(GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)
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@retropieuser555
It runs into difficulties on any Pi below for 4, but is playable
And if people don't mind, if you get it running, please post pics so the people who have problems can see how it should be running, and feel free to ask for help -
Runs great. Thanks for posting the tutorial.
Arcade digital direction controls are mapped, along with a some buttons. Still need to modify it to add the remainder.
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I would like to go about installing the following texture packs:-
How do you go about doing this on the pi?
I tried replacing the downloaded files from the folders called actors, data, src. But when i play the game the textures look exacly the same as before?
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@skj I did the same things as you, placed the textures in their respective folders, and yep, it doesn't work.
My guess is we need to compile with the new textures so they are called by the program. The pack I tried was SM64 Redrawn.
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I did it for SGI, just follow their instructions, adapting to the ones in the first post in this thread. Step 1 is the different one.
1. Clone the nightly sm64ex git using git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git 2. Place your base rom into it 3. Visit the directory using cd sm64ex 4. Build it once using make 5. Delete the build folder 6. Download the file in #download and drag what's inside into the sm64ex folder (press replace all) 7. build it using make EXTERNAL_DATA=1
That being said, this currently runs extremely fast on the Pi4 - probably the vsync detection is off. If you see actual videos on YouTube of the PC port, you'll see what I mean.
There is a PR from May that may fix it, but since it now has conflicts with the master branch I didn't have the chance to test it.
https://github.com/sm64pc/sm64ex/pull/234
Thanks @Luddo183 for sharing this - the step by step guide works awesome!
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Could you or someone post a guide on the exact commands for each step to build the game and add the textures at the same time as i struggle to understand the instructions. Thank you.
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It's pretty much the exact instructions I pasted there.
Run the first 4 steps that are mentioned in this first post, but replace step 2 with:
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
After step 4, delete the build folder:
rm -rf build
Copy the content of the patch to the folder.
Then run
make VERSION=ROM_REGION TARGET_RPI=1 -j4 EXTERNAL_DATA=1
where ROM_REGION is the region of your ROM, as in the first time you compiled it.
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@pjft
You are right, you need to rebuild it for the textures to come in. -
Here's a pic of original vs modded hd texture
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@pjft
I think if you find the config file, there is a option for speed and vsync. -
@Luddo183 The config file is at ~/.local/share/sm64ex/sm64config.txt for the nightly build, I believe. There's an option for vsync that's the same as the one accessible through the menu, but regardless of whether it's ON or OFF it's still quite fast.
I reported a bug on their repo.
Thanks!
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@pjft
I edited the first post to show your solution for modding. -
Apparently it can also be scraped with TheGamesDB, although the boxart is for the original SM64
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@Luddo183 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@pjft
I edited the first post to show your solution for modding.Hi guys
sorry to be a nuisance, i tried installing the game with the texture pack, but when i launch the game i get the following error:-
/home/pi/RetroPie/roms/ports/sm64pc.sh: line 2: /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm: No such file or directory
heres the steps i used:-
Step 1: Run this command
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev
Step 2: Git clone into the files
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
Step 3: Take your .z64 file of Super Mario 64 and put it in the files
cp RetroPie/roms/n64/Mario.z64 sm64pc/baserom.us.z64
Step 4: Build
cd sm64pc
make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
rm -rf build
Step 5: Create .sh file
Create a .sh file, name it sm64pc.sh, and put the following code in it:
#!/bin/bash
/home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm %UStep 6:
Move the .sh file into /home/pi/RetroPie/roms/ports
any ideas where ive messed up?
many thanks
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@Stuart2773 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
line 2: /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm
Does the file "sm64.us.f3dex2e.arm" exist in the path? also is the path correct?
/home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm
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It's probably /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm for the nightly build.
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@Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
line 2: /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm
Does the file "sm64.us.f3dex2e.arm" exist in the path? also is the path correct?
/home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
It's probably /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm for the nightly build.
im not sure what i need to do or where to check :(
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
It's probably /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm for the nightly build.
im not sure what i need to do or where to check :(
It is in /home/pi/sm64ex/build/us_pc
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@Stuart2773
Create a .sh file with this inside:#!/bin/bash /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
Put it in /home/pi/RetroPie/ports
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@skj
Are the mods working? Just asking
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