Grid Updates - emulationstation-dev
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Are all of these grid features in the default version of emulationstation provided by the RetroPie image file? Or is this only available in special windows build?
Second question, do we have to resize all our box art images to make them work with grid view?
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@ruckage said in Grid Updates - emulationstation-dev:
So it's almost behaving correctly now (providing md_image is set up) other than the first tile in the grid being distorted regardless of how md_image is set and in my case md_image not showing when first entering a system. I'm guessing for the first tile the default md_image settings are being applied before the md_image tags are read from the xml.
I haven't been able to reproduce the distortion of the first tile, but I think I did reproduce md_image not showing when first entering a system. In my case, it actually does show for a split second and then disapears (along with the rest of the metadata). I need to dig some more, but hopefully should be able to come up with a fix.
If you still need the theme to check I can find somewhere to upload it.
No need to upload, if you could just provide the grid config, that should be enough.
<imagegrid name="gamegrid">...</imagegrid> <gridtile name="default">...</gridtile> <gridtile name="selected">...</gridtile>
@HurricaneFan said in Grid Updates - emulationstation-dev:
Are all of these grid features in the default version of emulationstation provided by the RetroPie image file?
All the features @ruckage is using are available in RetroPie, but I am not sure if they are all available in the latest image. To get the latest version of ES, you can install the emulationstation-dev module in RetroPie-Setup.
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@jdrassa said in Grid Updates - emulationstation-dev:
All the features @ruckage is using are available in RetroPie, but I am not sure if they are all available in the latest image. To get the latest version of ES, you can install the emulationstation-dev module in RetroPie-Setup.
They should be available in RetroPie also, updating the normal EmulationStation package would get the lastest from the
stable
branch, which is more or less on-par with the dev branch right now. The grid view addition was part of the last year's version bump (Feb 2019), so it should be available in the 4.5.1 image. -
@mitu There have been additional updates to grid view since Feb 2019. I believe most of it is in stable, but the ability to use marquees and video with grid view was just added last month and I don't think has made it to stable yet.
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Everything works on stable apart from md_marquee and md_video in grid view. @jdrassa I posted some bugs in my previous post on these latest es-dev updates.
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@paffley said in Grid Updates - emulationstation-dev:
Hey @jdrassa thanks for merging the new grid updates :)
Found a couple of bugs in the latest version of es-dev
1 - When you go back to the gamelist view 'after exiting a game' md_video does not play, even when you scroll. If you go back to the system view then back to gamelist view the snaps re-appear.**
2 - When entering a system, the md_name, md_image, md_video etc vanishes then re-appears after the first scroll.
Now I'm not sure if this is a bug or not but with the latest es-dev update there is a frame rate counter in the top right hand side of the screen when you start a game? I'm not sure how to get rid of this as its not from es menu settings nor can I locate it in retroarch?
Hope this all helps :)
Hi @paffley. I've just installed the latest ES dev build on rpi to check and can confirm I'm also seeing these exact issues. Plus I've also noticed a bug when using omx player specifically. Sorry @jdrassa , looks like it's a few more bugs to add to list I'm afraid.
Just to confirm:
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No video plays once exciting a game unless you return to the system select first. I've confirmed on both windows and Rpi.
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No metadata at all is displayed for the first tile/game when first entering a system (including text,images, video) .
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On Rpi if you have OMX player switched on the video fills the entire screen rather than being displayed at the size specified in the theme.xml unless both axis are defined.
eg. <size>0 0.2</size> fails and just fills the whole screen but <size>0.2 0.2</size> works correctly
@jdrassa As requested below is the contents of the grid setup I'm using - I think there are probably a lot of redundant things included as I've started using autolayout and have been experimenting quite a bit so it could do with cleaning up.
<imagegrid name="gamegrid"> <pos>-0.05 0.565</pos> <size>1.1 0.276</size> <autoLayout>9 1</autoLayout> <autoLayoutSelectedZoom>1</autoLayoutSelectedZoom> <margin>0.00625 0.006</margin> <centerSelection>true</centerSelection> <scrollLoop>true</scrollLoop> <animate>false</animate> <scrollDirection>horizontal</scrollDirection> <folderImage>./art/${style}/folder.png</folderImage> <imageSource>thumbnail</imageSource> </imagegrid> <gridtile name="default"> <size>0.134 0.322</size> <padding>18 18</padding> <backgroundImage>./art/${style}/tile.png</backgroundImage> <backgroundCornerSize>64 64</backgroundCornerSize> <backgroundColor>ffffff</backgroundColor> <imageColor>ffffff</imageColor> </gridtile> <gridtile name="selected"> <size>0.134 0.322</size> <backgroundImage>./art/${style}/tile-selected.png</backgroundImage> <backgroundColor>ffffff</backgroundColor> </gridtile>
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Hey @ruckage mate, hope ya well dude. Yeh I agree on the oxm player. I only use Rpi for my builds. The new features are cool aint they! used correct you can get some cool layouts. I use one on my nes/snes mini build where the 'selected' bgimage goes left and right, not quiet as far left and right as the original nes/snes mini but pretty close, I reckon with a few more tweaks I may be able to replicate it fully. Im still having a few issues with sizing the imagegrid tho with the bgimages, sometimes they look perfect but when you scroll up or down it kind of goes 'off' a little with the boxart, only minor but my ocd kicks in haha so im gonna have to investigate that further as the imagegrid seems to have little issues with specific sizing to the points (0.252 etc).
If these little minor issues can be cleaned up I believe the only thing needed for the grid view is an option of scrollSound, possibly adding on to the md_name tag I would assume.
Its all cracking tho and @jdrassa has done some awesome work on it over the months/weeks. salute to him!
I'm a big fan of hyperspin, so im just converting a theme at the moment with the new features and its spot on! works great!
Love your above layout by the way, very slick! Good work!
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@jdrassa said in Grid Updates - emulationstation-dev:
@paffley @ruckage I have a PR in to fix 1 and 2 from the list above.
As for 3, after looking over the code, I suspect this has probably always been a bug with OMX player. The OMX player component doesn't have the same size calculation logic that image and VLC do.Thanks @jdrassa Yes I agree on number 3, I have found numerous issues with omx.
FYI, number 2 is an issue in the stable branch also, just thought id let you know.
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@ruckage any chance you could upload the font you are using for the md_name please? its for my personal build. I have the regular OCR font but cannot find the outlined one.
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@jdrassa said in Grid Updates - emulationstation-dev:
@paffley @ruckage I have a PR in to fix 1 and 2 from the list above.
As for 3, after looking over the code, I suspect this has probably always been a bug with OMX player. The OMX player component doesn't have the same size calculation logic that image and VLC do.That's great @jdrassa , I look forward to trying it - you're a real star :D .
Regarding OMX player you may be right, I normally tend to explicitly set both axis for video size or use <maxsize> so I just haven't noticed it before.
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@paffley said in Grid Updates - emulationstation-dev:
I have the regular OCR font but cannot find the outlined one.
That's because it didn't exist until I made ;)
Regarding sharing I'm not sure as it's an edited version of the original OCR font and as far as I'm aware it's not an open source font. For my own personal use it's obviously fine but I'd prefer to find an open source alternative to OCR if possible. -
That's why I cannot find it then @ruckage :P
No probs mate, I hear ya. I'll edit mine.
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@ruckage for bug fix PRs like this, I usually give it a couple days just to make sure no one has any objections, before I will merge it myself.
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@jdrassa Thanks for looking into this. Although I think the issue I brought up may be somewhat different to issue that @ruckage was having. The issue I noticed is when the gameslist view is set to "video" and "showSnapshotNoVideo" is set to true, the screenshots appear at the proper size except after you launch a game and return to emulation station the screenshot of the game you just launched is "squashed" for lack of a better word. So not exactly a grid view issue but still a problem. Is there any chance you could take a look into that as well? Or will your PR also address this? Sorry to be a bother, thanks again!
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@quicksilver said in Grid Updates - emulationstation-dev:
The issue I noticed is when the gameslist view is set to "video" and "showSnapshotNoVideo" is set to true, the screenshots appear at the proper size except after you launch a game and return to emulation station the screenshot of the game you just launched is "squashed" for lack of a better word...
What theme are you seeing this as an issue as I can't reproduce it myself (at least not on windows).
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@ruckage Ive been using nostalgia but it also happens on carbon
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@quicksilver
Is it on the pi or windows that you're seeing the issue? If it's the pi are you using the OMX player to play videos? (there should be an otion to enable/disable OMX player). -
@ruckage it's on my pi. I'm not using videos, just using video gameslist view to get the marquees to show up.
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