Lr-genesis-plus-gx half screen
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Pi Model or other hardware: 3B
Power Supply used: the original one
RetroPie Version: 4.5.7
Built From: Pre made SD Image on RetroPie website
USB Devices connected:
Controller used: 1 PlayStation 4 v2, 1 8bitdo sn30, 1 8bitdo zeroAfter 15 seconds more or less, the screen gets chopped in half, where the left side goes normal and right side goes black.
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Did it always do that or it's something that's been happening recently ?
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@mitu started today, after update
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Can you run with verbose logging enabled and then post the
/dev/shm/runcommand.log
to pastebin.com to take a look ? Are you running any overlays/bezels or any RetroArch configuration that's different than the default ?EDIT: any particular game you're running (MD/SMS) ?
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@mitu ok, I'm on the bus stop right now, so later I'll put the results here. Thanks
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@CapNinja said in Lr-genesis-plus-gx half screen:
ok, I'm on the bus stop right now...
There's plenty of time, just get it when you're around your PI and have the time for it.
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@mitu Thanks man, my catholic guilt is way too strong. In my mind I am always troubling you and robbing your time.
Strange... It's "normal" now. In the morning, I've tried:
Adventures of Batman & Robin
Sonic 3
Sonic 3 & Knuckles
Sonic 2 & KnucklesAll with that problem. Now I've tried
Bubsy in Claw Encounters...
Sonic 3 & Knuckles
Sonic The Hedgehog
Adventures of Batman & RobinAnd nothing. Tried everyone twice and only did get that error once in Sonic 3 & Knuckles (in the only time I've forgot to select the verbose logging option".
I'm using the Bezel Project and CRTpi shader.
Now it's normal again... Who knows :DEdit: It's kinda randomic. Happened twice on Earthworm Jim 2, but when I activated the verbose logging, it stopped.
Here is the one who goes wrong - Comix Zone
https://pastebin.com/wgXaU7ftAnd here is the one who goes normal - Side Pocket
https://pastebin.com/eS5TV0b7 -
Hm, it might be something with the new RetroArch version and bezels. I don't have bezels in my installation, but I frequently use shaders, so I don't think the shaders have any influence.
Let's see if we can reproduce it.
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