OpenBOR 6xxx OpenBeta Testphase
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Sorry to ask guys but after reading all of this and the other link with the experimental packaged Openbor release I can't understand at all about the installation about Openbor 6xxx version. I'm a Mod maker actually in Chrono Crash, I'm Mr.Q, and I'm working in a SNES Double Dragon based game. Can you give me the steps to get this working so I can test my beta version in my Pi3?
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There are two ways
- If you have RetroPie 4.4 then you can install preinstalled binaries. For RetroPie 4.3 I have also a binary precompiled.
Just enter with SSH and type
wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.sh
The version is installed to
/home/pi/openbor_openbeta
PAKs files can be placed to/home/pi/openbor_openbeta/Paks
if an older instance of OpenBOR was already installed then the PAK path is likely/home/pi/RetroPie/roms/ports/openbor
A script that just launches OpenBOR graphics menu will be added to PORTS section.
- Follow instructions from here: Beta scriptmodule then PAK files are placed to
/home/pi/RetroPie/roms/ports/openbor
and OpenBOR 6xxx is compiled on your own mashine. A script for selection PAK files will be place to PORTS section
Please use @ sign and write name like @mahcneto to tag people, then they will be informed of being mentioned to a post.
Welcome to our forum ;)
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
It is complete based on Rofl0r's branch. Therefore I'm not very pleased to support this. Only the 6xxx is an official branch.
I know you don't want to support this release but can you share me your 3600 binary compiled for RetroPie 4.3 please ?
I really want to try it with some games to complète the 3400 and 6315 games :)
More OpenBOR version i have, more games i have a chance to launch on pi :)
Thanks -
@darknior Sorry for misunderstanding ... it's 3400 with PAK support.
Download here, you can just exchange current RetroPies OpenBOR with this one in location/opt/retropie/ports/openbor
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@cyperghost Thank you! Just tested my WIP game and it works flawlessly! If someone wants to give it a try, it's here: https://gx-openbor.blogspot.com/2018/08/billy-lees-moveset.html
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@mahcneto You are welcome ;) Which way for installation did you have used?
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@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
@darknior Sorry for misunderstanding ... it's 3400 with PAK support.
Download here, you can just exchange current RetroPies OpenBOR with this one in location /opt/retropie/ports/openborOk thanks, i already have and use it :)
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Hi, i just tried the latest build and i can see the paks listed in OpenBoR menu, however i have no input, my controller doesnt work, im using 8bitdo SF30 pro via bluetooth, any help on this?
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@dishins Is the game selection screen your seeing the OpenBOR loader screen (red lettering, game art on top right) or @cyperghost 's script which has the blue background (like retropie setup menu)? How did you install?
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@bizzar721 I installed as said in this post:
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
There are two ways
- If you have RetroPie 4.4 then you can install preinstalled binaries. For RetroPie 4.3 I have also a binary precompiled.
Just enter with SSH and type
wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.sh
The version is installed to
/home/pi/openbor_openbeta
PAKs files can be placed to/home/pi/openbor_openbeta/Paks
if an older instance of OpenBOR was already installed then the PAK path is likely/home/pi/RetroPie/roms/ports/openbor
A script that just launches OpenBOR graphics menu will be added to PORTS section.
- Follow instructions from here: Beta scriptmodule then PAK files are placed to
/home/pi/RetroPie/roms/ports/openbor
and OpenBOR 6xxx is compiled on your own mashine. A script for selection PAK files will be place to PORTS section
Please use @ sign and write name like @mahcneto to tag people, then they will be informed of being mentioned to a post.
Welcome to our forum ;)
I have 3 Openbor entries in my ports menu, one says ¨beta¨ and the other two are the old ones which have the selection screen or directly launch the game, neither of these my controllers are working.
Edit: i just uninstalled everything and started from scratch, now i have just 1 OpenBOR entry but my controller still not works :(
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@dishins said in OpenBOR 6xxx OpenBeta Testphase:
t: i just uninstalled everything and started from scratch, now i have just 1 OpenBOR entry but my controller still not works :(
OpenBOR is not a libretro emulator. You need a keyboard to configure it first. There are some scripts to automate this but for now manual setup is needed
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@dishins You could also use @cyperghost 's script module to install through experimental in retropie setup
https://retropie.org.uk/forum/topic/19326/openbor-6xxx-openbeta-testphase/35
If you are using the older OpenBOR, it will overwrite it. This will allow you to run games from a script menu that can be navigated with a controller.
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@bizzar721 I think he tried it already. About the scriptmenu ... I think I found a why to get good results. Need just some time to test.
But I don't know if the module will be accepted in the code review ;) -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
But I don't know if the module will be accepted in the code review ;)
Unless you submit it, you'll never find out :).
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@mitu Well you're right! I already asked for reference. The challange is that the description name of the script module is responsible for all pathes.
As the function are all called by local I should strip pathes. I think it's better to set all OpenBOR versions in one directory.# $1 string, $2 length function strip () { echo "${1:0:$2}" } md_id="openbor-6xxxx` md_id="$(strip $md_id -5}"
This would be my solution to strip away
-6xxx
;) -
@bizzar721 Thanks, as @cyperghost said, i already tried that. Turns out that i managed to configure my gamepad with a keyboard inside the game thanks to @cyperghost .
All games that i tried worked great with 6xx version, nice!
Is there any way to setup like a global config to my gamepad so i dont have to setup each game controls one by one?
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@dishins Using in game setting, save settings as system config (I believe that's what it's called). All future games will default to that. Mods with configs saved, you could just load that system config, or SSH into the
config/ports/openbor/saves
directory and copy a config from a mod that's config'd how you like and rename it to`gamename.cfg. -
@dishins A small workaround I use is to edit runcommand-onstart with
nano /opt/retropie/configs/all/runcommand-onstart.sh
and add following line
[[ $2 == openbor ]] && filename=$(basename "$3") && cp "/opt/retropie/ports/openbor/Saves/master.cfg" "/opt/retropie/ports/openbor/Saves/${filename%.*}.cfg"
I setted one game ready and renamed it's config just
master.cfg
now if the emulator with nameopenbor
starts, it will copy this masterfile to current loaded module file.So if I start TMNT Shell Shocked.pak then the copy command is
cp master.cfg "TMNT Shell Shocked.cfg"
you may change pathes and emulator name after $2 depending on your setup. You see emulator name in gray boxNow launching GAMETITLE (EMULATOR) ... Press a button to configure Errors are logged to /dev/shm/runcommand.log
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@cyperghost nice! i'll definitely use this, thank you!
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Question @cyperghost ...
Will you try to update the source code with a better version ?We use the 6312 ... but on the 6325
- fixed a heavy bug on malloc structure
v6330
- fix for segmentation fault on runtime (Linux)
- added joystick rumble mode for all SDL ports configurable by options (Wii port is now configurable too).
http://www.chronocrash.com/forum/index.php?topic=3947.0
...
v6412
- Added my first function to openbor. We already had loadmodel to load a cached model into memory but now I have added unload_model to remove a model from memory.
Some interesting improvements from our version ...
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