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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PlayStation Won't See SRM

    Scheduled Pinned Locked Moved Help and Support
    psxsrmload
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    • KN4THXK
      KN4THX
      last edited by

      When 4.4 came out I backed up my system and started anew with the official Stretch image. I did lose some of my saves because I had changed where the systems save games and didn't realize I didn't change PSX as well. I downloaded some MCR files to catch me up for FFVII which I used before, and none of them will show in PSX-rearmed.

      I've renamed them to srm and saved a state in order to see how it's naming the file since I use the m3u method and wasn't sure if it would still pull the disc name or not, I'm not sold on the pboot.

      Is there anything I could be missing? I double checked my bios file but since all games run fine that should not be an issue. I'm stumped at this point and this is a long game to try to start over from scratch 🤔

      "If you're gonna play the Game Boy, You gotta learn to play it right" - https://www.youtube.com/watch?v=FYLGl92ETNQ

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      • KN4THXK
        KN4THX
        last edited by

        So I started a new game, saved at the first point, exited, then renamed the srm to srm.bak for safekeeping, then uploaded and renamed the srm I wanted and it worked.

        Any ideas why this is an issue? I'm not really complaining, I'm more intrigued at this point. It almost seems as if the emulator keeps track of whether or not a save should exist. That seems counterintuitive considering the concept of removeable memory cards on the console itself and I would assume an emulator would not need to care if a game had ever been started. Is it similar to modern consoles where it tracks and creates an internal memory file of the game existing and has save files separate?

        "If you're gonna play the Game Boy, You gotta learn to play it right" - https://www.youtube.com/watch?v=FYLGl92ETNQ

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