[SOLVED] Trackball not working with FB Alpha
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Pi Model or other hardware: B
Power Supply: Enokay 5V 2.5A
RetroPie Version: 4.4
Built From: on top of existing OS
USB Devices connected: XArcade Tankstick, Keyboard
Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices
Emulator: lr-fbalpha (FB Alpha v0.2.97.43 5e771b0)
Retroarch Version: 1.7.3Problem
I was able to setup my Trackball on my X-Arcade Tankstick to work with the roms for my AdvMAME emulator using the guide. However, I cannot figure out how to setup the trackball to work with FB Alpha in Retroarch. I've tried changing the index as suggested, but indexes 0-9 did nothing.Is there another area, for example, under RGui --> Quick Menu --> Controls --> a way to set "Up" "Down" "Left" "Right" for the trackball?
Looking forward to a solution, thanks!
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I'm still at a dead end.
I guess a better question, does anyone have a trackball that works with Retroarch / FB Alpha roms? -
@wiggy808 except if there is a way to make your trackball act as a joystick axis, use another emulator, fba only supports joysticks.
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Ahhh....well thanks for the relief, was beginning to wonder if I was inventing the wheel, haha.
Yeah, so got the AdvMame versions and removed the fbalpha versions, trackball all good!I would assume that fbalpha also has an issue with other non joystick inputs such as aimtrack light guns, spinners, etc.?
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@wiggy808 said in [SOLVED] Trackball not working with FB Alpha:
I would assume that fbalpha also has an issue with other non joystick inputs such as aimtrack light guns, spinners, etc.?
Yes, i never looked into adding them. As far as i remember, you are the first to ask about it since i started the project (4 years ago ?), probably because fba is mostly popular for shmup and vs-fighting. I can't really say i have free time atm, but if you open an issue on github, i'll try to take a look when i find some time.
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Well then the community owes you a big thanks for your time and effort buddy!
I appreciate the offer, but I don't wanna put anymore on your plate, plus I have an alternate solution, and lastly, I don't have a github account anyway haha. If you think its still worth to track and eventually fix though, I'll create a github account and add the issue in there.
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