I made an original game for RetroPie
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@Rincewind said in I made an original game for RetroPie:
@pjft @robertvb83 I have undone my changes and tested, the game now works.
I am sorry I uploaded a change that broke the game, but the change I made was not to the code so I didn't bother testing it. This is a very strange bug.
I suggest you to start using git branches in your development workflow. When you want to work on a new feature, simply create a new branch for it and do/undo all you need. It won't affect current installations. When you are happy with your new features (and tested!), you can merge it all back to master in one operation. Also, as a goodie, it is relatively easy to instruct users to test particular branches before they go live (a one-line temporary change to the scriptmodule).
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@Rincewind said in I made an original game for RetroPie:
@pjft I am exacly the same way :)
This is what I intend to add to screenscraper.fr:
Developer: Courtney Pitcher
Publisher: Courtney Pitcher
Release date: 5 February 2019
Genre: Arcade
Players: 8
Description: Super Flappy Birds is a multiplayer clone of the game Flappy Bird by Dong Nguyen. The goal is fly through more pipes, without crashing, than your friends.
Box Cover Image: gimp file
Box Side Image: gimp file
Logo Image: gimp file
Screenshot: pngi am not able to access the gimp file data... could you make the png files available?
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I want to say thank you, this is brilliant, a great game when the lads are round. The high score table with initials would be a marvellous thing if you could. But for now I just want to say thank you for the contribution :)
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@hhromic I usually test on my RPi before pushing, but I thought it would be such a small change that I didn't bother to. I will not be so reckless in the future.
Thanks for the advice on getting users to test development branches, that might work well.
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@Jono @robertvb83 @pjft I have thought about a high score table before and think it would be a good idea. To implement the high score table, I might need to reset your current high scores. Would that be alright?
I could include instructions on how to edit the save file on the command line to restore your high score with your name?
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@Rincewind sure highscore reset would be no issue... I can do that again :-)
thanks for the png files. Awesome!
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@Rincewind Absolutely fine with a reset :) If you need anything tested let me know and I'll do my best to help.
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@Rincewind No issues whatsoever with resetting high scores.
In fact, to make the name entry easier, you could do it a la Micro Machines - 3 letter names entered at the beginning of the play session for the different players, or even store a list of usual players that people can select from before starting to play. That way you don't have to stop to enter the high score after playing a session.
Either that or you can certainly prompt for the name only if a high score is reached, and then store that name for the player during that play session.
Just a thought. Either way, whatever you decide will be fine!
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@Rincewind
I just wanted to say thank you for making this game! I got a chance to play it last night and its pretty freaking awesome!!!! -
@pjft I am not so keen on making a player enter their name before they start, I think that slows down gameplay a bit. Players probably won't get a high score every time they play.
I like the idea of storing the player's name for the current session after they have got a high score, the name can be suggested as the default when the player needs to enter their high score again. Also I am sure I can figure out a way of displaying names of the usual players as quick options. The only thing is that screen space is limited, because I my high score prototype allows up to 4 players to enter their high score at once. I'll post a image of the prototype tonight (probably 16:00 GMT) and details on how to test it if you are interested.
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@Rincewind Yeah, that's wise. You're right.
Thanks!
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The new high score system is done, I have made quite a few changes and I want to test it thoroughly before pushing it to the main branch.
If you want to try the new branch change this line in the script module at
/home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-superflappybirds.sh
:gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git
to this line:
gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git feature/highscores
If you want to switch back to the main version of the game, then just change it back to:
gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git
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@Rincewind Installed it ok, I think I may have found an issue, in a 2 player game, which played perfectly, both players will get a highscore on their first go, even if it's 0, then two high score boxes come up. Player one is entered with no problem, but I can't seem to control the cursor to select the letters for the name when entering a high score for player 2. I don't get a response from my player 1 or player 2 joystick. For noting I'm using an Xarcade Tankstick. I've also have a keyboard plugged in and no response from that either. Feel free to DM me, or carry on the conversation here if you need more information. Cheers
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@Jono I have fixed that bug now, thanks so much.
Install from source and you should have the change.
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@Rincewind It's looking good. I'll be playing it tonight with friends so if I uncover anything else I'll let you know. I like the fact it remembers your name too, that helps. Very good indeed. Thank you for all your work so far :)
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@Jono Pleasure, I am glad that you're enjoying it.
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@Rincewind highscores can be entered. It works fine.
But how can i activate the highscore table to actually show up?
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to note it compiles fine on odroid aswell :)
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@Rincewind looks really cool! Can’t wait to try this tonight. Thank you!
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