new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!)
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Yes, I think so too.
Just tested m5.
That also works if you have the right BIOS files.
m5.zip
m5p.zipAlthough it works, I can't use the "tab key" to map the joystick.
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@Folly My guess is I've got the wrong BIOS. I have a few systems where I get the same issue, so my guess is the cause is also the same. I'll get on it soon.
In the meantime I'm trying to boot up Apple1 games, and I can't get my head around the terminal, and I can't find any information online. ^^
Has anybody managed it? -
@Folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Although it works, I can't use the "tab key" to map the joystick.
Try pressing Scroll-Lock and then try Tab.
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@DTEAM said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Quick question. Is anyone able to run GP32 at normal speed or almost. If so, what is the configuration used?
I improved the speed with 30% to about 41% with this setting in the custom-core-options.cfg :
mame_cpu_overclock = "30"
You can check the improvement with F11
with F8 and F9 you can change the frameskipping, but that doesn't do much. -
Moved from From another thread (this one seems appropriate):
@roslof posted:
@DTEAMcurious, have you tried Microvision (microvsn)? I installed it and tuned it. Looks perfect, but I cannot get the control knob to work. "Hap" from the MAME team apparently made this work with MESS/MAME v0.222, but I've tried everything (including adding -mouse to the emulator command-line arguments.
Just can't get the knob emulated with joystick, mouse, keyboard...
Hoping somebody has had better luck.@DTEAM responded:
@roslof
The only way I found to set the controller for microvision (microvsn ) is to set It blindly (tab + Second menu) with wrong buttons, because the menu is not visuable. After, come back in the file (rom folder) via FileZilla to set the good commands.Thank you @DTEAM. Your advice helped, but I'm still stuck. Execution here isn't clear. Since [as you said] you can't hit Tab in-game and see what you're doing (16x16 scaled res) you tinkered and created a file, then manually edited it. I wouldn't know what settings to use if I did that.
I tried something different, hoping for the same results:
- When running the game hit Esc for the MESS system menu
- Select Microvision from the list
- Hit Tab and select Configure Options
- Select General Inputs
- Select Player 1 Controls
I'm still not sure what to map. I've tried Mouse X Analog, Dial Analog, Paddle Analog and Positional Analog. So far, can't get dial response.
Would you be kind enough to share your emulators.cfg settings for microvsn and also your MAME settings for the controls? Will help me zero-in on the issue, and then I can make an FAQ for this system.
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If I read everything correctly you can't see the lr-mess UI because of the ultra low resoluton of "microvision" right ?
With this option change, I think you will be able to see the full UI.
Try setting this on enabled in /opt/retropie/configs/microvsn/custom-core-options.cfg :
mame_alternate_renderer = "enabled"
You can also do this in the RetroArch menu ( F1 -> options )
I did not try anything else yet, but I think you should go to the settings "Input (this Machine)"
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Found this :
https://videogamecritic.com/extras/reviews/microvision.htm?ex=1
Here you can find the button layout for each game.
So you can see, every game has a different configuration, depending on the plastic cover.The buttons are arranged in this way and normally mapped to the keyboard as this :
X-X-X => 1 -2 - 3
X-X-X => Q -W-E
X-X-X => A -S -D
X-X-X => Z -X -C
PDL => JOY 1 LSX or MOUSE X
PDL inc/dec => LEFT and RIGHTI saw that the paddle number was drifting between 0 and 255 if you use LEFT or RIGHT and stop pressing.
I think that's the same drifting as with the Philips CD-I.
To stop this you have to enable the mouse in /opt/retropie/configs/microvsn/custom-core-options.cfg :mame_mouse_enable = "enabled"
I tried to assign something different to Paddle Analog = JOY 1 LSX or MOUSE X.
But nothing worked.
Just like with Philips CD-I, you can only use the mouse when you boot into CLI => emulationstation
( mouse does not work if you run emulationstation from the Desktop enviroment )
Other settings can be changed though, in both situations.Beware, A,S,Z,LEFT and RIGHT, on the keyboard are in RetroArch also Joystick-buttons. So if you are assigning these, these become double in :
/opt/retropie/configs/microvsn/microvsn.cfg
You can edit this file manually though, and remove the "doubles".Hope this information helps !
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At first I could not get the paddle working.
So I tried a few settings.This setting made the paddle working with LEFT and RIGHT
lr-mess UI (TAB) => Machine Configuration => Paddle Hardware = Yes
Tried this with pinball.
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My microvsn.cfg file. It's probably different for your controller, but you can see the number of buttons to set.
<?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="microvsn"> <input> <port tag=":COL0" type="P1_BUTTON10" mask="1" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON9 </newseq> </port> <port tag=":COL0" type="P1_BUTTON7" mask="2" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON10 </newseq> </port> <port tag=":COL0" type="P1_BUTTON4" mask="4" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON1 </newseq> </port> <port tag=":COL0" type="P1_BUTTON1" mask="8" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON2 </newseq> </port> <port tag=":COL1" type="P1_BUTTON11" mask="1" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON5 </newseq> </port> <port tag=":COL1" type="P1_BUTTON8" mask="2" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON11 </newseq> </port> <port tag=":COL1" type="P1_BUTTON5" mask="4" defvalue="0"> <newseq type="standard"> JOYCODE_1_START </newseq> </port> <port tag=":COL1" type="P1_BUTTON2" mask="8" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON12 </newseq> </port> <port tag=":COL2" type="P1_BUTTON12" mask="1" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON10 </newseq> </port> <port tag=":COL2" type="P1_BUTTON9" mask="2" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON5 </newseq> </port> <port tag=":COL2" type="P1_BUTTON6" mask="4" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON3 </newseq> </port> <port tag=":COL2" type="P1_BUTTON3" mask="8" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON4 </newseq> </port> <port tag=":PADDLE" type="P1_PADDLE" mask="255" defvalue="128"> <newseq type="standard"> JOYCODE_1_SELECT </newseq> <newseq type="increment"> JOYCODE_1_HAT1UP </newseq> <newseq type="decrement"> JOYCODE_1_HAT1DOWN </newseq> </port> </input> <image_directories> <device instance="cartridge" directory="/home/pi" /> </image_directories> </system> </mameconfig>
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@Folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Try setting this on enabled in /opt/retropie/configs/microvsn/custom-core-options.cfg :
mame_alternate_renderer = "enabled"You can also do this in the RetroArch menu ( F1 -> options )
This worked great! Thank you for the tip, Folly! I can now see that "Paddle Analog" settings are configurable.
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@roslof said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@DTEAM @Folly your advice was excellent. I now have analog working correctly and mapped all buttons to a controller. Will document.
Cheers!
Well, I guess I have a new console to add to my RetroPie then.
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One last thing with Microvision (microvsn) using this MESS script.
There is a TMS1100 PLA Type setting. Its default value is "Auto", with options for "0" and "1".
I noticed games like Alien Raiders & Vegas Slots fail to render correctly with "Auto" and must be set to Type 1. Of course with this script/system, if you change "Auto" to "1", it changes all Microvision games upon exit, breaking the games that require "0".
I am unaware of and MESS command-line options to change TMS1100 PLA Type. Has anybody tried to solve for this?
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Right now, l’m running those unusual non-keyboard Machines with Lr-Mess on my Pi4. Did I forget some Machines ?
RCA Studio 2
Bally Astrocade
Arcadia-2001
CreatiVision
Super Cassette Vision
Dreamcast Virtual Memory unit
Microvision
Adventure Vision
Game Pocket Computer
Game Master
Gamate
Mega duck
Supervision
Tiger Handheld ElectronicsTiger Game-com (sorry, my mistake)
Super Acan
GP32
Casio PV-1000
GX4000 Amstrad
Casio loopy
FM Towns Marty
Philips CD-I
Jaguar
Bandai Super Vision 8000 -
EDIT :
Read this post on 10-02-2021 again.
Not tested! But I think we can use this solution for this problem :
https://retropie.org.uk/forum/topic/25576/new-scriptmodules-lr-vice-xvic-gsplus-proper-lr-mess-integration/377@roslof said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
One last thing with Microvision (microvsn) using this MESS script.
There is a TMS1100 PLA Type setting. Its default value is "Auto", with options for "0" and "1".
I noticed games like Alien Raiders & Vegas Slots fail to render correctly with "Auto" and must be set to Type 1. Of course with this script/system, if you change "Auto" to "1", it changes all Microvision games upon exit, breaking the games that require "0".
I am unaware of and MESS command-line options to change TMS1100 PLA Type. Has anybody tried to solve for this?
Nice to hear it's working now.
The list of working consoles is becoming impressive ;-)About the "TMS1100 PLA Type setting" :
Before we used valerino's scripts, the config files of lr-mess were placed in a mame directory within the directory from where game was. So it was possible to place games in different directory's and have different config files.
Now all the config files are in 1 place which is nice, but it has this drawback.
Perhaps there is a way valerino's script can deal with this, for now i don't know.
Though it would be nice if this could be added because many games require different configs.
@zerojay is the "script-man" :
Could you take a deeper look into this ?But, if you all agree, this is basically an lr-mess "Auto" issue for more setting. Just like the "Paddle Hardware = Auto" not working for me.
Then again you could try to use a different rom. I read that the CPU of microvision is within the cartridge of the game. In time they switched CPU's. So there must be game roms written for different CPU's. I think this could be a solution also.
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RCA Studio 2
Bally Astrocade
Arcadia-2001
CreatiVision
Super Cassette Vision
Dreamcast Virtual Memory unit
Microvision
Adventure Vision
Game Pocket Computer
Game Master
Gamate
Mega duck
Supervision
Tiger Handheld ElectronicsTiger Game-com (sorry, my mistake)
Super Acan
GP32
Casio PV-1000
GX4000 Amstrad
Casio loopy
FM Towns Marty
Philips CD-I
Jaguar
Bandai Super Vision 8000@Folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
The list of working consoles is becoming impressive ;-)
I installed them manually and they all work on my Pi4. Having a script for the whole list would be great.
The only comments I have are GP32 is really slow, SuperAcan seems to be in development and only the first game works (Boom Zoo), Casio Loopy has grafx issues (I haven't explored yet), not playable at the moment .
All others are 100% functional.
I didn't put the kids' machines like Sega Pico and the ones in development that don't work like Hyperscan or Samsung Nuon.
I don't remember if Apple Bandai Pippin emulator is in development or if It works, but I didn't install this Machine.Here is a teaser for Tiger Game-com
Handheld Electronics(Batman & Robin) (-;
For Tiger Handheld Electronics and Tiger R-Zone, games are in the MAME 0.225 Romset and can be played with MAME directly. Sorry for the confusion
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Your teaser looks fantastic.
If I have some time, I will try these other consoles you mentioned.Having a script for the whole list would be great.
As we are here in the ideas and dev section I agree it should be nice if we all could improve some things.
What kind of improvements would you like to see in the scripts ? -
@Folly
I am not good at programming. I am just able to understand scripts and install stuff with copy and paste.The problem is that Lr-Mess is treated as a single emulator in Retropie and its performance is uneven between the machines it offers. I think it's great that people come up with scripts for certain systems. These scripts should, after some testing, be part of the experimental or optional menu as a single system or if somebody install Lr-Mess from a precompiled file, It should be already set for the system list above. For Lr-Mess, maybe Retropie should focus on keyboardless systems like the list above to begin with.
In fact, there are many great systems available in Lr-Mess that are too difficult for newbie to configure. This Docs link sould be updated with an appropriate tutorial https://retropie.org.uk/docs/MESS/
This tutorial could be modified if Lr-Mess is installed with machines scripts in the future or precompiled Lr-Mess with preset machines.Unfortunately my only current contribution is as a tester and sharing my personal experience with keyboardless systems like the list mentioned above. I can contribute with the things I have done in some .cfg files to define controllers or stuff like that or reading scripts.
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