My Realistic Arcade Overlays for Retroarch Collection
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Here is a Realistic Arcade Bezel for Strider for use with Retroarch. It uses the HSM Reflective Shader.
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Here is a Realistic Bezel for The Punisher Arcade game for use with Retroarch. uses the HSM Reflective Shader. The Instruction Card is by ArsInvictus.
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Here is a realistic Arcade bezel for 1943 on Retroarch with the current MAME core.
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Here I made some XMen: The Arcade Game Realistic Arcade Bezels for Retroarch. Thanks to HyperspaceMadness for the use of his Reflective Shader.
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Here is an update to my Realistic Arcade Bezel for Robotron 2084 for use with Retroarch. Thanks to HyperspaceMadness for making those awesome reflection shaders.
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Here is an update to my Realistic Arcade Bezel for Willow for use with Retroarch
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Here is an update to my Realistic Arcade Bezel for Double Dragon for use with Retroarch.
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Here is an update to my Realistic Arcade Bezel for Wizard Of Wor for use with Retroarch. Reflective Shader by Hyperspacemadness.
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@orionsangel wow. That looks fantastic! I'm happy to day I have a vast majority of you work in my build now and love it.
Did you ever make a bezel for Pooyan or Raiden?
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@jamrom2 Glad you like it. I haven't done Pooyan but I did Raiden years ago. I never liked how it came out, but then again at that time I was still learning how to make realistic arcade bezels.
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Here is an update to my Realistic Arcade Bezel for Frenzy for use with Retroarch. Reflective Shader by HyperspaceMadness
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quick question... I read through the later of this thread regarding the HSM Mega Bezel which I guess holds the Hyperspace Madness shader?
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/2614
Do these work in Retropie lr-mame-20xx version? I have your bezels working great, but not to the look that you have. I'm running Retroarch 1.9.5 on a RPi3b+. Do I even have enough horsepower to run this shader? It just looks out of this world on some of the screen shots you posted as well as others on that thread... the MSX shots are stunning.
Thanks!
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@jamrom2 said in My Realistic Arcade Overlays for Retroarch Collection:
quick question... I read through the later of this thread regarding the HSM Mega Bezel which I guess holds the Hyperspace Madness shader?
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/2614
Do these work in Retropie lr-mame-20xx version? I have your bezels working great, but not to the look that you have. I'm running Retroarch 1.9.5 on a RPi3b+. Do I even have enough horsepower to run this shader? It just looks out of this world on some of the screen shots you posted as well as others on that thread... the MSX shots are stunning.
Thanks!
As long as Retropie uses Vulkan they should work if they're properly setup.
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Here is an update to my Realistic Arcade Bezel for Puckman (AKA Pacman) for use with Retroarch. Reflective Shader by HyperspaceMadness
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Here is my Realistic Arcade Bezel Collection featuring the @HyperSpaceMadness Reflective Shader for Retroarch. Big thanks to HSM for suggesting that I use it my realistic arcade bezels. You can now download them.
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@orionsangel Excellent work!!
I don't know if you take requests, but have you considered making a vertical and horizontal bezel for the Astro City cabinet? I see you made one for the Blast City already.
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Here is my Realistic Bezel for the Arcade game Sky Skipper for Retroarch with Hyperspacemadness Reflective Shader.
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@orionsangel Awesome!!! I use my Astro City themed arcade stick to play fbneo, so this will be perfect!
EDIT: On retroarch, what scaling options am I supposed to use? No matter what I set, the game screen is significantly larger than the intended cab screen size and location. Is there a configuration file that you made that I was supposed to download or something?
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@dodonpachi Try my tutorial
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