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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
    304 Posts 23 Posters 108.1k Views
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    • 4
      4RetroPieTFT @Folly
      last edited by mitu

      @folly oh hehe! Remember i made the tutorial for my web in spanish before i found this thread, i forget that you already add it! 😋 i will fix it now!

      1 Reply Last reply Reply Quote 1
      • M
        mechafatnick @4RetroPieTFT
        last edited by

        @4retropietft I tried playing around with Matchbox last night but it didn't seem to want top cooperate with me. Still a small box in the middle :D

        4 2 Replies Last reply Reply Quote 0
        • 4
          4RetroPieTFT @mechafatnick
          last edited by mitu

          @mechafatnick yes matchbox isnt good, i try install desktop, figure in port, but is not intuitive or easy for normal gamers go to ports, then desktop, then launch a game directly with supermodel emulator, you can full the desktop with launcher for every game, but is not so cool like just choose the game in emulationstation

          CrushC 1 Reply Last reply Reply Quote 0
          • CrushC
            Crush @4RetroPieTFT
            last edited by

            Glad to see the motivation is back, it wasn't lack of interest that kept us from vocalizing it more the overwhelming amount of info, thanks @4RetroPieTFT for making a recap/tutorial post , it's a great starting point for those (including me) to start messing with it.
            The more people messing with it, the better the progress.

            4 1 Reply Last reply Reply Quote 1
            • 4
              4RetroPieTFT @mechafatnick
              last edited by mitu

              @mechafatnick look for something called ximerama, i try lr-mess-jaguar and use ximerama. Dont know i work i have the pendrive busy with an instalation for pc that i dont do it till

              1 Reply Last reply Reply Quote 0
              • 4
                4RetroPieTFT @Crush
                last edited by mitu

                @crush I posted in my web and comment here but with hyperlink, so no one see it haha, and just a few post later red about the need of instructions, that are already in the entire post, so put it here writing t, without the need to go out from here. Thanks. And i dont have reputation for vote, less when in other post i said where to download bios, mtu came to the jugular for copyright hehe, so less reputation.

                1 Reply Last reply Reply Quote 0
                • FollyF
                  Folly @4RetroPieTFT
                  last edited by Folly

                  @4retropietft

                  Please ,
                  Don't delete your posts !
                  ??????

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Folly
                    last edited by

                    @folly I restored the posts, however the behavior of the user is not something that's welcomed.

                    FollyF 1 Reply Last reply Reply Quote 1
                    • FollyF
                      Folly @mitu
                      last edited by Folly

                      @mitu

                      Haven't read all the posts.
                      I understand seeing it now.
                      Btw, Thanks for restoring it ;-)

                      1 Reply Last reply Reply Quote 0
                      • R
                        Rommell76
                        last edited by

                        Hi Everybodies

                        I am struggling since 1 week around this problem

                        Everything works perfectly if i launch a game from the terminal

                        But if i launch it from retropie game starts but wont load the Supermodel.ini file ( that is in the correct directories and shortcut )
                        Any idea ? I really lack of options
                        runcommand.png

                        FollyF 1 Reply Last reply Reply Quote 0
                        • FollyF
                          Folly @Rommell76
                          last edited by Folly

                          @rommell76

                          From your log I can see that you compiled supermodel manually and that you have created the configs also manually.

                          If you have the line /home/pi/supermodel/bin/supermodel etc. in your emulator.cfg, then It will search the supermodel.ini in the path you are in.
                          Presumably you are in /home/pi , so it will look in that directory for the supermodel.ini not in /home/pi/supermodel/bin .

                          If you run it manually, I presume you are already in the path /home/pi/supermodel/bin , running it from there will find the supermodel.ini because you are in the correct path.

                          My line looks like this :
                          XINIT:pushd /opt/retropie/emulators/supermodel;/opt/retropie/emulators/supermodel/bin/supermodel

                          We use pushd here so it will use the correct path and find the supermodel.ini.
                          As your location is different, you have to change to line to your needs.

                          1 Reply Last reply Reply Quote 0
                          • C
                            ChaosEffect
                            last edited by ChaosEffect

                            This thread has been super informative!

                            I became aware of this emulator only a few days ago and am approaching it with a specific use case: Sinden lightguns. The Lost World seems to run great, and The Ocean Hunter seems mostly great aside from maybe some graphical glitches.

                            I know that it is possible in Windows, but is it possible to activate a raw-input mode for multiple mice for Supermodel in Linux/RetroPie?

                            The guns are recognized as mice and use built-in cameras to track the game screen based on a superimposed border. In RetroArch, it is easy to apply the border using an overlay. That leads to my second question: can I apply an overlay in Supermodel on a Pi? As above, this is possible in Windows with some Windows-specific configuration.

                            Finally, I don't think I understand some of the settings. I do understand changing the resolution and the negative effect a higher resolution can have on performance, but is there a way to keep the lower resolution and scale the game screen bigger via stretching? The stretch option in the .ini doesn't seem to be doing anything for me, unless, like I mentioned, I just don't understand what it is supposed to do. EDIT: Just change the video mode in the runcommand menu.

                            I am also known as "StormedBubbles"

                            1 Reply Last reply Reply Quote 0
                            • prince_rakeemP
                              prince_rakeem
                              last edited by

                              Great stuff going on here all!

                              I have a Sinden lightgun that I was able to get configured in supermodel on Pi4 using Lost World as a test bed. I was able to get coin and start mapped, and also the trigger and pump action. I am able to calibrate the guns in the game's test menu, but the lack of a white border seems to be causing the lightgun to not register properly in-game. The Sindens are a combination camera/mouse/keyboard USB device and use a white border around the gameplay screen as a reference point to know when the camera has been pointed outside the game screen. For other systems, using the libretro cores makes adding a border easy since it can be done via an on-screen overlay. I was wondering if there is a way to add borders to supermodel in some way (maybe via a 3rd party app)? I'm looking to add something like this:
                              border example.PNG

                              Any ideas would be greatly appreciated!

                              FollyF 1 Reply Last reply Reply Quote 1
                              • FollyF
                                Folly @prince_rakeem
                                last edited by Folly

                                @prince_rakeem

                                I think you are on your own, I have no good idea how to solve this.

                                But maybe you can use matchbox-window-manager.

                                Here is an example on how matchbox is used :
                                https://github.com/FollyMaddy/RetroPie-Share/blob/main/00-scriptmodules-00/emulators/b-em-allegro4.sh

                                How to install :

                                sudo apt install matchbox-window-manager
                                

                                List help :

                                matchbox-window-manager --help
                                

                                List manual :

                                man matchbox-window-manager
                                

                                Links with more information :
                                https://www.cxymm.net/article/coco1002/100231912
                                http://matchbox-project.org/docs.html ( Matchbox Client communication specifics.)

                                kbdconfig file examples :
                                http://matchbox-project.org/documentation/developers/matchbox-key.txt
                                http://www.filewatcher.com/p/matchbox-window-manager_0.9.3-1_i386.deb.141524/etc/matchbox/kbdconfig.html

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @Folly
                                  last edited by DirtBagXon

                                  We may have an upcoming solution for Sinden:

                                  Credit to @prince_rakeem

                                  Lost World
                                  Star Wars Trilogy

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  FollyF 1 Reply Last reply Reply Quote 1
                                  • FollyF
                                    Folly @DirtBagXon
                                    last edited by

                                    @dirtbagxon

                                    Looks nice !

                                    What is the solution ?

                                    1 Reply Last reply Reply Quote 0
                                    • C
                                      ChaosEffect
                                      last edited by ChaosEffect

                                      I have been helping test that solution, and it's been awesome! Thank you so much for all of the work!

                                      I am running into a weird issue with "The Lost World: Jurassic Park," though. The calibration screen for the gun in the Raspberry Pi version of the emulator only gives me the option to shoot the center target. The screen is also blue. On Windows, I get what the operator manual shows as the proper calibration screen: black background with the option to choose to shoot up, down, left, right, and center targets. I am using the exact same ROM for each. The only difference is that the Windows version is the latest version of Supermodel. Are there some BIOS differences? I don't understand how the same ROM can give two completely different menu options.

                                      I am also known as "StormedBubbles"

                                      DirtBagXonD 2 Replies Last reply Reply Quote 0
                                      • DirtBagXonD
                                        DirtBagXon @ChaosEffect
                                        last edited by DirtBagXon

                                        @chaoseffect said in Sega model 3 #segamodel3:

                                        I have been helping test that solution, and it's been awesome! Thank you so much for all of the work!

                                        I am running into a weird issue with "The Lost World: Jurassic Park," though. The calibration screen for the gun in the Raspberry Pi version of the emulator only gives me the option to shoot the center target. The screen is also blue. On Windows, I get what the operator manual shows as the proper calibration screen: black background with the option to choose to shoot up, down, left, right, and center targets. I am using the exact same ROM for each. The only difference is that the Windows version is the latest version of Supermodel. Are there some BIOS differences? I don't understand how the same ROM can give two completely different menu options.

                                        Working on a new version based on r876 from SVN trunk.

                                        This shows as you describe in Linux Ubuntu, being tested on the Pi:

                                        Calibration

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @ChaosEffect
                                          last edited by DirtBagXon

                                          @chaoseffect

                                          For the blue screen and limited options, check your Games.xml for :

                                          <game name="lostwsga">
                                           .....
                                           <input type="common" />
                                              <input type="analog_gun1" />
                                              <input type="analog_gun2" />
                                           </inputs>
                                          

                                          Using input type of just gun1 and gun2 will give you the limited blue screen, using analog_gun* will give you the menu options you describe:

                                          analog_gun

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          C 1 Reply Last reply Reply Quote 0
                                          • C
                                            ChaosEffect @DirtBagXon
                                            last edited by ChaosEffect

                                            @dirtbagxon Ah, thank you so much! Once again, I and everyone else using Sinden guns really appreciate what you're doing! I do indeed get that different calibration menu when switching to analog_gun.

                                            There is a little issue with how the gun reacts to the edges of the screen in either "gun" or "analog_gun" mode with Lost World. My best way of explaining it is that the game thinks the play area is smaller than it is. I get, say, 3/4 of the way across the screen horizontally and my cursor is already touching the boundary of the game area. If I move closer to the actual edge, the cursor goes out of bounds.

                                            The emulator doesn't seem to like it when you try to press mouse buttons while the cursor is outside of the play area, so calibration is proving difficult. I temporarily remapped the trigger to a keyboard key, but it still seems unhappy that the cursor is sitting out of bounds.

                                            Hopefully this is just a setting in the emulator and doesn't need more work, but I'm curious if the cursor can be trapped in the actual game/border area.

                                            I am also known as "StormedBubbles"

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
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