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    lr-scummvm: request for comments and testing

    Scheduled Pinned Locked Moved Ideas and Development
    retroarchscummvmcorescriptmoduletesting
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    • H
      hhromic @KodeCR
      last edited by hhromic

      @KodeCR said in lr-scummvm: request for comments and testing:

      @hhromic Thanks for this, it's working really nicely.

      Thanks for the support, I'm glad you are having fun with the core and enjoying some good ScummVM games with it.

      I do have a small issue with the following:

      I admit I initially haven't tested changing game settings very much, so I don't know 100% how to advise you on this one. I also recently stumbled on what you are pointing out of being able to provide the game path in the .svm files. However, I'm not very much of a fan to hardcode the game paths in these files. On the other hand, I also think it's not ideal to have the rom-launcher workaround script either.

      Looks like the reason is that scummvm uses the directory as the game data location, but strips off the .svm part!

      Can you describe better how you got to this conclusion?
      Also can you tell me exactly what you are trying to do step by step so I can take a look when I have some time and advise better? Are these all the steps required to trigger the problem?

      1. start any game
      2. go to the scummvm internal menu, i.e. press START
      3. select "return to launcher", then edit game settings
      4. quit scummvm and re-start the game again
      5. you receive "game data not found" error

      Also, what kind of settings you are trying to change? I'm hoping in close future to actively participate in the development of the lr-scummvm core upstream so in future some things like this can be better integrated in the core itself.

      Thanks for the feedback!

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      • 2Play2
        2Play @hhromic
        last edited by

        @hhromic Hi there!
        I have tested latest lr-scummvm
        joypad/controller works fine and exit also
        BUT if you have mouse keybooard to navigate (no controller connected to ES), and KB configured as main controller in ES/Retroarch
        Game starts fine but at first mouse click or START with keyboard assigned key Retroarch will freeze!
        I kill the porcess and goes back to ES as previous mentioned reports on controller bug in the past

        Hope this could also be resolved as it would be nice to use mouse keyboard with lr-scummvm

        Your friend,
        2Play!

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        • H
          hhromic @2Play
          last edited by

          @2Play I briefly tested the core using a mouse and a keyboard and I didn't experience any crash as you are reporting. Does your setup work on other cores that use both mouse and keyboard, for example NES/SNES with the Zapper ?
          When I have a chance I will give it a try and see if I see the same.
          Did you build the core recently? There is a new mouse speed option implemented some weeks ago, maybe it's causing issues. I haven't tested it yet myself.

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          • F
            Fabien @hhromic
            last edited by

            @hhromic said in lr-scummvm: request for comments and testing:

            There is a new mouse speed option implemented some weeks ago ...

            This is great news! :D However, I've updated the core but I can't find the option?

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            • H
              hhromic @Fabien
              last edited by

              @Fabien where are you looking for the option? This is a libretro core option, not a ScummVM option (GUI Menu), so you should look for it in the RetroArch Options menu (HOTKEY + X). Here is a list of all the options you should find there (you are looking for mouse_speed):

              { "scummvm_gamepad_cursor_speed", "Gamepad Cursor Speed; 1.0|1.5|2.0|2.5|3.0|0.25|0.5|0.75" },
              { "scummvm_analog_response", "Analog Cursor Response; linear|cubic" },
              { "scummvm_analog_deadzone", "Analog Deadzone (percent); 15|20|25|30|0|5|10" },
              { "scummvm_mouse_speed", "Mouse Speed; 1.0|1.25|1.5|1.75|2.0|2.5|3.0|0.05|0.1|0.15|0.2|0.25|0.3|0.35|0.4|0.45|0.5|0.6|0.7|0.8|0.9" },
              { "scummvm_speed_hack", "Speed Hack (Restart); disabled|enabled" },
              
              F 1 Reply Last reply Reply Quote 1
              • F
                Fabien @hhromic
                last edited by

                @hhromic Thanks for clarifying! I've found the option. :)

                But it only works in Retropie. On my Windows PC the option is still missing - even after updating the core. Is this a Retropie exclusive function?

                H 1 Reply Last reply Reply Quote 0
                • H
                  hhromic @Fabien
                  last edited by

                  @Fabien no, is not exclusive to RetroPie.
                  It is not yet on Windows (or Mac) because currently the core has a build error on the official libretro buildbot. I already submitted a fix here, but you will have to wait for them to merge this PR for the core to be updated again in their system.
                  Be patient and you should see the core updated for Windows hopefully soon.

                  RetroPie compiles the core directly from the repository, not their buildbot, that's why it's available here first :)

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                  • K
                    KodeCR
                    last edited by

                    However, I'm not very much of a fan to hardcode the game paths in these files.

                    Me neither, maybe we can use relative paths (i.e. -p "./The Secret of Monkey Island") if we add something like (untested):

                    #!/bin/bash
                    rompath="${3%/*}"
                    cd "$rompath"
                    

                    in runcommand-onstart.sh

                    Also can you tell me exactly what you are trying to do step by step

                    I'm doing step 1,2,3 and then instead of quiting scummvm/retroarch I try to start the game from the launcher, after which I get the "game data not found".

                    Looks like the reason is that scummvm uses the directory as the game data location, but strips off the .svm part!
                    Can you describe better how you got to this conclusion?

                    In the scummvm launcher if you go to the tab that has the game data location, it's missing the .svm there. I admit that's not definite, but suspicious.

                    Also, what kind of settings you are trying to change?

                    Just per game midi settings, and playing around really.

                    Hope that helps.

                    H 1 Reply Last reply Reply Quote 1
                    • H
                      hhromic @KodeCR
                      last edited by

                      @KodeCR thanks for the feedback, will take a look when I have some time in coming weeks on how to best approach this. Will report back!

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                      • H
                        hhromic
                        last edited by hhromic

                        Update

                        The "fix quit" patch finally made its way upstream! Thanks all for testing the patch, great feedabck from the RetroPie community.

                        @EctoOne this should be particularly good news for you because the patch is now integrated in the Android builds. The buildbot finished last night to update so you should be able to simply update the core from your Android RA. To confirm, check that there is a new "mouse speed" core option. Good luck!

                        @Fabien the build for windows is also live now in the buildbot, if you want to try the new mouse speed option.

                        1 Reply Last reply Reply Quote 3
                        • caver01C
                          caver01
                          last edited by

                          I am using raspberry pi 3b, running RetroPie 4.4 (Stretch). Installed lr-scummvm from experimental. Tested Riven. Seems to run without error, but the audio crackles pretty much all the time. If you know the Myst series, then you know how ambient sounds and effects are constant and often part of the puzzles, not to mention the soundtrack always setting the mood. Is there a setting I should change to avoid audio crackles?

                          Also, where are the saves stored? I’d like to be able to transfer or backup saved games and I cannot find them.

                          My 4-player cocktail style cabinet built as a custom "roadcase"

                          H 2 Replies Last reply Reply Quote 1
                          • H
                            hhromic @caver01
                            last edited by hhromic

                            @caver01 thanks for testing!

                            but the audio crackles pretty much all the time.

                            Umm I will take a look, it might be simply because the RPI is not fast enough. Just curious, did you try it on standalone scummvm ? Also, make sure you have the "speed hack" option enabled, the scriptmodule sets it to enable by default on first installation, but maybe is off for you.

                            Also, where are the saves stored? I’d like to be able to transfer or backup saved games and I cannot find them.

                            They should be in the same folder as the game files in $romdir/roms/scummvm/<your game folder>. The files should be named with extensions .s00, .s01, and so on.

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                            • H
                              hhromic @caver01
                              last edited by

                              @caver01 can you give me some hint on the specific/exact version of Riven you are playing?

                              caver01C 2 Replies Last reply Reply Quote 0
                              • caver01C
                                caver01 @hhromic
                                last edited by caver01

                                @hhromic I did not get a chance to check the speed hack—where is that?

                                For Riven, I installed the game from my original optical media. I bought the Mac version many years ago when it was released. I have never known there were versions of it. How can I tell my version? Maybe I have version one?

                                Also, I do/did have it running on the standalone ScummVM and the audio is fine, however the updated version 2 has a controller config the eludes me and I cannot escape back to the emulator GUI once I launch the game (question I asked the forum a few days ago). So, I thought I would give the libretro version a whirl since the controls are so nice.

                                My 4-player cocktail style cabinet built as a custom "roadcase"

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                                • caver01C
                                  caver01 @hhromic
                                  last edited by

                                  @hhromic I just checked my notes from when I setup Riven the first time and I remember now that I had trouble making the Mac files work in ScummVM (missing arcriven.z maybe—I don’t recall). Anyway, this forced me to mount one of the discs that are dual-format so I could get that file off of the windows partition. This is now reminding me that there were indeed different versions depending on the media, and I guess we also have the reissues. So, mine is the 5 CD version.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    hhromic @caver01
                                    last edited by

                                    @caver01 thanks for the info.
                                    Yes I meant Win vs Mac versions. Thanks for letting me know, will try to find a copy and test.

                                    Regarding the speed hack option. it should be in the "Core Options" of the RetroArch menu (HOTKEY + X), not the ScummVM internal menu. Again, this option should be set by default when you installed, but double-check.

                                    Also, what device are you using? RPI2, 3, 3A+, 3B+? :)

                                    caver01C 3 Replies Last reply Reply Quote 0
                                    • caver01C
                                      caver01 @hhromic
                                      last edited by

                                      @hhromic Pi 3b mentioned above.

                                      My 4-player cocktail style cabinet built as a custom "roadcase"

                                      1 Reply Last reply Reply Quote 0
                                      • caver01C
                                        caver01 @hhromic
                                        last edited by

                                        @hhromic also, scummvm_speed_hack = "enabled" as expected.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

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                                        • caver01C
                                          caver01 @hhromic
                                          last edited by

                                          @hhromic I decided to try the alternate audio files that are on the CD1. They are smaller, less quality, but I thought they might have less trouble decoding or something. Anywya, it did not matter.

                                          I noticed that most of the time, the audio crackle happens during the video playback. If you know Riven, and Myst for that matter, it is mostly static renderings with sections of video overlay to animate valves turning. Or water bubbling etc. including dramatic animations that take ove the whole screen. Theses crackle a lot because they are always accompanied by the great sound effects.

                                          I mention this thinking perhaps the issue is embedded video playback performance. Just a thought.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

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                                          • H
                                            holto @hhromic
                                            last edited by

                                            @hhromic said in lr-scummvm: request for comments and testing:

                                            keyboard

                                            I have been testing different games on my rasp 3b in the lr-scummvm emulator. The overlay looks great, the games load great after following all the instructions in this thread. I was also able to overcome a mouse-click freeze issue with overlay enabled by following instructions in another thread to recompile retroarch with some patches. Now, I am running into some games requiring text entry. With libretro the keyboard functionality is disabled during game play because of the remaps. Besides needing to type in some games - lsl6 for example - there is the problem with trying to name a saved game in the scummvm gui. Have any of you figured out a workaround for this? I have tried hotkey bindings - one thread suggested using the game focus toggle (didn't work), I also tried the hotkey for on-screen keyboard toggle (also didn't work).

                                            H 1 Reply Last reply Reply Quote 0
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