Why will AdvMESS only save SOME input mappings?
SpudsMcToole Banned last edited by
I've noticed this when using AdvMESS for various systems, but it's really got me perplexed. Here, for example, are three lines from my Tomy Tutor ADVMESS.RC:
input_map[key_1] keyboard[0,1] or joystick_button[0079_0011,x] input_map[key_2] keyboard[0,2] or joystick_button[0079_0011,a] input_map[key_enter] keyboard[0,enter] or joystick_button[0079_0011,b]
All look pretty similar, don't they? But AdvMESS happily implements the first two while totally ignoring the third one. No matter what I do, it simply won't map that B button to Enter.
And it's not like the button doesn't work or that a function is reserved or anything. If I manually map the exact same button to Enter from within the MESS config menu, it works perfectly - right up to the point where I quit the game, at which point the mapping is lost and I have to manually add it again next time I launch it.
What's that all about? Why can I map 1 and 2 to A and X, but I can't map Enter to B?