No autosave when exit emulator
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It would only be a problem for multi-system emulators (libe GB/GBA)
That mean when i use two or more emulators for the same system? are gameboy and gameboy advanced not different systems?
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@Maynard No, I meant when using emulators that support multiple systems. For instance GB and GBA both use the same emulator (
lr-mgba
orlr-gambatte
).
If you want to have bindings for GB and you use the method I mentioned (saving core overrides), then the same bindings would apply for GBA since it's using the same emulator, even if it's a different system. -
Do you mean this https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping when you suggest to use the "core remap features"?
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@Maynard Yes, that's the RetroArch feature I'm talking about.
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I played around a little bit with that and worked for the snes emulator.
But i don't like the RGUI control. for me its better when i can select a menu entry with the button a and jump back with the button b. Can i edit the button control for the games independently from the RGUI control?
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@Maynard said in No autosave when exit emulator:
Can i edit the button control for the games independently from the RGUI control?
Yes, read on through the page in the docs. Just as you have an override for a core (emulator), the same override process can be used for each game.
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But there is no way to remap the buttons for the core and not remap for the RGUI? I have to do this for all games individually?
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@Maynard I got to confess I don't understand what you're trying to do now.
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OK, an example: snes core.
With the default mapping that i set up directly after installing retropie i can control the snes RGUI as i want it. button a is accept/ok, button b is back/cancel. But to control the game i have to remap the controller. after that in RGUI now b is accept/ok and a is back/cancel. what i want is only remap the controller for the core (all games) and not for the RGUI.
I know i can remap also for games but its very awkward doing this for all games.
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There is no 'SNES RGUI', the RGUI is the same for all libretro cores. Please read the page about the RetroArch configuration and how it works. You can configure your RetroPad (virtual RetroArch gamepad) per core as you wish, without influencing how RGUI interprets the buttons used to operate it (A/B/L/R).
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