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    (REQUEST) Add Daphne Singe emulator?

    Scheduled Pinned Locked Moved Ideas and Development
    daphnesinge
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    • DirtBagXonD
      DirtBagXon
      last edited by DirtBagXon

      No all the games work, but these two require specific changes.

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      shavecatS 1 Reply Last reply Reply Quote 0
      • shavecatS
        shavecat @DirtBagXon
        last edited by

        @DirtBagXon
        Got u
        thanks a lot .
        so i just copy the to ~/.daphne/singe/ folder with the name game ?
        i will give a try thanks again :)

        1 Reply Last reply Reply Quote 0
        • DirtBagXonD
          DirtBagXon
          last edited by DirtBagXon

          Update: These file changes are NO LONGER REQUIRED. The issue is fixed in the source code, overcoming the nil arithmetic issue.

          mv ~/.daphne/singe/timegal/timegal.singe ~/.daphne/singe/timegal/timegal.singe.old
          mv ~/.daphne/singe/hayate/hayate.singe ~/.daphne/singe/hayate/hayate.singe.old
          
          cp bytecode/timegal.singe ~/.daphne/singe/timegal/timegal.singe
          cp bytecode/hayate.singe ~/.daphne/singe/hayate/hayate.singe
          

          Ensure you are using the latest commit in repo.

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          DarksaviorD 1 Reply Last reply Reply Quote 1
          • DarksaviorD
            Darksavior @DirtBagXon
            last edited by Darksavior

            @DirtBagXon Thanks again. Now I'm noticing screen tearing. Ah well, it works.
            I assume your daphne fork is not arm-friendly? I noticed yours might have a working Road Blaster.

            1 Reply Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon
              last edited by DirtBagXon

              Regarding the tearing, I have not experienced. You could try with -nohwaccel argument in run.sh ./$SINGE_BIN variables.

              There are other arguments seen in src/io/cmdline.cpp - parse_cmd_line() you could also try playing with.

              To be honest it has been some time since I looked at this code.

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              DarksaviorD 1 Reply Last reply Reply Quote 0
              • DarksaviorD
                Darksavior @DirtBagXon
                last edited by Darksavior

                @DirtBagXon Didn't work. Looking at the log, it's already running without acceleration. It's fine.
                I'm using a pi4. YUV overlay is done in software (ie unaccelerated)

                1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon
                  last edited by DirtBagXon

                  I only ran the software headlessly from the Pi, so didn't use native display. Is it using OpenGL ?

                  --CPU : Intel(R) 3400 MHz || Mem : 15936 megs
                  --OS : Linux 5.4 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                  --OpenGL: Compiled In
                  --RGB2YUV Function: C
                  --Line Blending Function: C
                  ...
                  --YUV overlay is hardware accelerated.
                  

                  I checked the singeinput.ini reading, and working fine this side. It should be located in the same place as daphne config files.

                  i.e. ~/.daphne/singeinput.ini

                  With:

                  Looking for: singeinput.ini
                  Remapping input ...
                  Framefile parse succeeded.
                  

                  Without:

                  Looking for: singeinput.ini
                  Framefile parse succeeded.
                  

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @DirtBagXon
                    last edited by

                    @DirtBagXon Yes,I figured out the ini file doesn't belong in the singe folder. The pi4 uses open gl es only, I believe.

                    1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon
                      last edited by DirtBagXon

                      I don't use Retropie, so can't test, but from a comment I found in a doom3 (dhewm3) post, I presume XINIT: is a launcher instruction to launch X window with full OpenGL.

                      "dhewm3 has to be run with full openGL on the pi otherwise there are game breaking graphical issues. When launching the game engine it needs to be launched with XINIT:/path/to/dhewm3. This will launch it in an x session and insures that it doesn't try to use openGL ES."

                      I would guess you would need to add this in run.sh on the line:

                      ./$SINGE_BIN \

                      XINIT:./$SINGE_BIN \

                      Not sure of the format to specify this in a shell script, but interested if this has any effect, or if someone more knowledgeable in retropie @quicksilver can expand....

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat
                        last edited by shavecat

                        Hey so i put a folder singe in the daphne folder
                        with folder games for each game .
                        63ab543c-d2a2-4ecf-ae7c-6fda6cf04a8c-image.png
                        but i dont see anything new in the daPHNe just the same *.daphne games that i had already .
                        what did i miss ? :\

                        SORRY i thought its for pi4 retorpie :(

                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon @shavecat
                          last edited by

                          @shavecat

                          Not sure of your question here, but yes Singe is running on Pi4 Retropie.

                          "i dont see anything new in the daPHNe" - this is Singe not Daphne.

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @DirtBagXon
                            last edited by

                            @DirtBagXon
                            Hey
                            thanks for the answer :)
                            can u tell me how can i do that ?
                            step by step .

                            i tried before but with no success .

                            thanks again

                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon @shavecat
                              last edited by

                              @shavecat

                              Hey,

                              You should be able to follow the documentation at: https://github.com/DirtBagXon/singe

                              This should get you to at least a point where you can post the output of the log from running ./run.sh crimepatrol, so we can see what's going wrong.

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              1 Reply Last reply Reply Quote 1
                              • B
                                bronze
                                last edited by

                                Hi guys, new to GitHub, setting up Retropie on raspberry pi 4 for light guns (new sinden light gun) and want to add the singe shooters. I have Daphne running already. But I'm at a loss as to how to compile this to get started. I have all the games, etc.
                                Can someone get me started on how to set this up via command line? I should be able to sort the file placement from there.
                                Thanks

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @bronze
                                  last edited by DirtBagXon

                                  @bronze

                                  First install the correct tools and libraries:

                                  sudo apt-get install git make build-essential libasound2-dev libcaca-dev libglew-dev libglib2.0-dev libogg-dev libpcre3-dev libpcre32-3 libpng-dev  libpng-tools libpulse-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libslang2-dev  libvorbis-dev libxi-dev pkg-config
                                  

                                  Checkout source code:

                                  cd ~
                                  git clone https://github.com/DirtBagXon/singe.git singe
                                  

                                  Enter directory and compile:

                                  cd singe
                                  cd src/vldp2
                                   ./configure --disable-accel-detect
                                   make -f Makefile.linux
                                   cd ../game/singe
                                   make -f Makefile.linux
                                   cd ../..
                                   make
                                   cd ..
                                   mkdir -p ~/.daphne/singe ~/.daphne/sound ~/.daphne/pics
                                   cp pics/singeme.bmp ~/.daphne/pics/
                                   cp pics/gamenowook.bmp ~/.daphne/pics/
                                   cp sound/grumble.wav ~/.daphne/sound/
                                  

                                  If issues, post the results....

                                  If looks good, run from ~/singe

                                  ./run.sh timegal
                                  

                                  Again post the results if there are issues.

                                  As stated above your games should be in the directory based on the user you are running the run.sh scripts as:

                                  ~/.daphne/singe/
                                  

                                  Also, for games Time Gal and Ninja Hayate, please refer to the comments here:

                                  https://github.com/DirtBagXon/singe/tree/master/bytecode

                                  For your light gun and other settings, create a singe specific config file as:

                                  ~/.daphne/singeinput.ini

                                  It can mirror many of the daphne config options.

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  1 Reply Last reply Reply Quote 1
                                  • pjftP
                                    pjft
                                    last edited by

                                    @DirtBagXon Thanks for this - only now did I see that you had put this together. Awesome work.

                                    A remark: passing a path with capital letters as the home dir will fail when loading the game script:

                                    Setting alternate home dir:
                                    /home/pi/RetroPie/roms/daphne
                                    /home/pi/retropie/roms/daphne/singe/timegal/timegal.singe
                                    Script /home/pi/retropie/roms/daphne/singe/timegal/timegal.singe does not exist.
                                    

                                    Notice RetroPie being capitalized when passing it, but then lowercase.

                                    It moves past this if I just symlink from ~/.daphne, but thought I'd share.

                                    Thanks.

                                    @Darksavior still no Road Blaster, I take it? We're on the same quests throughout these years - Time Gal and Road Blaster :D

                                    DarksaviorD 1 Reply Last reply Reply Quote 1
                                    • DarksaviorD
                                      Darksavior @pjft
                                      last edited by Darksavior

                                      @pjft Nope, that's not on the singe engine. I want that game playable too. I'll have to settle for the ps1 version.

                                      pjftP 2 Replies Last reply Reply Quote 1
                                      • pjftP
                                        pjft @Darksavior
                                        last edited by

                                        @Darksavior There are two competent (and more enjoyable versions, though less quality graphics) out there, if you'd care to try them out: an SNES MSU-1 remake, and an Amiga remake as well. They also remade Time Gal on the Amiga.

                                        Question here: did you get the video to render full screen? What options did you use?

                                        1 Reply Last reply Reply Quote 0
                                        • pjftP
                                          pjft @Darksavior
                                          last edited by

                                          @Darksavior Following the thread, when I run with XINIT (sudo xinit ./singe etc) I get a "could not open the VLDP2 dynamic library", which I imagine means that when running either as sudo or in xinit it's looking for libvldp2.so elsewhere somehow.

                                          I might be completely off track here, but thought I'd close the night with my current status.

                                          Also, if possible, can you share your dapinput.ini file? My results with my current one are inconsistent - it maps the analog sticks while on daphne I use the cursors, which I prefer.

                                          Thanks.

                                          DarksaviorD 1 Reply Last reply Reply Quote 0
                                          • DarksaviorD
                                            Darksavior @pjft
                                            last edited by Darksavior

                                            @pjft Not sure about your problems, I just followed the directions, and from some help with the dev to correct my own mistakes, it runs. I haven't integrated it into retropie yet. I'll have to take a look at the launching scripts and all to figure it out on my own.

                                            My dainput? It's mapped to my snes pad without analog inputs. Not sure if it'll help you with analog. You can look at the retropie daphne wiki about manually setting it up yourself. Use jstest to figure it out.

                                            pjftP 1 Reply Last reply Reply Quote 0
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