OpenBOR 6xxx OpenBeta Testphase
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@daviddraper It seems like you're on the right track. I just shared what worked for me. As I said I would SSH into the machine and copy logs for others to diagnose if you run into further trouble. Good luck!
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Hello,
I was able to get to the Swamp map bug in TMNT:RP, I try to get in the map and it doesn't do anything. The character just stands over it:
I did notice my .pak version is 1_1_1 which seems to be the latest version from the MersoX website.
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@GreenHawk84
Will love to play it full version too -
@greenhawk84 If you download it from GameJolt, the version is listed as 1.1.2, and was updated 8 months ago. It still doesn't work either. The problem seems to be something that can't be fixed unless MersoX updates the PAK to be compatible with the latest OpenBOR versions.
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@g30ff
The issue is that TMNT RP relies on features available in a newer version of OpenBor than we have available to us on RetroPie. If you play it on PC it works great.The only way we're going to be able to play the full TMNT RP game on RetroPie is if someone creates a newer build of OpenBor for it. That is outside of Merso-X's wheelhouse as far as I know.Edit: Yep I was wrong. It does, however work on PC with the build of OpenBor that it comes with (a 3.x build from 2014)
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@bmovieben Are you sure about that? When I run the PC version with OpenBOR that comes packaged with Rescue Palooza, it lists the version in the OpenBorLog.txt as
OpenBOR v3.0 Build , Compile Date: Dec 19 2014
. Wouldn't that imply it's using the 3xxx stream? I've only tested with version 6xxx for Pi 4 on RetroPie, for what that's worth. -
@g30ff facepalm
Yep you're right! My bad. Looks like he built it for a really old build of OpenBor and would have to update it to work with a newer one.
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@bmovieben No problem! I just wanted to make sure I wasn't misreading things!
I haven't been able to get any older OpenBOR running on my Pi, and I've only been able to get the latest beta build running (which works excellently with every other game I've tried). Unfortunately this seems to be a case where we either need an older OpenBOR running on the Pi 4, or to hope MersoX updates the game to use the new OpenBOR. I can't test to see if it will work on a 3xxx Pi build of OpenBOR, so I can't confirm if it'll help.
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Hello, I appreciate everyone's interest in getting TMNT running properly. I messaged MersoX to see if they were interested in patching the game. TMNT:RP is a gem of a game, so I hope that it can be fully playable on Retropie.
Just a crazy idea, would it be possible to switch OpenBOR versions like we do with Emulator cores?
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@daviddraper said in OpenBOR 6xxx OpenBeta Testphase:
OK, I had to back up to a previous image because I was not making progress and things were not going well and I'm starting again.
On this current image, I have never installed OpenBOR in any form.
When I am in RetroPie Setup Script->Manage Packages->Manage Experimental Packages, I have two OpenBOR options there right now before I have added the updated script from
https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh
:they are
132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!)
and
365 OpenBOR (OpenBOR Beat 'em Up Game Engine).In my file structure, I have found three OpenBOR.sh files;
one in/home/pi/RetroPie-Extra/scriptmodules/emulators/
one in/home/pi/RetroPie-Setup/scriptmodules/ports/
and one in/home/pi/RetroPie-Setup/scriptmodules/emulators/
For my next step, should I log out of ES, delete all three of the OpenBOR.sh files, (perhaps restart the system?), again quit ES, save the new OpenBOR.sh script
https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh
perhaps restart again, and then run the install script from the command line? I'm obviously learning all of this. I've been able to get a lot of other systems to work, including Daphne, Basilisk II, all sorts of MAME systems, and plenty of consoles, but this one is kind of kicking my behind. Your help is much appreciated!Regards,
Dave
Hi Dave,
Have you had any joy?
When I finally got it to work, the only openbor.sh script I deleted was the one in:
/home/pi/RetroPie-Setup/scriptmodules/ports
If your RetroPie-Setup has 132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!) listed then you must have already installed RetroPie-Extra on this build. The other two openbor.sh scripts you have will be both be copies of the 6510 RetroPie-Extra script. This is the same script as the one in zerojay's Github repo, so you shouldn't need to download that (I've just compared it with the two 6510 scripts on my rpi and they're all identical).
I'm pretty sure that when it finally worked here, it was on a fresh build where I'd not previously run any openbor scripts and that I installed via the RetroPie-Setup menu.
I think you just need to delete that one script, then try installing the 6510 version. Fingers crossed that works for you. If so, there's a couple of post install steps you'll need to follow as per Ben's previous post/my earlier reply.
Good luck!
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Actually, after a few tries, I did get it to work! Thank you and thank you @BMovieBen.
I literally just got it up and running. My issue now is that all of the mods are running on the bottom left quarter of the screen. But just getting it all up and running after so many difficulties is awesome. It's up and running, I have an ES page for it, and my controller works with it no problem. Thanks again.
David
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@agboju_logun annnnnnd... its all up and running. Turns out the video settings within the games would change the image size. OpenBor is so much fun. Thanks for your help, folks. Couldn't have done it without you.
David
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@daviddraper nice one , mate :)
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Has anyone had any luck running GI Joe A: Attack on Cobra Island? When I unextract the zip, the .pak file is 8k. It runs fine on my PC but the pak does not work in RetroPie.
Ideas?
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@daviddraper I've got that running on my Pi, but my PAK file is 83 MB. Try extracting it again. Or you might have the wrong file.
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@g30ff yeah- wierd. I've found it a few different places, but everywhere I find it, there is a .zip file that extracts up into a folder with a few subfolders, including a directory with an 8k .PAK file inside. Is there a way to turn that folder structure into a PAK file?
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@greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:
Hello, I appreciate everyone's interest in getting TMNT running properly. I messaged MersoX to see if they were interested in patching the game. TMNT:RP is a gem of a game, so I hope that it can be fully playable on Retropie.
Just a crazy idea, would it be possible to switch OpenBOR versions like we do with Emulator cores?@greenhawk84 as i said before as example, I've couldn't run ( swamp and some others levels) rescue palooza on my phone for a long time and even contacted with the guys from chronocrash but all not successful.
And solution was finded as another version of openbor ( it's work with 1.07 -light v2, 1.1.1 and last 1.1.2 versions of tmnt)-So similarly we just need new version openbor for retropie to have able fully play tmnt
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I'm actually a patron of Merso-X and I did let him know about the desire here to see TMNT RP updated for RetroPie. He responded that he'd look into it. That said, given his time constraints and desire to work on new stuff, I wouldn't hold my breath for an update.
Maybe if more of us become patrons and message him he'll be more amenable? Just a suggestion.
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@bmovieben i've tried to wait (while communicating with them) normal version for android nearly 2-3 years.... And so we get it? - nope =)
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@bmovieben there is still a chance that older OpenBOR versions can be applied to certain .pak files and work with Retropie just as it does now. I would consider that to be a more probable option. If I could assign an older OpenBOR as the "core for ROM" then we would be in good shape.
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