Are These Shaders the Best for Retroarch (older systems)?
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Hi, guys. I've been obsessing on shaders for the last week and did a lot of testing (30+ shaders with three games per system) and to me these are the best ones I could find (see below). Anybody have any that they think are better? I know it's subjective, but there are so many and I'm sure I missed out on some custom configurations too that are probably great. Any criticism is appreciated.
Genesis: CRT-royale-ntsc-256px-composite
Picture:https://imgur.com/a/Mi2sNjSSNES: Gtuv50-240p
Picture: https://imgur.com/a/rKn4No2GBA Shader: CRT-royale
Picture: https://imgur.com/a/L5fu5Qv -
@timon912 i think it depends on what you're running. most people here will be running on raspberry pis where you're limited to only really the crt-pi and zfast shaders, which don't have the complexity of some of the crt shaders but are very fast.
that said, i wouldn't use a CRT shader for GBA - it didn't run on a CRT, but LCD :) there's a fast LCD shader here, though i've not tried it: https://retropie.org.uk/forum/topic/13356/new-crt-lcd-shaders-for-rpi3-they-run-at-60fps-at-higher-resolutions-and-are-configurable
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Thanks for the reply! I installed Retroarch on my phone to see a bit of what you mean. Fewer shaders are available and the same shaders I use on my PC look different thanks to the phone's much higher PPI, and/or maybe some other factors. I suppose this would mainly apply to people playing on Windows or Linux on a 1080 - 4k screen. If you feel this question is of no use here, feel free to remove it.
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