mouse as a Zapper lr-fceumm RPi 3 b+
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@sexbeer remember to reset the game after changing settings. Try changing to mouse1,2,3... for me it is mouse6 because of all the other items that detect as a mouse.
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@edmaul69 I tried to change "User 2 Mouse Index" from 0 to 22 and reset the game after each changing, but it did not help. could you please run this game, go to retroarch->main menu->configurations->save new configurations. and attach it here from /opt/retropie/configs/all/retroarch/config/fceumm_libretro.cfg. i just can't understand, what settings should i change.
I repeat, with these settings everything works fine on PC with debian linux x86
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@sexbeer Have you tried lr-nestopia? It automatically makes use of a mouse. I didn't need any further configuration.
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@dudleydes yes i did, but it did not help. have you tried it RPI3B+ ? also the problem is that I cannot control the menu with the mouse, although menu_mouse_enable = "true". I tried several mouse, wired and wireless.
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@sexbeer in quick menu, options, there is zapper type. Mine is set to pointer. Try both pointer and mouse.
In input, user 2 binds, player 2 device type is set to auto. Mouse index is 0. So is player 1.
In controls player 2 user device type is set to auto. So is player 1.
And i did verify player 2 does control the lightgun.
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@edmaul69 you will not believe, but... it does not help:) I tried everything. can you control retroarch's menu with mouse? what is yours version RPi? by the way, in the latest version lr-fceumm 'pointer' is 'lightgun'
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@sexbeer you cannot control the menu with a mouse as far as i can tell. Even though retroarch has options for it.
I am going to update lr-fceumm and see if it has any issues. I will get back to you in a minute.
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@sexbeer here is the working one if you would like to use it instead.
https://drive.google.com/open?id=14LmBy3NII6L8v1162SYaSegWPgPm63Z0
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@edmaul69 nope... it also not working for me. I ran the game with the verbose logging on. and that's what I got from /dev/shm/runcommand.log:
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[ERROR] [udev] Failed to open device: /dev/input/event0 (Success).
[INFO] [udev]: Mouse #0 (/dev/input/mouse0).
[INFO] [udev]: Plugged pad: Microsoft X-Box 360 pad (1118:654) on port #0.
[INFO] [udev]: Pad #0 (/dev/input/event1) supports force feedback.
[INFO] [udev]: Pad #0 (/dev/input/event1) supports 16 force feedback effects.
[INFO] [Autoconf]: 1 profiles found.
[INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/Microsoft X-Box 360 pad.cfg
[INFO] [Joypad]: Found joypad driver: "udev".
[WARN] [udev]: Full-screen pointer won't be available.
...is that normal? could you do it on your system to compare?
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@sexbeer have you tried using nestopia instead? I will post my log in a minute
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@sexbeer here is my log from the working version i posted here
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@sexbeer here is the log from the newer non working one
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@edmaul69 I think the problem is somewhere nearby this:
[ERROR] [udev] Failed to open device: /dev/input/event0 (Success).
[INFO] [udev]: Mouse #0 (/dev/input/mouse0).I compared your file with my file in TC
fff... i have some ERROR don't know how to fix it! :)but mouse is available in system:
pi@retropie:~ $ lsusb
Bus 001 Device 004: ID 045e:028e Microsoft Corp. Xbox360 Controller
Bus 001 Device 005: ID 1bcf:0007 Sunplus Innovation Technology Inc. Optical Mouse
Bus 001 Device 006: ID 0424:7800 Standard Microsystems Corp.
Bus 001 Device 003: ID 0424:2514 Standard Microsystems Corp. USB 2.0 Hub
Bus 001 Device 002: ID 0424:2514 Standard Microsystems Corp. USB 2.0 Hub
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root huband that's what i have here
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Hi,
I have the same error with my trackball. Is there any incompatibility with Retropie 4.4 and Retroarch 1.7.X?
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@albecacif try replacing the libretro core with the one i posted. It works for me, but the new libretro core doesnt work with mouse.
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@edmaul69 try to update all packages with kernel on your Rpi3b+, and then replace your core.
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I tested on a stock updated RetroPie 4.4 and didn't have any problems with either
lr-fceumm
orlr-nestopia
. I plugged in a BT mouse from my pc and it worked without any extra configuration, the pointer showed up on the screen and I could use it (played Duck Hunt). Just to compare, this is the log file from the shooting session - I changed theZapper mode
option tomouse
and applied a shader from the RGUI between rounds. -
@mitu Have you tried using a usb wired mouse? or wireless 2.4Ghz mouse?
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@sexbeer I forgot to mention, but the mouse has an USB BT Receiver, so it's seen as an USB mouse by the system.
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