I made an original game for RetroPie
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@hhromic I usually test on my RPi before pushing, but I thought it would be such a small change that I didn't bother to. I will not be so reckless in the future.
Thanks for the advice on getting users to test development branches, that might work well.
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@Jono @robertvb83 @pjft I have thought about a high score table before and think it would be a good idea. To implement the high score table, I might need to reset your current high scores. Would that be alright?
I could include instructions on how to edit the save file on the command line to restore your high score with your name?
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@Rincewind sure highscore reset would be no issue... I can do that again :-)
thanks for the png files. Awesome!
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@Rincewind Absolutely fine with a reset :) If you need anything tested let me know and I'll do my best to help.
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@Rincewind No issues whatsoever with resetting high scores.
In fact, to make the name entry easier, you could do it a la Micro Machines - 3 letter names entered at the beginning of the play session for the different players, or even store a list of usual players that people can select from before starting to play. That way you don't have to stop to enter the high score after playing a session.
Either that or you can certainly prompt for the name only if a high score is reached, and then store that name for the player during that play session.
Just a thought. Either way, whatever you decide will be fine!
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@Rincewind
I just wanted to say thank you for making this game! I got a chance to play it last night and its pretty freaking awesome!!!! -
@pjft I am not so keen on making a player enter their name before they start, I think that slows down gameplay a bit. Players probably won't get a high score every time they play.
I like the idea of storing the player's name for the current session after they have got a high score, the name can be suggested as the default when the player needs to enter their high score again. Also I am sure I can figure out a way of displaying names of the usual players as quick options. The only thing is that screen space is limited, because I my high score prototype allows up to 4 players to enter their high score at once. I'll post a image of the prototype tonight (probably 16:00 GMT) and details on how to test it if you are interested.
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@Rincewind Yeah, that's wise. You're right.
Thanks!
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The new high score system is done, I have made quite a few changes and I want to test it thoroughly before pushing it to the main branch.
If you want to try the new branch change this line in the script module at
/home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-superflappybirds.sh
:gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git
to this line:
gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git feature/highscores
If you want to switch back to the main version of the game, then just change it back to:
gitPullOrClone "$md_build" https://github.com/IgniparousTempest/libretro-superflappybirds.git
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@Rincewind Installed it ok, I think I may have found an issue, in a 2 player game, which played perfectly, both players will get a highscore on their first go, even if it's 0, then two high score boxes come up. Player one is entered with no problem, but I can't seem to control the cursor to select the letters for the name when entering a high score for player 2. I don't get a response from my player 1 or player 2 joystick. For noting I'm using an Xarcade Tankstick. I've also have a keyboard plugged in and no response from that either. Feel free to DM me, or carry on the conversation here if you need more information. Cheers
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@Jono I have fixed that bug now, thanks so much.
Install from source and you should have the change.
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@Rincewind It's looking good. I'll be playing it tonight with friends so if I uncover anything else I'll let you know. I like the fact it remembers your name too, that helps. Very good indeed. Thank you for all your work so far :)
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@Jono Pleasure, I am glad that you're enjoying it.
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@Rincewind highscores can be entered. It works fine.
But how can i activate the highscore table to actually show up?
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to note it compiles fine on odroid aswell :)
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@Rincewind looks really cool! Can’t wait to try this tonight. Thank you!
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@robertvb83 On the main menu, before you start playing, leave the game for 5 seconds and it will show up. I wanted it to feel like an arcade game, but maybe I should add an explicit "Show High Scores" button.
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@neonlightning That's good to hear. I looked at the specs of the ODroid on Wikipedia, the game should actually run better on it than on the Raspberry Pi. The game uses a software renderer, so it is entirely dependant on the CPU. The better the CPU, the smoother the gameplay. I havent tested the game on a Raspberry Pi 1. I would love to know how it preforms.
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@Rincewind said in I made an original game for RetroPie:
@robertvb83 On the main menu, before you start playing, leave the game for 5 seconds and it will show up. I wanted it to feel like an arcade game, but maybe I should add an explicit "Show High Scores" button.
This was my idea and i did wait for a few minutes on main screen... but no table is showing
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