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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @shavecat
      last edited by

      @shavecat For someone who doesn't know quite what they are doing (like myself) it was a little difficult and I needed lots of help from mitu. Hopefully now that we know it works properly, maybe I can figure out how to make a script module for building vcmi without all the manual steps and a launching script so that it can be launched using runcommand through retropie. The biggest issue is that building from source maxed out the 2gb of memory that my pi 4 has, so I was forced to increase my file swap size to compensate. Pi 4 4gb models shouldn't have this issue.

      1 Reply Last reply Reply Quote 1
      • quicksilverQ
        quicksilver
        last edited by quicksilver

        So I think I'll hold off on anything further with vcmi. The performance is great, the game runs fullspeed. However I have already encountered a few issues. The AI is rather dumb, it will hire new heroes at a ridiculous rate but rarely gives them a decent army. Many AI castles were left completely undefended even though they had the ability to hire more units. There was also a weird visual glitch that occured on some of the battlefields like some of the background textures were missing. It looks like vcmi is still being developed but has been stuck on version 0.99x for about two years now. Hopefully if/when they release version 1.0 it will be indistinguishable from the original HMM3.

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        • R
          retropi19
          last edited by

          tpo1990 what about to make a script for this game doom2D

          Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

          Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

          tpo1990T 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver
            last edited by

            I'm curious to try building openmw (morrowind) or xash3d (halflife one). Before I attempt, has anyone already tried?

            ExarKunIvE 1 Reply Last reply Reply Quote 1
            • ExarKunIvE
              ExarKunIv @quicksilver
              last edited by

              @quicksilver xash3d works fine for what the Pi3 can push. so i think youll be able to get it going, somehow

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
              Maintainer of RetroPie-Extra .

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              • tpo1990T
                tpo1990 @retropi19
                last edited by

                @retropi19 Thank you for reminding me of this alternative doom experience. From what I found, is that Doom 2D is a fan based DOS port. So you should be able to run the game with dosbox emulator in RetroPie.

                Greetings from Denmark. :-)

                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                R 1 Reply Last reply Reply Quote 0
                • R
                  retropi19 @tpo1990
                  last edited by

                  @tpo1990 i know that i just give it to you so you can make it a script for the ports

                  Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                  Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                  tpo1990T 1 Reply Last reply Reply Quote 0
                  • tpo1990T
                    tpo1990 @retropi19
                    last edited by tpo1990

                    @retropi19 Thank you but it does not make sense building a script for a DOS based game when you just have to follow the PC/DOS instructions found on the official RetroPie wiki page to get it working.

                    Why would you want a script for it?

                    Greetings from Denmark. :-)

                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

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                    • R
                      retropi19
                      last edited by

                      i dont really use dosbox i prefer the one time install of a port,if you can make a script would be great

                      Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                      Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @retropi19
                        last edited by

                        @retropi19 said in Suggestions for ports:

                        i prefer the one time install of a port

                        Why is that? If performance is good through dosbox, that saves a lot of unnecessary work. Dosbox has a built in mapper to map keyboard keys to controller as well. Unless the port has significant performance improvements over dosbox or has extra features I have to agree with @tpo1990.

                        1 Reply Last reply Reply Quote 1
                        • quicksilverQ
                          quicksilver
                          last edited by

                          @tpo1990 have you heard of lilium-voyager? It's a fork of ioquake3 that allows running Star trek voyager elite force holomatch games. https://github.com/zturtleman/lilium-voyager/blob/master/README.md. since you have had luck with compiling other forks of ioquake3, I think I might try this one out. I had elite force back in the day it was probably the first good (only?) Star trek game that I played.

                          tpo1990T 1 Reply Last reply Reply Quote 0
                          • tpo1990T
                            tpo1990 @quicksilver
                            last edited by

                            @quicksilver Seems interesting. I haven't heard of it. If it uses ioquake3's base code it should be able to run on Raspberry Pi. Star Trek Voyager Elite Force is one of those games that I never got the chance to try out when I was younger. I had the other Star Trek PC game back in my younger days that used the unreal engine (Star Trek: Klingon Honor Guard).

                            Greetings from Denmark. :-)

                            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                            1 Reply Last reply Reply Quote 0
                            • M
                              magikarp1232
                              last edited by

                              Who about Nredneck or NBlood?🤔

                              1 Reply Last reply Reply Quote 1
                              • quicksilverQ
                                quicksilver
                                last edited by

                                Just got OpenRA up and running thanks to some help from one of the devs. If anyone is interested I'll post info on how to build it yourself. :)

                                tpo1990T J 2 Replies Last reply Reply Quote 4
                                • tpo1990T
                                  tpo1990 @quicksilver
                                  last edited by

                                  @quicksilver Cool. I am very much interested :-)

                                  Greetings from Denmark. :-)

                                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                  quicksilverQ 1 Reply Last reply Reply Quote 1
                                  • J
                                    Jste84 @quicksilver
                                    last edited by

                                    @quicksilver said in Suggestions for ports:

                                    Just got OpenRA up and running thanks to some help from one of the devs. If anyone is interested I'll post info on how to build it yourself. :)

                                    @quicksilver you are doing some amazing things right now. Love the sound of this and the half life and morrowwind builds!

                                    You've probably had enough of my questions, but if you need someone to test then in happy to help

                                    quicksilverQ 1 Reply Last reply Reply Quote 1
                                    • quicksilverQ
                                      quicksilver @Jste84
                                      last edited by

                                      @Jste84 said in Suggestions for ports:

                                      You've probably had enough of my questions, but if you need someone to test then in happy to help

                                      I'm standing on the shoulder of giants. :) I have had tons of help from much more knowledgeable people here on the forums. So anytime I have the chance to pay it forward I try to do so. The more we all work together to get this stuff running the more we all benefit.

                                      1 Reply Last reply Reply Quote 1
                                      • quicksilverQ
                                        quicksilver @tpo1990
                                        last edited by

                                        @tpo1990 https://retropie.org.uk/forum/topic/25918/openra-source-port-for-c-c-red-alert-tiberium-dawn-and-dune-2000

                                        Figured Id make a new topic so it doesnt get lost in here.

                                        1 Reply Last reply Reply Quote 0
                                        • saccublendaS
                                          saccublenda
                                          last edited by

                                          I recently discovered EasyRPG, an open source alternative to RPG Maker 2000/2003.
                                          I was able to build the EasyRPG Player (that allows to play games created with RPG Maker 2000/2003) from source (it does require liblcf and pixman) and make it run on the Pi4.
                                          I think it would make a fine addition to RetroPie ports.

                                          1 Reply Last reply Reply Quote 1
                                          • V
                                            VictimRLSH
                                            last edited by

                                            A native build for Robot Odyssey would be awesome, even though it can be played on the Pi through Apple ][ emulation, DosBox, or a Chromium app. The source for the Chromium app seems to be the best version, so compiling that for a port would be optimal.

                                            Oh, as for people that want to play it, it has been called the hardest computer game of all time, even harder than Wizardry IV. You basically wire robots with discrete logic gates and burn custom PLAs to solve diabolically hard puzzles. The "speed" run on YouTube is 13 hours long...

                                            System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

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