PSX "Value too large" to launch after update
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@Efriim said in PSX "Value too large" to launch after update:
I write multiple .m3u for every disc.
Why ?
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@mitu to start on a disc.
If I think of a script for writing the .m3u I will share it.Why would I want to start disc 1 if I am on Disc 2.
They share an index so index 4 is always disc 4 unless disc4.m3u and they share a memory card. -
@Efriim thanks but that is not an appropriate solution for the original problem reported in this topic.
Please do not post unrelated/misleading information until the actual problem is sorted out and resolved. In this way, we don't introduce noise into the topic. Thanks for understanding.
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@SteveXmetal I tested Riven last night also on my RPI 3B+ and launches fine too.
Let's see if we can reach to the bottom of this mystery. -
@hhromic Thanks for continuing to look into my issue:
im running retropie version: 4.4.11
my retro-arch version/ emulator is : 1.76 - psxreARMed r22 588bf79I tried downloading another version of final fantasy 8, that does not work either.
File sizes:
Final fantasy 8 (used to work, played through disk1)- 2,160,718 KB
FF8 new - 1,838,285 kb
Riven - 2,580,553 kbThis may not be a file size issue because i also have a FF9 .pbp and that does launch, it is bigger than the new FF8 file. My FF9 file is 1,844,731 KB
Looking at this log file it may be a RAM issue?
Also i have tried several BIOS files/versions, all fail.here is the pastebin for my issue:
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP" --appendconfig /dev/shm/retroarch.cfg Memcard 2: enabled Use memcard 2: /home/pi/RetroPie/roms/psx//pcsx-card2.mcd Starting PCSX-ReARMed Running PCSX Version 1.9 (Apr 3 2019). psxMap: warning: wanted to map @80000000, got 0x6f4b4000 Init new dynarec testing if we can run recompiled code.. test passed. warning: RAM is not directly mapped, performance will suffer Mapped (RAM/scrp/ROM/LUTs/TC): 77000000/1f800000/1fc00000/08000000/70107000 Loading memory card /home/pi/RetroPie/roms/psx//pcsx-card2.mcd found BIOS file: scph1001.bin RGB565 supported, using it plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Could't open '/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP' for reading: Value too large for defined data type Error opening CD-ROM plugin!
Thanks again any help is appreciated!
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Same issue with FFVIII in PBP format on RPI 3B+.
Single CD .bin/.cue works without problems.
Already tried updating retroarch, core, emulationstation from bin and from source with no luck.Here is the runcommand.log
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@zeroblu3 quick question zeroblu3, did yours work before updating like mine did?
IF so what disk where you on? i got up to and played partway through the beginning of disk 2. -
@SteveXmetal
yes it worked a few weeks ago before i updated retropie from the update script.
I only tested if the game worked like 20 minutes into the first disc but now all i get is just a crash back to emulationstation. -
What version of RetroPie are you using ? The 4.4 image or an older image updated to 4.4 ?
@hhromic this looks suspiciously like a missing define for_FILE_OFFSET_BITS 64
(see https://github.com/RetroPie/EmulationStation/pull/468). Maybe caused by the recent zlib changes. -
@mitu
i started a fresh build using the latest 4.4 image -
@zeroblu3 I don't fully understand your update - are you saying you started from a 4.4 fresh image, you updated and you got this problem ? Or that you're now, after noticing this problem, starting with a fresh 4.4 image ?
Can you add more info about your system - https://retropie.org.uk/forum/topic/3/read-this-first ? -
@mitu
oh sorry for the confusing answer. ^^
I initially started a fresh build using the latest 4.4 image, put my games library on the Pi and just tested a few games including FFVIII, then updated retropie with the update script. Yesterday i decided to start FF and run into this problem.
Sorry for my english too btw, i'm not a native speaker. -
@mitu
I'm running a Raspberry Pi 3B+ with a 2.5A power supply.
Linux retropie 4.14.98-v7+
Here is the full verbose runcommand.log https://pastebin.com/C5P65pq1 -
@mitu I looked into the post that you linked to, this is what i suspected with large game files, however, this doesnt necessarily explain why a different and smaller FF8.pbp does not launch, while my larger FF9 file does. Aslo, i tested a few other larger files, like lunar star story 2, and all of those can work with no issues.
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@SteveXmetal
I tried to run the FFVIII.PBP with the "non libretro" PCSX Rearmed emulator and it runs with no problems. If i try to run it with pcsx-rearmed-libretro it crashes to ES. -
@mitu said in PSX "Value too large" to launch after update:
@hhromic this looks suspiciously like a missing define for _FILE_OFFSET_BITS 64 (see https://github.com/RetroPie/EmulationStation/pull/468). Maybe caused by the recent zlib changes.
Yes that is my exact guess about what is going on. However it puzzles me that I can't reproduce it on my system and that now @SteveXmetal reported it works for other games that are large too.
Yesterday I already backported the check for
_FILE_OFFSET_BITS
from the configure script in here: https://github.com/libretro/pcsx_rearmed/compare/master...hhromic:backport-largefile
Anyway I want to confirm if this works for @SteveXmetal and @zeroblu3, and then submit the patch upstream. Thanks for the heads-up in any case.@SteveXmetal @zeroblu3 can you guys please try the following steps to patch the core and test the fix to confirm this helps with your problem?
((now fixed upstream, no need to manual patch anymore))
During the build phase, make sure the flag
-D_FILE_OFFSET_BITS=64
can be seen in the compiler commands output. Then test the games and let me know if they launch. Hopefully they do.If confirmed working, I will send the patch upstream and then report back when is merged. Thanks for testing guys!
EDIT: @SteveXmetal @zeroblu3 guys can you confirm your roms are on th e SD card and not on a USB or network share? just to be sure of all the conditions. Thanks.
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@hhromic Thanks for helping out.
I ran the codesby exiting emulationstation, running typing them in order and reseting my machine when they were done (if there is a better way please let me know, still a bit new to this).
Still did not work. Checking the log, I got the same error.
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@SteveXmetal said in PSX "Value too large" to launch after update:
@hhromic Thanks for helping out.
I ran the codesby exiting emulationstation, running typing them in order and reseting my machine when they were done (if there is a better way please let me know, still a bit new to this).That is okay, but resetting the machine is not necessary, you can just go back to emulationstation after building/installing and relaunch the emulator.
@hhromic said in PSX "Value too large" to launch after update:
During the build phase, make sure the flag -D_FILE_OFFSET_BITS=64 can be seen in the compiler commands output.
You verified that, right? (it's important to make sure the patch was applied correctly)
@hhromic said in PSX "Value too large" to launch after update:
EDIT: @SteveXmetal @zeroblu3 guys can you confirm your roms are on th e SD card and not on a USB or network share? just to be sure of all the conditions.
Can you confirm this too please?
One more thing, can you generate the md5sum of your PBP file like this (can take some time!):
md5sum "/home/pi/RetroPie/roms/psx/Final Fantasy8.PBP"
And report back the hash? To double-check if I have the same file.
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@SteveXmetal I updated the patch now with extra flags that might be needed. It's really hard to debug when I can't reproduce the problem. Can you try again the steps to patch, build and install the core and let me know if that worked?
You should see these in the compiler commands output now:
-D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64
. Please make sure they are in your output. -
@hhromic
I followed your instructions.
I can confirm "_FILE_OFFSET_BITS=64" can be seen during the build process.
Here is the build log. https://pastebin.com/SpQmzr2H
FF8.PBP checksum is: 0e126228b6384c4414f9cc31eb4ce376 FF8.PBPWent back in ES and tested FF8.PBP, works without problems now. :)
Here is the runcommand.log just in case. https://pastebin.com/vEEvFSjh@SteveXmetal
are you using a PAL version of the game? if so you probably have to patch the bin/iso files before you create a PBP file.
i had this issue before.@hhromic
thank you very much for your support and time.
let me know if i still can help with testing.
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