RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

    Scheduled Pinned Locked Moved Help and Support
    sega saturnemulator
    362 Posts 37 Posters 393.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DarksaviorD
      Darksavior @notthesame
      last edited by

      @notthesame Well, if you can share your binary for people to mess around with for now, that would be great too:)

      BuZzB 1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators @Darksavior
        last edited by

        @Darksavior Just to note - the license would require the source released too (with the changes) if a binary is released.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

        B 1 Reply Last reply Reply Quote 1
        • B
          barbudreadmon @BuZz
          last edited by

          @BuZz said in Is Yabasanshiro emulator coming on retropie?:

          Just to note - the license would require the source released too (with the changes) if a binary is released.

          Fun fact (or not... it's actually one of the reasons why i don't want to be associated with that core anymore), devmiyax himself is releasing binaries without releasing the code...

          FBNeo developer - github - forum

          1 Reply Last reply Reply Quote 1
          • A
            ash0903
            last edited by

            Hey! The emulator looks really nice, is there any release date for it, or a way to play it.

            1 Reply Last reply Reply Quote 1
            • dankcushionsD
              dankcushions Global Moderator @notthesame
              last edited by

              @notthesame at the least i would update all your findings to https://github.com/devmiyax/yabause/issues/704 - i'm really surprised you're not choosing to involve devyimax in this. that's primarily the person who can help. at the least they are going to want to investigate the 0GLES3 issue. that needs debugging.

              B 1 Reply Last reply Reply Quote 1
              • B
                barbudreadmon @dankcushions
                last edited by barbudreadmon

                @dankcushions said in Is Yabasanshiro emulator coming on retropie?:

                i'm really surprised you're not choosing to involve devyimax in this. that's primarily the person who can help

                That's not the problem here, he tried to reach out devmiyax on discord a number of times, and never got any answer afaik. Tbh, that's expected, my personal experience with this project as a contributor has been horrible, pushing PR to add features or fixing stuff, waiting several weeks for the PR to be merged, without getting any heads up, then learning that the feature you implemented has been added to beta binaries for patreon backers & yabasanshiro pro (paid version on android) users.

                FBNeo developer - github - forum

                dankcushionsD M 2 Replies Last reply Reply Quote 1
                • dankcushionsD
                  dankcushions Global Moderator @barbudreadmon
                  last edited by

                  @barbudreadmon that's crappy, sorry that happened :( i can only hope he is just being a bit ignorant rather than actively trying to rip you off.

                  for this issue, just for me, if nothing else it would focus where the information is stored. there's so many threads with info spread across github, rpi forums, here and now discord, but none collect it all. i do still value devyimax's input here, or anyone familiar with the core, GLSL, etc, but i'm not sure it's getting to those people.

                  B 1 Reply Last reply Reply Quote 0
                  • S
                    steeeb
                    last edited by

                    Happy to give this a good test if you're able to fork it, or provide a binary (Or as BuZZ says, you'd probably need to do both).

                    1 Reply Last reply Reply Quote 1
                    • N
                      notthesame @dankcushions
                      last edited by

                      @dankcushions said in Is Yabasanshiro emulator coming on retropie?:

                      @notthesame great work! let us know when you have a PR or if you need any help with that arranging that. we should try and do the fix also in the upstream devyimax project.

                      hey dankcushions
                      can you please help me out please, i wouldnt know how to setup this PR a help to setup for the emulator to be installed on retropie, where can i send you the source already to go? im just about confused about where can i upload it, i do have it on my dropbox, thanks as always

                      S 1 Reply Last reply Reply Quote 1
                      • S
                        steeeb @notthesame
                        last edited by steeeb

                        @notthesame

                        If you like, I have github (and now khow to use it). You could post the link to the dropbox link here, and I'll fork it and then we can submit the PR.

                        (Or I'm sure dank can do the same - if you post the link, whoever does it first I guess!).

                        1 Reply Last reply Reply Quote 1
                        • S
                          steeeb
                          last edited by steeeb

                          What also might be helpful, if you checked out the git repository, would be to git diff and pipe this to a file and include this link also.

                          git diff > diff.txt

                          Or to tell us what commit you are at currently:

                          git log -1

                          This would help with forking more accurately and potentially not undoing commits made after you checked out the code, although the project hasn't been committed to for 14 days, so it's likely not an issue.

                          mituM 1 Reply Last reply Reply Quote 1
                          • mituM
                            mitu Global Moderator @steeeb
                            last edited by

                            @steeeb They already said they don't have a git repository, you'll have to be patient.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              steeeb @mitu
                              last edited by steeeb

                              @mitu he's said he wouldn't know how to set up the pull request. And I'd advised him on how it can be achieved by firstly providing the link to dropbox he says he had, and if he got the code via github initially (which I'm assuming he did - since it's the only place the source exitst) how to get more specifics to allow it to be forked in the right place.

                              If that is impatience I'll instead just not comment those asking for help.

                              1 Reply Last reply Reply Quote 1
                              • B
                                barbudreadmon @dankcushions
                                last edited by

                                @dankcushions said in Is Yabasanshiro emulator coming on retropie?:

                                rather than actively trying to rip you off

                                tbh, i don't care if he makes money from this, GPL allows it, i'm only interested by the license being respected, especially after that shitty last year, and binaries can't be distributed without providing the sources under GPL.

                                FBNeo developer - github - forum

                                1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  Just to note, I did a quick hack to fix the colours on the RPI. I'm going to clean up the changes to send upstream for comment after doing some more work on it. My knowledge in this area is poor, but it seems rounding up the calcs in texelFetch resolves it. However I can't believe this is a bug in the Mesa VC shader compilation as I would have thought it would affect lots of stuff. But I really don't know.

                                  I'll post a diff shortly for anyone who wants to test/comment but I'm keen to find the cause of the issue - I don't consider my changes a proper fix.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  N 1 Reply Last reply Reply Quote 4
                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    Here's a diff.

                                    But as I said, I think this is a wrong fix even though it does correct the colour issues. Something else must be at play here.

                                    http://malus.exotica.org.uk/~buzz/round.diff

                                    I'll do a PR with a module for people to more easily test also. The patch may include unneeded changes also.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 2
                                    • G
                                      grant2258 Banned
                                      last edited by grant2258

                                      arm does not like unsigned (anything) with float and there is plenty of them in here.

                                      https://stackoverflow.com/questions/4752315/coercing-float-into-unsigned-char-on-arm-vs-intel

                                      B 1 Reply Last reply Reply Quote 0
                                      • N
                                        notthesame @BuZz
                                        last edited by

                                        @BuZz said in Is Yabasanshiro emulator coming on retropie?:

                                        Just to note, I did a quick hack to fix the colours on the RPI. I'm going to clean up the changes to send upstream for comment after doing some more work on it. My knowledge in this area is poor, but it seems rounding up the calcs in texelFetch resolves it. However I can't believe this is a bug in the Mesa VC shader compilation as I would have thought it would affect lots of stuff. But I really don't know.

                                        I'll post a diff shortly for anyone who wants to test/comment but I'm keen to find the cause of the issue - I don't consider my changes a proper fix.

                                        thanks , i dont think mine is a proper fix either, i dont know what is the issue but i thought it was on the mesa side as well, id go with a fix that is not finding a error by trail and error like i did and find out i missed something that wont help later on, the colors seem to be reversed, 0 is 1 and 1 is 0, this is all i can prove, 65280 color is 255 not sure what theses mean, but i needed to shift <<8 i had to ask a few people on this and it worked but i cant find anymore solution on fixing this anymore.

                                        thank you for stepping in and hopefully we can get better work then mine.

                                        1 Reply Last reply Reply Quote 0
                                        • B
                                          barbudreadmon @grant2258
                                          last edited by

                                          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                                          arm does not like unsigned (anything) with float and there is plenty of them in here

                                          shaders are compiled at runtime by gpus, i don't know if gpus can be defined as arm or x86, but anyway that can't be the problem here, yabasanshiro is written primarily for android and afaik doesn't suffer from this color issue on any board besides the pi4

                                          FBNeo developer - github - forum

                                          G 1 Reply Last reply Reply Quote 1
                                          • M
                                            mechafatnick @barbudreadmon
                                            last edited by

                                            @barbudreadmon heh, if the Yabasanshiro guy is dodgy, do you reckon there's any hope of lr-Kronos being able to run on pi4?

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.