OpenBOR 3400 & 6315 game list compatibility
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@bizzar721 said in OpenBOR 3400 & 6315 game list compatibility:
TMNT Red Sky Battle (Final)
You should compare loading speed, the 3600 version needs endless in PAK loading
6315 is quick ... -
@cyperghost said in OpenBOR 3400 & 6315 game list compatibility:
@darknior So you say the video I posted can be considered as good gameplay? The video say it is 5853 alpha version. Maybe you have annother mod version in use?
Really strange ... i use it too...
I use the last officialTeenage Mutant Ninja Turtles - Shell Shocked [Rev. 5853][v.3.0 Build 4394]
@cyperghost said in OpenBOR 3400 & 6315 game list compatibility:
@darknior I've one mod that will not run with 6315 - It's Street of Rage - Z it runs only on 3600
Same for me, with the 3400 not 3600 ;)
Thanks @BiZzAr721 for your help :)
I must really found today the time to put my little list online to show what i want to release, because OpenBOR is complicated, we must be very precise in the referencing of our games.
I have adopt the naming convention from the OpenBOR Collection, and add a CRC32 check to be sure to speak about the same game version PAK. -
Updated List. Added Bad Ass Babes Episode one [Ver. 2.3.1].pak as working.
Also was trying to get golden axe Myth working and realized it was a.spk
file. Seems OpenBOR build 3711 was the last to support.spk
. "Spk support was close-sourced and was once developed and compiled by SX back in lavalit"I found
Bare Knuckle VI [v.3.0 Build 3679][China].spk
which I was hoping may work as well. I was trying to load OpenBOR-3400 to stock mod selection screen to see if it will load a.spk
but I only get a black screen when trying to get to OpenBOR selection.I have deleted and reinstalled both versions so many times testing out @cyperghost 's scripts and compiles that I only had the 6xxx version right now. I d/l the 3400, copied it to
/opt/retropie/ports/openbor
and ran a script containingcd /opt/retropie/ports/openbor; ./OpenBOR_3400_pak
. I though that would be the most direct way to load it, but I get just a black screen I cannot exit from. (properties are set correctly)What is the best way to load the build directly?
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@bizzar721 The best way is to edit emulator.cfg with
nano /opt/retropie/configs/ports/openbor/emulator.cfg
Do something like this:
ob_3400 = "pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR %ROM%; popd" ob_6xxx = "pushd /home/pi/openbor_openbeta; /home/pi/openbor_openbeta/OpenBOR %ROM%; popd" default = "ob_6xxx"
Just change the pathes like you need them.
Then you load a mod and can switch the OpenBOR version via runcommand menu. You know .... grey box and hit the "ANY"-key ;)
Command explain:
pushd, sets the directory in path as current working dir.
popd, unsets directory setted with pushd and so you return to dir you called commandAbout the 3400 version, this needs dependencies based on SDL1-framework. The best way would be to install openbor usually from RetroPie, let compile the old version.... and then just exchange OpenBOR binary ;)
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@cyperghost emulator.cfg I understand. Thats exactly how I have been using it before I wiped it all to test the scripts. I plan on wiping OpenBOR again as more testing is needed, so I just wanted to open the 3400 build as direct as possible - without even loading a
.pak
. Simillar to executingOpenBOR.exe
from a dos command prompt. I don't mind opening it directly through terminal as an executable. I just want to do some quick testing. -
@bizzar721 PAK file without sending filename to binary will load if there is just one PAK-file in folder. But there is likely no difference in using CLI via ES or the graphical menu OpenBOR offers itself. I modified code so I know what is happening ;)
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@bizzar721 said in OpenBOR 3400 & 6315 game list compatibility:
Also was trying to get golden axe Myth working and realized it was a .spk file.
I have same problem than you some years ago ... :(
This game seem to be fantastic but nobody can play it on new OpenBOR engine from many years because they protect it :(
A very bad idea, to protect they're sprite if i understand fine ...
And nobody never crack it to make a free version for every one :(
Maybe we must try to ask the original author by mail ? I don't try it for the moment ... but now the game is old and maybe they will give it in PAK version ? We must to try :pI have post a message on his Facebook : https://www.facebook.com/goldenaxemyth/
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@cyperghost I know when you first released pak support, if I loaded a script that pointed to a
.bor
instead of.pak
it would automatically open the OpenBOR menu selection (I still use individual scripts pointed to a game). It's not that much of a big deal. It works fine loading directly. I only wanted to load the menu selection to see if it listedgolden axe myth.spk
, and if it played. From what I've found,.spk
was supported until OpenBOR build 3711, and we have 3400, so there was a chance it would play. I am able to play it on PC using[v.3.0 Build 3342]
which was included with the mod. Golden Axe myth is the fan created prequel to Golden Axe.Bare Knuckle VI [v.3.0 Build 3679][China] is also a
.spk
and plays well on PC. No need to waste any more time on this. I expected it to be a quick and simple thing. Just glad there's not many games in.spk
format! -
@bizzar721 said in OpenBOR 3400 & 6315 game list compatibility:
golden axe myth.spk, and if it played. From what I've found, .spk was supported until OpenBOR build 3711, and we have 3400, so there was a chance it would play. I am able to play it on PC using [v.3.0 Build 3342]
If i understand fine when i search to play this game some years ago, they don't distribute the source code of the protection!
To prevent any one break the protection ... we can't have this source code, 3342 with SPK support, and we can never play it on PI.
The only solution was the original author give his game in PAK format :(
Or you found a very strong hacker that have time to lost to crack this protection system :( I'm sure it is not complicated, maybe only an archive (PAK is like a RAR or a ZIP file) with a password ... but i don't know how to crack it myself :( -
I have more new mods added to my list. All for newest version of OpenBOR. Some pretty good ones in there. I tried to find the most recent versions available.
EDIT - more info on Final Fight meets Comix Zone and BattletoadsI tried finding an alternate version of
Final Fight meets Comix Zone and Battletoads
mod.
The one I downloaded was from a site in chinese. There were 3 versions available - I downloaded the one calledFinal Fight Battletoads
.
It was packaged with a data folder and empty bor.pak. I created a pack of the data folder. I recieved 2 errors when packing files:
data\bgs\sew\bez?na~1
data\chars\misc2\blood\??bl~1
I removed invalid characters from the files, and was able to create the
.pak
. Did a mass search using Notepad ++ for anything related to those files & directories. I couldn't find any files linking to those 2 files.
When I tried the game, I actually got the loading screen, then it crashed! Below is the error in log:Loaded 'Boxer' from data/chars/Boxer/Boxer.txt sound_load_sample can't load sample from file 'data/sounds/die2.wav'! sound_load_sample can't load sample from file 'data/sounds/hpain.wav'! sound_load_sample can't load sample from file 'data/sounds/hpain.wav'! sound_load_sample can't load sample from file 'data/sounds/wubba.wav'! sound_load_sample can't load sample from file 'data/sounds/hp.wav'! sound_load_sample can't load sample from file 'data/sounds/hpain.wav'! sound_load_sample can't load sample from file 'data/sounds/hpain.wav'! sound_load_sample can't load sample from file 'data/sounds/hpain.wav'! sound_load_sample can't load sample from file 'data/sounds/wbbawbba.wav'! Can't find openbor constant 'AIMOVE2_AVOID' Script compile error in 'Boxer': openborconstant line 15, column 81 ********** An Error Occurred ********** * Shutting Down * Can't compile script 'Boxer' data/chars/Boxer/Boxer.txt
I wasn't able to make any more progress. I was just going to leave it as not working but figured I might as well post my findings for anyone else who has the desire to get this mod working. Who knows, it may be as simple as changing a line.
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@bizzar721 WOAW excellent, thanks a lot for these test, i must add them to my list ...
So many work with it too ... i made my list here if you want to work on it with me please ...https://docs.google.com/spreadsheets/d/1h2c9Aa_s6rGUejR0AiZgx29byNBWBReW5PK30bZcago/edit?usp=sharing
I let users to comment, make me a request with mail i will add you to work on it.
On my list i add many info and one really important if we want speak about the same game versions : THE CRC !
And i name them with a long name with game version, and OpenBOR version.
It's easy to find the OpenBOR game version when it comme with OpenBOR EXE, in the LOG file there is the build date, and with it on Chronocrash you have the build number.Some games title are red because there are crappy games, or double games and i don't take them for my collection.
I began to work on MEDIA of this best of collection first set, and it's very long ... nothing existing ... i must create all by myself :pExemple :
All the TEXT informations, and LOGO and SCREENSHOT and TITLESHOT and VIDEO preview :p
Like you i try to make working some rare games, and hard to find ...
But i don't haveFinal Fight meets Comix Zone and Battletoads
... i'm really interested by it :)
Maybe i can try to repair it ?I have work on
Streest of Rage - Zombie [ver. 2.1 2017][v.3.0 Build 4153]
and make it working in PAK file.
And remove some files like you ...
And i have add new one, i create a title screen because the author miss it ... he like it and will use it in next version <3 -
Nice artwork. I'll see what I can dig up to help. I will add some to your list. I repacked all mods from my original list - I don't know if any changes were made when used from .bor folder that will affect CRC. Also, I edited a text file in TMNT: Red Sky Battle to have Casey Jones as a Selectable character, so that will surely have a different CRC.
I have been renaming all newer mods with full name/version as well the best I could. I have not been checking what version of OpenBOR is being used.All mods listed in my original list I pulled from my HyperSpin hard drive. The naming of those packs is all I have to go on. I remember painstakingly going through and manually renaming the `.paks' the name of the folder they were in. Many didn't have a version number. I can at least see if the CRC matches what you have.
This Youtube channel has a lot of OpenBOR reviews/playthroughs
The RuivoThere is a
FINAL FIGHT AND CADILLACS AND DINOSAURS OPENBOR EDITION
mod that didn't work that I think may be worth digging into as well (which I saw you are already aware of). -
@bizzar721 said in OpenBOR 3400 & 6315 game list compatibility:
Nice artwork.
Thanks :)
I'll see what I can dig up to help. I will add some to your list. I repacked all mods from my original list - I don't know if any changes were made when used from .bor folder that will affect CRC. Also, I edited a text file in TMNT: Red Sky Battle to have Casey Jones as a Selectable character, so that will surely have a different CRC.
Maybe repacked mods will not change CRC, but only if you don't modify any fine.
If you edit a file to add a character the CRC is different, and it's cool because it is not the same game ;)
On TMNT Red Sky for me the problem was they change a 16/9 game in 4/3 ... so bad :(I have been renaming all newer mods with full name/version as well the best I could. I have not been checking what version of OpenBOR is being used.
Ok thanks, it will help, the game version is really important, because all versions a re not working fine with last OpenBOR engine.
Yes i also use "The Ruvio" blog for the last games informations :)
Yes i will try to find a solution for
FF & Cadillacs and Dinosaures
because i want to play it too :p -
Double Dragon Reloaded Alternate (v2.1.0) [v3. 0 Build 4107 & 4153]
New update by Magggas - added Hulk Hogan & Ultimate Warrior
Didn't test on retropie yet
Tested and ran well with no crashes first couple of levels . May want to give this the ol'darknior stress test
;)
Good selection of characters - Could not use credits when lives lost but I don't know if that was due to button mashing (looking for them hidden moves)Also went through and filled in missing CRC and Size values on the spread sheet.
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@BiZzAr721 For my part i always have random crash :(
This game will not work fine on PI with some others ... and @magggas write it, it is impossible it works fine on PI with build 6315 :(
I continue to work every days on my set and Media and whish to share it quickly ...@cyperghost i really stand an update from you :(
Like you can read on this post : http://www.chronocrash.com/forum/index.php?topic=2360.90
Many games have problem, and some like DD Reloade will never be fixed :(The only solution is to have one more (than 3400 & 6315) OpenBOR build for all these games ...
If you play on higher openBOR version like 4153 and above then some games will not work because will need more fixes than I have done.
http://www.chronocrash.com/forum/index.php?topic=2360.0
For best experience play all games on 3979 this version run most of the games and show animated backgrounds in game levels.THE 3979 is an important release i think. With background animation ... Or the 4107 that make all the games working fine with DD Reloaded too, but we will lost some background animations...
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@darknior I tried older builds (<4xxx) are not available from source
and I tried to compile the earliest version (4432) but failed in compiling.So I think we have to stick on 6xxx releases, maybe some older versions 5xxx will work, too. Never tried these....
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@cyperghost Arf other versions than 3979 or 4107 will not help us :(
All the games are working fine after these versions...
Maybe you can ask for source code on Chronocrash Forum ?
There is nothing on Source Forge ? I don't have search for it. -
@darknior Well I think CC forum will deny this for knowen reasons. Maybe there are some pieces left on source forge - never searched for this, too.
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@cyperghost I've make a post there if it can help : http://www.chronocrash.com/forum/index.php?topic=4132.0
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A while back (I searched page by page in @darknior 's original thread - it was only a month ago) I posted a link to older builds I found on sourceforge. @cyperghost You mentioned it may only be useful for dingux. I took it as there was no use since we had newer, more capable versions.
I don't know if it would now be relevant but here is that link again:
https://sourceforge.net/projects/openbor/files/Previous Releases/
Edit
Copy and paste link - hyperlink would not work due to the space in/previous releases/
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