above
About BGM.... edit the python script and in the arrayemulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]
just add "OpenBOR" - the way how this script works by detecting binaries is a bit unfortunate. But hell it works nice so far ;) I think the script needs a restart after doing this.
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker Just updated answer above
About BGM.... edit the python script and in the arrayemulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]
just add "OpenBOR" - the way how this script works by detecting binaries is a bit unfortunate. But hell it works nice so far ;) I think the script needs a restart after doing this.
Thanks, how do I edit the script? I found a file in the music folder, in a folder separate folder called "script", Its called music.py
edit:
Ignore that, I managed to open and edit the "music.py" file in WinSCP. Music now stops :) -
I think i haven't got the proper Openbor latest build 65xx because I tried to update but I am still getting some entities in my game showing incorrectly (type text entities showinf behind the back panels). I already have some version I guess but how can I be sure that I have the latest?
My game:
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@mahcneto How did you install? If you used the scriptmodule you've a 6510-dev dated back to Octocer 2018. As long as there is no official release I don't do any patches. If you build by your own you could have a 6510-dev dated back a few days.
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@cyperghost well I am not too good at this, but I had the previous method for having openbor (the one that puts something into this folder that doesn't allow you to update Retropie , so you have to manually remove this file and the Update). then just about a week ago I tried this method
Please use this one liner to install via SSH
wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.shNow I have this Module Selection Script in my ports section, and I thought that will solve the problem in my mod, which is (I don't know if you're familiar with Openbor mods development) it is not displaying Type Text & Hitflashes entities correclty. Typed Text entities are being displayed behind the back panel and i think the same goes for Hitflashes that are not the default one (for example a Blood Flash when a knife hits someone). Could you please try my demo and see what happens for you?
https://mega.nz/#!uBpBiaLQ!0a4lIEAGtad0B_9EBRETpJjNA4KGix9-5G8OSWIH55Q
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