OpenBOR 6xxx OpenBeta Testphase
-
@Winklepicker Just updated answer above
About BGM.... edit the python script and in the arrayemulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]
just add "OpenBOR" - the way how this script works by detecting binaries is a bit unfortunate. But hell it works nice so far ;) I think the script needs a restart after doing this.
-
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@Winklepicker Just updated answer above
About BGM.... edit the python script and in the arrayemulatornames = ["retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","lr-scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","lr-tyrquake","lr-prboom","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus","drastic","ports","smw","quake","doom","wolf3d","wolf4sdl-sw-v14","coolcv","lr-blueMSX","lr-freeintv","amiberry","pcsx-rearmed"]
just add "OpenBOR" - the way how this script works by detecting binaries is a bit unfortunate. But hell it works nice so far ;) I think the script needs a restart after doing this.
Thanks, how do I edit the script? I found a file in the music folder, in a folder separate folder called "script", Its called music.py
edit:
Ignore that, I managed to open and edit the "music.py" file in WinSCP. Music now stops :) -
I think i haven't got the proper Openbor latest build 65xx because I tried to update but I am still getting some entities in my game showing incorrectly (type text entities showinf behind the back panels). I already have some version I guess but how can I be sure that I have the latest?
My game:
-
@mahcneto How did you install? If you used the scriptmodule you've a 6510-dev dated back to Octocer 2018. As long as there is no official release I don't do any patches. If you build by your own you could have a 6510-dev dated back a few days.
-
@cyperghost well I am not too good at this, but I had the previous method for having openbor (the one that puts something into this folder that doesn't allow you to update Retropie , so you have to manually remove this file and the Update). then just about a week ago I tried this method
Please use this one liner to install via SSH
wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.shNow I have this Module Selection Script in my ports section, and I thought that will solve the problem in my mod, which is (I don't know if you're familiar with Openbor mods development) it is not displaying Type Text & Hitflashes entities correclty. Typed Text entities are being displayed behind the back panel and i think the same goes for Hitflashes that are not the default one (for example a Blood Flash when a knife hits someone). Could you please try my demo and see what happens for you?
https://mega.nz/#!uBpBiaLQ!0a4lIEAGtad0B_9EBRETpJjNA4KGix9-5G8OSWIH55Q
-
@mahcneto this is 6315 with Galina patchset. You can use scriptmodule to get 6510dev or compile on your own. I can try the module ... Need some time in doing this.
Nice that the installers for openbeta is still working ;)
-
@cyperghost
Is there any indications on step by step to get up to 6510? Do I need to make a clean instalation? please -
@mahcneto use the script module or use some binaries I provide in my git. They can be found in RetroPie-OpenBOR-scripts/binary
-
Release of OpenBOR 6510-dev on 01.05.2019 as binary only.
I've noticed no difference between old relased branch.
Some libs were removed but anyway a very easy patchCodename is Дмитрий (Dmitri)
Please get the Binary with the installer
wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh dmitri; rm openbor_openbeta.sh
This is a kind of it is still working release because I did not work on this a long long time ago.
I packed DIFF-patchfile there - with this you can upgrade to current version very easy on your own.
-
@backstander I've rewritten the patchfile and the error is resolved now.
Patchfile can be downloaded frome here -
Cool thanks a lot :)
Now the last Double Dragon Reloaded will working fine with this last core ;) -
@darknior Oh I was unaware of "Double Dragon Reloaded" and that this version will work. Does "The Avengers - United Battle Force" from @oilusionista does run? I got some problems with this title.... But it's an error of the game module not OpenBOR itslef ;)
-
Yes @cyperghost have finished "The Avengers - United Battle Force" demo on my pi :D
I write a mistake :p
For "Double Dragon Reloaded - Alternate" i don't know if this new build will fix crash, i don't think because the game scripts are really old ...
But it will fix "Legend of the Double Dragon" that is a new game with some new scripts ... -
Questions for either @cyperghost or @darknior .
i installed 6xxx, (works fine)
for the screen size that gets set through the game correct?
and to pick what game to run we use the module selection script correct?just asking since that is the only way i get anything to run. and the screen is really small
i tryed the OpenBOR - beats of rage engine and i just get a black screen.
i know with the old version there was a GUI menu of sorts. so i dont know if that is normal or something is messed up with my buildyes if i change the screen size through the game menu it changes, and the few games do launch from the selection script.
did not know if im doing it right or not?thanks for the input
-
@ExarKunIv said in OpenBOR 6xxx OpenBeta Testphase:
Questions for either @cyperghost or @darknior .
i installed 6xxx, (works fine)
for the screen size that gets set through the game correct?
Yes, window mode is standard setting. So we need to select Fullscreen for each game
and to pick what game to run we use the module selection script correct?
Yes, possible too. But I think the GUI from OpenBOR itself should work, too
i tryed the OpenBOR - beats of rage engine and i just get a black screen.
i know with the old version there was a GUI menu of sorts. so i dont know if that is normal or something is messed up with my buildI compiled this on my old RetroPie version... still using Jessie, so this could be the problem then.
yes if i change the screen size through the game menu it changes, and the few games do launch from the selection script.
did not know if im doing it right or not?I think if you use the selection script then it is okay for you. The version I made the last day was just a check if OpenBOR will work for future releases. And it seems so... I do not see any great advantages done during the relaeses from October 2018 and now (May 2019) so I did not upload the code to my git and just released a binary build.
You can take the Current Snapshot from OpenBOR github and just patch it with the latest Raspberry patch Dmitri like descriped here - Confident in self compiling!
But you patch with the newest file of course.
And GLlib is placed into directorylib
next to OpenBOR binary. You can change this behaviour by altering LineLIBRARIES = ./lib
from patchfile to any path you want.thanks for the input
You're welcome
-
@cyperghost thanks for getting back to me.
im glad that i was doing things right. :)
not sure about self compiling, but im willing to give it a shot.
if i have any questions i will ask, but im hoping that i can figure it all out from the links you gave.
if not at least useing the script works till a build is posting for us not confident in compiling :)
-
@cyperghost yeah.
im lost with this.
i get the commands and stuff. but my thing is always where do i put the files once i download them, and do i unzip them to start the compiling
and placing the GLlib file. i did not see anything about the openbor binary, but i dont have a clue what im looking for :P
thanks for pointing me on what to do, unless someone wants to hold my hand on this. i think i will wait.
anyways i think people here got better things to do then give a more detailed step by step on this.
lol -
@ExarKunIv If you download the OpenBOR from github it's a huge zipfile (maybe 150 MB).
You can trywget https://github.com/DCurrent/openbor/archive/master.zip
to get this.
Then extract it with unzip.unzip master.zip
thencd openbor-master/engine
thenwget https://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/5-Dmitri.diff
thenpatch -p0 -i 5-Dmitri.diff
thenmake BUILD_PANDORA=1
this starts the compiling process and you obtain as target a file
OpenBOR
this is the binary. You can copy it with to your existing installation withchmod +x OpenBOR; cp OpenBOR /opt/retropie/ports/openbor
Be aware of the copy action overrides the existing file.
-
@cyperghost
thank you for that.
i was able to follow it easy.but it does not launch when i pick the main OpenBor. it just shows the beats of rage splash and just sits there.
if i change it back to the 6xxx version thought the runlauncher. that still works.
if me know if there is anyinfo you want. if it will help. if not im happy using the pick module selection to play the games
-
@ExarKunIv Well you can call the OpenBOR binary with path to pak files
./OpenBOR "/home/pi/RetroPie/roms/ports/openbor/Name of the game.Pak"
it just shows the beats of rage splash and just sits there.
Yes that is the original PAK file selection screen brought by OpenBOR but to make this work you need correct configuration of gamepads for OpenBOR engine at first.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.