RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    1. Home
    2. Tags
    3. core
    Log in to post
    • All categories
    • C

      Retroarch no Core installer

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch keyboard core retroarch core controller
      4
      0 Votes
      4 Posts
      2k Views
      mituM

      @CobraDesign47 said in Retroarch no Core installer:

      . Could someone help?

      RetroPie doesn't have a 'standard' RetroArch installation w.r.t. cores. Cores are managed manually from RetroPie setup and they're automatically set to be started depending on the system where the ROM/game is located. You don't need to start RetroArch and then open a core/content like you'd normalluy do on a bare RetroArch installation, instead you launch the game/ROM directly from EmulationStation.

      As for the original question - did you configure your keyboard in EmulationStation - as an input/controller ? It should automatically configure the keyboard for RetroArch also.

    • J

      New retropie 3b+ build won't save games on some.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savestates core 3b+ save games
      7
      0 Votes
      7 Posts
      999 Views
      J

      @windg thank you, I will try that asap.

    • K

      How to install Citra retroarch core

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help core install citra
      4
      0 Votes
      4 Posts
      13k Views
      W

      @KM_64

      I tried the retropie extras script and could never get it to work either so I used the flatpak version of citra. It’s been a while but I basically made a new system in retropie and changed my theme for the 3DS. My notes may be a little vague but here you go.

      Adding new Emu
      /etc/emulationstation/es_systems.cfg move to /opt/retropie/configs/all/emulationstation
      Change that file to add systems
      In /opt/retropie/configs/ create new system folders and add runcommand script. Basically the start command followed by %ROM%

      Here’s an example of my Xbox emu (don’t have access to my computer now to get the 3DS but should be close)

      Config Files to create
      Opt/retropie/configs/xbox emulator.cfg
      xbox = "flatpak run app.xemu.xemu -dvd_path %ROM%"
      default = "xemu"

      Opt/retropie/configs/all/emulationstation es_systems.cfg
      <system>
      <name>xbox</name>
      <fullname>XBOX</fullname>
      <path>/home/pi/RetroPie/roms/xbox</path>
      <extension>.iso .sh</extension>
      <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_xbox %ROM%</command>
      <platform>xbox</platform>
      <theme>xbox</theme>
      </system>

      Also if you wanted to use an iPad as the bottom screen this is what I found to get it sort of working. Touch screen is ok but not perfect

      iPad as second monitor Citra
      Dual monitors using wayland and rdp on iPad logged in through ip address. Separate monitors in citra then move and resize windows.
      This is copied from a website:

      First, open a Terminal window and run: gsettings set org.gnome.desktop.remote-desktop.rdp screen-share-mode extend. This step is needed to enable extendable virtual monitors over RDP. This feature is, at present, a hidden one because this stuff isn’t polished enough for the masses to make use of yet — so be aware!
      Next, open the Settings app, navigate to the Sharing panel, and turn on Sharing, and turn on (once it appears) the ‘Remote Desktop’ option. You will want to set up a username and password too, to allow you to connect from a different device.

      If nothing else maybe it’ll get you started in the right direction. But it is possible to have citra running through emulationstation on Ubuntu 22.04. And it’s really not that hard to do.

    • matchamanM

      Request: FinalBurn Neo 1.0.0.2 (stable) core

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support downgrade finalburn stable nightly core
      4
      0 Votes
      4 Posts
      969 Views
      B

      @matchaman said in Request: FinalBurn Neo 1.0.0.2 (stable) core:

      But in a more general sense, what if for example current "emulator X" breaks support for "game X"?

      The issue should be reported to the author so that he can fix it, in the case of FBNeo the fix will usually be available within a day. We can't fix issues we don't know about.

      @matchaman said in Request: FinalBurn Neo 1.0.0.2 (stable) core:

      Do previous revision binaries get archived in some repository

      No, if you want an older version, you would need to build your own binary using command line, or to find a backup.

    • UDb23U

      Best core for MrDriller arcade

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mrdriller arcade core
      3
      0 Votes
      3 Posts
      767 Views
      UDb23U

      @sirhenrythe5th Thanks for your reply. I will check the dreamcast version.
      For the arcade one I'll then use latest mame via Retroarch on my i5 USFF PC.

    • A

      Where Are Custom Core Settings Stored?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support core
      6
      0 Votes
      6 Posts
      861 Views
      A

      Awesome community, as always!

    • H

      Is it possible to integrate ProjectABE (Arduboy) into RetroPie?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development arduboy arduino emulation console core
      1
      0 Votes
      1 Posts
      545 Views
      No one has replied
    • A

      How can i install/use a different core?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support core playstation raspberry pi 4 rayman ubisoft
      13
      0 Votes
      13 Posts
      2k Views
      A

      @dreamcastkid thx! not using the SCPH1001 bios did the trick.

    • 1

      How to use MAME2010 with RetroPie?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame2010 retropie core
      2
      0 Votes
      2 Posts
      772 Views
      ClydeC

      You'll find MAME 2010 in the "optional" packages in RetroPie setup. It isn't installed ex-factory.

    • SingingCoyote13S

      Mame (2003-plus/2010) arcade retroachievements not working on RP3B

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support achievements mame raspberry pi core rom
      9
      0 Votes
      9 Posts
      2k Views
      SingingCoyote13S

      Also i have found out i needed to update all emulators from within Retropie-setup. i seems the achievements normally only work with the latest versions of the emulators.

    • JirynJ

      Permission Denied when adding new cores?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pepsiman core pc engine liberto games
      6
      0 Votes
      6 Posts
      603 Views
      JirynJ

      @mitu
      Testing the frame rate, stayed a steady 60fps..
      No clue where the sound issue is coming from but it's always done it with this game..

    • retropieuser555R

      New Neo Geo Pocket Core? (Also general Libretro question)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support neogeo pocket libretro core
      2
      0 Votes
      2 Posts
      331 Views
      mituM

      New cores are not automatically added to RetroPie, someone has to add it - either one of the developers or by submitting a PR (pull request, request to change) to the Github repository of the project.

    • S

      Retroarch Core Input Remapping for Keyboard Encoders

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ultimateio i-pac fbneo core remapping
      9
      0 Votes
      9 Posts
      1k Views
      HalvhjearneH

      @Shandower
      i do read posts, but considdering that you wrote "out the box" i assumed you installed xarcade2joystick via the retropie setup script.

      either way, if this works for you, then it doesnt really matter anyway

    • SphinxS

      List of core that need to be crafted

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulation core new to rpi need help
      1
      0 Votes
      1 Posts
      568 Views
      No one has replied
    • mikespieM

      Can't seem to get Netplay to work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch netplay core
      3
      0 Votes
      3 Posts
      850 Views
      mikespieM

      @mitu said in Can't seem to get Netplay to work:

      @mikespie Please add more info about your system - https://retropie.org.uk/forum/topic/3/read-this-first.

      The core means which emulator are you using for the running the game. You need to use the exact version of it and also the exact ROM on both systems. Since you're running a Megadrive rom, the core should be either lr-picodrive (I think this is the default) or lr-genesis-plus-gx (see the Megadrive docs).

      Thank you for your response, sorry for not providing all info. Just from your post I was able to figure it out and have Netplay working / connecting now! However, it seems as though the controllers do not work in a lot of the games while on Netplay. I have tried using different emulators to no avail. An example is Street Fighter II for Genesis, Player 1 controller works fine, but player 2 controller doesn't work at all. Tried a keyboard as well, both which work fine not in Netplay.

      My system is a CanaKit - https://amzn.to/2Taj5jf
      PI 3 B+ w/ 2.5A power supply
      RetroPie V 4.4.4 (skyscraper-pr6-v3)
      Built from premade SD image on RetroPie website
      I have a USB keyboard, mouse and controller hooked up to it
      Controller is working great outside of Netplay, it's an "EasySMX 2.4G Wireless Controller" and also a Geeekpi SNES USB controller
      Emulator is lr-genesis-plus-gx

      Thanks again!

    • H

      lr-scummvm: request for comments and testing

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development retroarch scummvm core scriptmodule testing
      189
      9 Votes
      189 Posts
      46k Views
      LolonoisL

      @paradoxgbb thanks for reporting back verbatim. Did I get it right that the retropie provided binary does work well? (I assume yes, as the binary [1] relates to the lr-scummvm git from 2021-12-27, it runs ScummVM 2.1.1 IIRC)

      [1] https://files.retropie.org.uk/binaries/buster/rpi4/kms/libretrocores/lr-scummvm.tar.gz

      The diablodiab hit-and-miss results leave me somewhat unsatisfied, but I can not put research at this atm. FTR: I am on RA 1.9.7, GCC 8.3 and for me (as stated earlier) the build of 9703372cc8 runs fine on a RetroPie 4.7.19/Rpi4.

    • MikOzzZM

      Core and emulator management in the gamelist

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming gamelist core emulator
      8
      0 Votes
      8 Posts
      3k Views
      MikOzzZM

      yes that I know @DougA, but I do not wish to launch the games every time but the fire via Notepad ++
      @mitu I'll try to see what I can do with emulators.cfg to scale my games

    • matchamanM

      Same core, different core options per system?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fba core mvs aes neo geo
      3
      0 Votes
      3 Posts
      970 Views
      matchamanM

      I understand :/ per game it is then... :)

    • J

      roms take me back to main menu

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes roms retroarch error missing file core
      16
      0 Votes
      16 Posts
      6k Views
      J

      the post above has some merit..

      "... I immediately clicked "verify only" and got the error "Verification failed at sector: 8192".
      Then I tried the following:
      READ the contents of the SD card back to a file TEST.IMG.
      WRITE the file TEST.IMG back to the SD card.
      Run "verify only".
      This time, the verify succeeded without any errors."

      I performed the same steps and got the same outcome.
      It took 3-4x as long this time to read,write, verify the image.
      Some of the NES Roms now play, still working on it
      Thanks again for everyones help :)

    • L

      SameBoy libretro core

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development libretro core gameboy
      14
      0 Votes
      14 Posts
      4k Views
      H

      today it seems that this core supports the borders of the super game boy.
      has anyone tried it? would it be possible to add it?

      unfortunately mgba supports borders but not palettes, while gambatte supports palettes but not borders :(