Is Yabasanshiro emulator coming on retropie?
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@roslof using a diff repo dont use the build scripts for this just type the commands at the command prompt. This is using pretty old libretro files its the latest ones mainline though
git clone https://github.com/devmiyax/yabause.git cd yabause/ wget https://github.com/grant2258/yabause/raw/master/pi.patch git apply pi.patch cd yabause/src/libretro/ make platform=armvneonhardfloat -j4 sudo cp yabasanshiro_libretro.so /opt/retropie/libretrocores/lr-yabause/yabause_libretro.so
I downloaded shinobi gfx are flashing on teh libretro port for some reason but it is running i dont have a pi 4 though
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@grant2258 as expected, that worked. Thank you! Evaluating...
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@grant2258 No games seem to work. It boots to the disc menu. I tried a chd and bin\cue that originally worked. The screen is missing all textures. It also says it's version 2.5.1? I thought the new version was 3.2.
[libretro ERROR] Yabause: Unsupported CD image! [libretro ERROR] Yabause: Cannot initialize ISO-File Virtual Drive
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@Darksavior remove the directory you have already with rm -rf yabause and try again. The 2.5.1 version displaying is because thats the last version libretro updated it with upstream.
edit fwiw i checked out the latest libretro code merged the latest branch changes the flashing is still there for me on linux64 on shinobi
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@grant2258 No change.
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@Darksavior not sure what your doing different from roslof it working for him.
There seems to be some confusion here in general the libretro port seems up to date you can merge the latest into the yabasanshiro branch on libretro 3.1 something. I get flashing in both though. So you can do it that way if you prefer
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@Darksavior your symptoms mirrored mine when I was using the .sh script. For it to work properly, with a clean build folder, I just followed the directions from grant2258 a few posts back.
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@roslof I'm not using the .sh script. That's opening a can of worms and I have no dev experience. I'm using the directions grant posted. I have started over and since he didn't update his patch, my problem did not change. I delete the folder before starting over, obviously..
@grant2258 Does it matter that I'm doing this through ssh? -
its working for me and roslof so no idea what going wrong your end i would copy and past one line at a time to rule out any issues with that
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@grant2258 I am pasting one line at a time. This like the 5th time I've tried. This error has always happened. Is this normal?
root@retropie:/home/pi/yabause# git apply pi.patch pi.patch:10: trailing whitespace. pi.patch:153: trailing whitespace. // TOC[99] - Point A0 information pi.patch:768: trailing whitespace. if (ccd->dict == NULL) pi.patch:775: trailing whitespace. while (fgets(text, sizeof(text), ccd_fp) != NULL) pi.patch:782: trailing whitespace. if (start[0] == '[') warning: squelched 12 whitespace errors warning: 17 lines add whitespace errors.
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nothing to worry about
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@grant2258 Then I give up. It's fine. Just thought I could get 3.2's changes to try since it seems to fix some games according to the youtube update video.
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@Darksavior I mentioned this before I was under the impression the libretro port wasnt being updated from what was posted before. It is in fact pretty up to date(3.1.0).
It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to dateyou can merge the lastet updates into the libretro yabasanshiro branch if you want to test it that way. All that needed said was we could merge this change to test :).
edit: I compiled the qt standalone shinobi had no flickering issues fwiw really might be wise to test this in standalone mode to see if if its drivers or libretro end issue to get some resolve.
edit another update: the flashing is gone when i updated my retroatch (64 bit intel)
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@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
It is in fact pretty up to date(3.1.0)
Yes, as i said, i'm syncing from time to time, i have to since people keep requesting it.
@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date
Yes, as i said, i stopped sending anything upstream after the author said he didn't care about libretro when i requested sources to be published.
@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
edit another update: the flashing is gone when i updated my retroatch (64 bit intel)
Yes, that was a retroarch issue happening when the video driver didn't match the requested context, in your case i guess you had glcore video driver while the core requests gl context, i fixed that last week : now the core properly force RA's video driver even in the case of simple gl/glcore difference.
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thanks for the info seems it was your updates last week that did cause the flashing and worked again after the revert. Hopefully the vita fix can be done another way without the breakage.
Ill make any more updates available if there is any on my github for people to test since its umaintained and not something everyone knows how to do if they request it. That way you dont get any requests and people can still test on here.
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@barbudreadmon I think you've made your feelings clear enough now. Please can we drop this. This thread is beginning to feel like it's a personal attack. Certainly it's not going to help the cause.
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I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev
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@myzar said in Is Yabasanshiro emulator coming on retropie?:
I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev
what region is this for the one your testing so i can test it on x64
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@myzar can you post the build instructions you used?
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@myzar and if you have it, the runcommand config?
EDIT: I see there are a few dependencies here on the QT libraries. Maybe you'd want to share the build script/steps then indeed?
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