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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • DarksaviorD
      Darksavior @roslof
      last edited by Darksavior

      @roslof I'm not using the .sh script. That's opening a can of worms and I have no dev experience. I'm using the directions grant posted. I have started over and since he didn't update his patch, my problem did not change. I delete the folder before starting over, obviously..
      @grant2258 Does it matter that I'm doing this through ssh?

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      • G
        grant2258 Banned
        last edited by

        its working for me and roslof so no idea what going wrong your end i would copy and past one line at a time to rule out any issues with that

        DarksaviorD 1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior @grant2258
          last edited by

          @grant2258 I am pasting one line at a time. This like the 5th time I've tried. This error has always happened. Is this normal?

          root@retropie:/home/pi/yabause# git apply pi.patch
          pi.patch:10: trailing whitespace.
          
          pi.patch:153: trailing whitespace.
                  // TOC[99] - Point A0 information
          pi.patch:768: trailing whitespace.
                  if (ccd->dict == NULL)
          pi.patch:775: trailing whitespace.
                  while (fgets(text, sizeof(text), ccd_fp) != NULL)
          pi.patch:782: trailing whitespace.
                          if (start[0] == '[')
          warning: squelched 12 whitespace errors
          warning: 17 lines add whitespace errors.
          
          
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          • G
            grant2258 Banned
            last edited by

            nothing to worry about

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @grant2258
              last edited by

              @grant2258 Then I give up. It's fine. Just thought I could get 3.2's changes to try since it seems to fix some games according to the youtube update video.

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                grant2258 Banned @Darksavior
                last edited by grant2258

                @Darksavior I mentioned this before I was under the impression the libretro port wasnt being updated from what was posted before. It is in fact pretty up to date(3.1.0).
                It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date

                you can merge the lastet updates into the libretro yabasanshiro branch if you want to test it that way. All that needed said was we could merge this change to test :).

                edit: I compiled the qt standalone shinobi had no flickering issues fwiw really might be wise to test this in standalone mode to see if if its drivers or libretro end issue to get some resolve.

                edit another update: the flashing is gone when i updated my retroatch (64 bit intel)

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                • B
                  barbudreadmon @grant2258
                  last edited by

                  @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                  It is in fact pretty up to date(3.1.0)

                  Yes, as i said, i'm syncing from time to time, i have to since people keep requesting it.

                  @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                  It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date

                  Yes, as i said, i stopped sending anything upstream after the author said he didn't care about libretro when i requested sources to be published.

                  @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                  edit another update: the flashing is gone when i updated my retroatch (64 bit intel)

                  Yes, that was a retroarch issue happening when the video driver didn't match the requested context, in your case i guess you had glcore video driver while the core requests gl context, i fixed that last week : now the core properly force RA's video driver even in the case of simple gl/glcore difference.

                  FBNeo developer - github - forum

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                  • G
                    grant2258 Banned
                    last edited by grant2258

                    thanks for the info seems it was your updates last week that did cause the flashing and worked again after the revert. Hopefully the vita fix can be done another way without the breakage.

                    Ill make any more updates available if there is any on my github for people to test since its umaintained and not something everyone knows how to do if they request it. That way you dont get any requests and people can still test on here.

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                    • BuZzB
                      BuZz administrators @barbudreadmon
                      last edited by BuZz

                      @barbudreadmon I think you've made your feelings clear enough now. Please can we drop this. This thread is beginning to feel like it's a personal attack. Certainly it's not going to help the cause.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                      • M
                        myzar
                        last edited by myzar

                        I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

                        G quicksilverQ 2 Replies Last reply Reply Quote 2
                        • G
                          grant2258 Banned @myzar
                          last edited by

                          @myzar said in Is Yabasanshiro emulator coming on retropie?:

                          I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

                          what region is this for the one your testing so i can test it on x64

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                          • quicksilverQ
                            quicksilver @myzar
                            last edited by

                            @myzar can you post the build instructions you used?

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                            • pjftP
                              pjft
                              last edited by pjft

                              @myzar and if you have it, the runcommand config?

                              EDIT: I see there are a few dependencies here on the QT libraries. Maybe you'd want to share the build script/steps then indeed?

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                              • G
                                grant2258 Banned
                                last edited by

                                its basically

                                cd /yabause/yabause
                                mkdir build
                                cd build
                                cmake ../src
                                

                                and any other options you might want you'll need to install dependencies and git clone the firebase-cpp-sdk into src/qt depending where you are when you execute it ie if you where in the first yabause directory you woud do a git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk

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                                • pjftP
                                  pjft
                                  last edited by

                                  @myzar Well, after installing libqt5opengl5, libqt5multimedia5 and xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro on the folder where I have the binary you shared, but that's as far as it goes for now. I'll look more into it tomorrow.

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @pjft
                                    last edited by

                                    @pjft said in Is Yabasanshiro emulator coming on retropie?:

                                    xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro

                                    Hopefully can be run without an x server 😬

                                    pjftP 1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft @quicksilver
                                      last edited by

                                      @quicksilver Fingers crossed, I'm just making things up as I go :)

                                      So, I got it to boot Die Hard Arcade. Key things:

                                      • Don't enable FPS, it'll crash. Likely OpenGL related.
                                      • Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
                                      • The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
                                      • The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.

                                      So that's where I leave it for today.

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                                      • M
                                        myzar @pjft
                                        last edited by

                                        @pjft said in Is Yabasanshiro emulator coming on retropie?:

                                        @quicksilver Fingers crossed, I'm just making things up as I go :)

                                        So, I got it to boot Die Hard Arcade. Key things:

                                        • Don't enable FPS, it'll crash. Likely OpenGL related.
                                        • Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
                                        • The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
                                        • The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.

                                        So that's where I leave it for today.

                                        I did apply the color fix and it needs xinit starting xorg and all qt5 deps , it's an x app , but atleast in daytona and virtuaracing is faster for me, did you enable autoframeskip and switch to dynarec sh ?

                                        pjftP 1 Reply Last reply Reply Quote 1
                                        • pjftP
                                          pjft @myzar
                                          last edited by

                                          @myzar I didn't touch those options but will try them out tomorrow, thanks!

                                          What's your runcommand like?

                                          Also, I struggled to map the sdl joystick inputs, but it might have been my mistake.

                                          Thanks for putting this together!

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                                          • B
                                            barbudreadmon @BuZz
                                            last edited by barbudreadmon

                                            @BuZz said in Is Yabasanshiro emulator coming on retropie?:

                                            Please can we drop this. This thread is beginning to feel like it's a personal attack

                                            The post above mine made it looked like "libretro" (me) was pilfering upstream code while not contributing, while tbh i would just be glad if i could delete any trace of that core because it's just a thorn in my side, so i think clearing up any kind of misunderstanding was important. For the past year i've even been recommending people to use the standalone version instead of the libretro core.

                                            Anyway, the original assumption that 3.2 would solve something with pi4 is wrong, 3.2 is about dma timings, and judging by the number of reports of regression on yabasanshiro's discord/github, things aren't looking too good even with latest binary (3.2.3), and available sources are even more behind (3.2.1)

                                            FBNeo developer - github - forum

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