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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • RiverstormR
      Riverstorm @dankcushions
      last edited by

      @dankcushions said in Goodbye fbalpha, welcome fbneo:

      not a problem in retropie. we don't save to the global config by default (save on exit is turned off), and our supported way of saving core remapping overrides is this: https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping

      Probably not worth a new topic but a quick note. The "Retroarch Controls Cheat-Sheet" looks very useful but it's entirely to small to read the fine print in the flow chart boxes (white on blue).

      The image does look nice and neat staying in the narrow margins, conforming to the page layout, but as far as practicality it's a bit small running Chrome at 1920x1200. You have to scale up to 125-150% to make it readable. If it could be clicked to make it full size it would be very helpful. The rest of the controller diagrams are a fantastic size and quite readable.

      IanDaemonI 1 Reply Last reply Reply Quote 0
      • IanDaemonI
        IanDaemon @Riverstorm
        last edited by IanDaemon

        @Riverstorm Depending on browser, you may be able to right click and "open in new tab" or something similar. Then it's up to the browser how it defaults to showing you a large image. In Chrome I get a magnifying glass that I can zoom in and out.

        https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping

        • 5 Favorite Arcade Games in MAME
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        • RiverstormR
          Riverstorm
          last edited by

          @IanDaemon - Thanks for the tips. I do have to zoom in a bit to get a good read on that cheat sheet. I suppose the lion's share of the demographic here is more than likely middle age and older so these ol' peepers can use all the help they can get! ;)

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          • G
            grant2258 Banned @Riverstorm
            last edited by

            Found another thing in the control system I loaded after burner and went to the dpad to map the analog axis there. its saying up/down + and up/ down - instead of up or down.

            Would I be right in assuming that libretro only lets you set one label in the retro_input_descriptor and adds a + or - to it?

            { INDEX, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,   RETRO_DEVICE_ID_ANALOG_X,   "Left Analog X"},
            
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            • B
              barbudreadmon @grant2258
              last edited by

              @grant2258 said in Goodbye fbalpha, welcome fbneo:

              Would I be right in assuming that libretro only lets you set one label in the retro_input_descriptor and adds a + or - to it?

              Yes, you map one axis in code then the remapping system will split it into 2 entries by adding +/- to the label.

              FBNeo developer - github - forum

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              • H
                hermit
                last edited by

                @barbudreadmon
                Hello
                there are some games (such as DownTown / Mokugeki) where you need to press the 3 key to rotate the character.
                sometimes it is very complex to use this maneuver.
                there are some modified roms, but sometimes they are not the version / language that interests me
                is it possible to create something at the software level to rotate the character with the classic directions? thanks

                B arcadez2003A 2 Replies Last reply Reply Quote 0
                • B
                  barbudreadmon @hermit
                  last edited by

                  @hermit said in Goodbye fbalpha, welcome fbneo:

                  is it possible to create something at the software level to rotate the character with the classic directions

                  Like pressing the button 3 at all times ? That would be possible, but i won't turn the input code into an ugly mess for this.
                  You can also use an "analog" hack (i.e find a mean to press the button physically at all time, like adhesive ?) or remap it where it'll be easier to press for you.

                  FBNeo developer - github - forum

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                  • G
                    grant2258 Banned
                    last edited by

                    It a rotary game like midnight resistance / ikari warriors / it needs the dial mapped in the driver though by the looks of it is just mapped to one button for some reason

                    1 Reply Last reply Reply Quote 1
                    • arcadez2003A
                      arcadez2003 @hermit
                      last edited by arcadez2003

                      @hermit said in Goodbye fbalpha, welcome fbneo:

                      @barbudreadmon
                      Hello
                      there are some games (such as DownTown / Mokugeki) where you need to press the 3 key to rotate the character.
                      sometimes it is very complex to use this maneuver.
                      there are some modified roms, but sometimes they are not the version / language that interests me
                      is it possible to create something at the software level to rotate the character with the classic directions? thanks

                      You might want to try the joystick hack version of DownTown romname downtownj, it's alot easier to play i think FBN supports it, there are quite a few
                      rotary games hacked to work this way you should seek em out if you dont like the original control method i know i dont.

                      Arcade Addict

                      1 Reply Last reply Reply Quote 3
                      • theissdevT
                        theissdev
                        last edited by

                        I'm trying to get powerdrift working w/ a spinner. Google suggests turning off autocenter via a dialog in the standalone, but there doesn't seem to be any equivalent (that i can find) in lr-fbneo. Is there a line I can add to a config file to do it? Thanks!

                        Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

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                        • B
                          barbudreadmon @theissdev
                          last edited by

                          @theissdev what's your issue exactly ?

                          FBNeo developer - github - forum

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                          • theissdevT
                            theissdev
                            last edited by

                            @barbudreadmon I've got a cab built w/ a spinner, trackball and joys/buttons. Spinner and trackball are going through an opti-pac. Everything else is going through an ipac4.

                            For driving games like pdrift and abcop where you want the spinner for the "wheel", I've found that I have to set the input to mouse (non-full control) to get it to register. Then the spinner and the buttons all work great, except that autocenter is enabled and I can't figure out how to turn that off. Doesn't seem to be anything exposed for it.

                            Could very well be the fact that I've got it set to mouse (which you'd think would be autocenter being a mouse) and I need to figure out the "right" way to call out the spinner (which I've changing the device index to no avail).

                            Thanks for your help!

                            Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

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                            • B
                              barbudreadmon @theissdev
                              last edited by

                              @theissdev ok, i guess having auto-center for a spinner doesn't make sense indeed, however there is currently no way in fbneo's codebase to disable autocenter if device is set to mouse, that would be only possible for analog joystick, is there a way to register a spinner as such ? Or is it stuck to being registered as a mouse ?

                              FBNeo developer - github - forum

                              theissdevT 1 Reply Last reply Reply Quote 0
                              • theissdevT
                                theissdev @barbudreadmon
                                last edited by

                                @barbudreadmon I'm not sure. I'll mess around w/ it some more and see what i can work out. I just hit on that google post about getting pdrift to work w/ the autocenter setting in the standalone dialog and was wondering if there was a line i could stick in the config to set it. I'll let you know if i figure a different way. Of course as I was replying earlier about having to set it to mouse, I was like "ohhh....". Haha. Thanks for your help!

                                Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

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                                • B
                                  barbudreadmon @theissdev
                                  last edited by

                                  @theissdev to make things clear, what i want to know is : is there a way to get your spinner to do something when set to classic or modern device type ? If it does, i should be able to quickly implement something for you, otherwise i think it'll be much harder.

                                  FBNeo developer - github - forum

                                  theissdevT 1 Reply Last reply Reply Quote 0
                                  • theissdevT
                                    theissdev @barbudreadmon
                                    last edited by

                                    @barbudreadmon Ya, I'm not sure. I initially walked the device index trying to get it to do something prior to figuring out it was recognized if i switched to the mouse mode.

                                    I haven't had a chance to mess w/ it today. Could very well be how it's wired on the opti-pac or something. All the other emus seem fine w/ how it is. Warlords (mame2003+) for instance picks up spinners 1 and 2 appropriately. The trackball acts as input 1 as well (simulataneously so left-right can be done on both spinner 1 and the trackball w/o changing anything). I set those up via the mouse_index i believe.

                                    Don't spend too much time w/ me. I was just hoping there was a secret switch/line in the config I could add to turn off autocenter. I'll play around w/ it and see if I can figure out some configuration to get the spinners recognized outside of mouse mode.

                                    Appreciate your help and time!

                                    Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

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                                    • B
                                      barbudreadmon @theissdev
                                      last edited by

                                      @theissdev said in Goodbye fbalpha, welcome fbneo:

                                      Don't spend too much time w/ me

                                      I don't mind, having proper spinner support would be great.

                                      FBNeo developer - github - forum

                                      1 Reply Last reply Reply Quote 2
                                      • GreenHawk84G
                                        GreenHawk84
                                        last edited by

                                        Hello,

                                        Is there a way to lock down a Neo-Geo system overlay for Neo-Geo only? I think I tried to save a Neo-Geo overlay and it did it for FBNeo as a core. I have Neo-Geo arcade games as a separate system on my Retropie.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @GreenHawk84
                                          last edited by

                                          @GreenHawk84 You need to save a Content Dir preset, instead of a Core preset. Or edit the retroarch.cfg for the neogeo system and add the overlay configuration there.

                                          1 Reply Last reply Reply Quote 1
                                          • Z
                                            Zering
                                            last edited by

                                            Hey guys, I'm setting up a fresh Retropie installation and this time I'd love to get into some arcade gaming. But FBA and MAME both confuse the hell of me. As of today, which FBA set is the go-to one?

                                            mituM 1 Reply Last reply Reply Quote 0
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