Old Computer Appreciation Thread
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@AdamBeGood
Can't help you with that autoexec.bat. Don't have that file.
But what you tried should work, no idea why it doesn't.@Zering @AdamBeGood
I think I have a different one.
I have sound OOB with Otaku Dama/Otoko Dama. (both .dim and .hdm work) -
@folly You have sound but do you have music?
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@zering said in Old Japanese Computer Appreciation Thread:
@folly You have sound but do you have music?
Didn't read correctly. Also no "music" here.
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Okay, so it isn't something specific to my setup then, with Otoko Dama. I've tried .dim and .hdm and a couple of Alt versions. Going into the sound.config file was pretty confusing, it wasn't at all clear what I should be changing, assuming there is a non-MIDI option which I haven't been able to work out from Google as yet.
I tried another version of Blue Phoenix, that also goes to command prompt. It's cool, I'll just type blue. It isn't a big deal with the way my Pi is set up at the moment.
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Guy's I have music !
Read the otoko.doc file a bit (translated)
Game is designed for 16Mhz clock.
You have to have also more than 2mb ram(zmusic needs more), I made it 12mb(max)
This has to be added in autoexec.bat (I did this above the CD line):ZMUSIC.X
Made a cmd (with full paths) to edit the drive (b:) :
px68k /home/pi/RetroPie/roms/x68000/HUMAN302.XDF /home/pi/RetroPie/roms/x68000/Otoko_dama.hdm
Afterwards just run the .hdm .
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Now my monitor has stopped working :( aaarggg.
Up and running with a backup monitor :)EDIT : luckily a supply connector issue (repairable)
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@folly said in Old Japanese Computer Appreciation Thread:
Guy's I have music !
Read the otoko.doc file a bit (translated)
Game is designed for 16Mhz clock.
You have to have also more than 2mb ram(zmusic needs more), I made it 12mb(max)
This has to be added in autoexec.bat (I did this above the CD line):ZMUSIC.X
Made a cmd (with full paths) to edit the drive (b:) :
px68k /home/pi/RetroPie/roms/x68000/HUMAN302.XDF /home/pi/RetroPie/roms/x68000/Otoko_dama.hdm
Afterwards just run the .hdm .
Amazing! That works a treat.
I had to use the .hdm version, .dim didn't seem to work.
Also, my autoexec.bat was pointing to some dshell weirdness rather than "Otoko" at the end of the .bat, so I had to change that. But music is there now!
Glad your monitor problem is fixable! Is there anything you can't fix? :p
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@adambegood World hunger? ^^
I don't understand where you guys find the autoexec.bat?
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@zering said in Old Japanese Computer Appreciation Thread:
@adambegood World hunger? ^^
I don't understand where you guys find the autoexec.bat?
It's on the disk for Otoko.
What I do is just load up HUMAN302 as a game in Emulation Station.
Then when that starts, I go to the disk menu with Tab and insert Otoko as the second drive.
Then B: takes you to the Otoko disk.
Then ed autoexec.bat.
@Folly Have you ever had an autoexec.bat that worked just with a command and nothing else? I wonder if I need the Path section that the Otoko autoexec.bat has as the first line in order for my Blue Phoenix autoexec.bat to work.
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@adambegood said in Old Japanese Computer Appreciation Thread:
@Folly Have you ever had an autoexec.bat that worked just with a command and nothing else? I wonder if I need the Path section that the Otoko autoexec.bat has as the first line in order for my Blue Phoenix autoexec.bat to work.
Don't really remember. But I am almost certain this should work.
If your "blue.bat" works manually from the root of the drive.
(and there is no autoexec.bat)
and you would rename/copy the "blue.bat" as an "autoexec.bat". I'm almost certain it should work.
Because in that situation you don't have a path section either or it is in the blue.bat. -
@zering said in Old Japanese Computer Appreciation Thread:
@adambegood World hunger? ^^
I don't understand where you guys find the autoexec.bat?
You can almost always "break" the autoexec.bat when the machine is starting.
Do this with "ctrl+c" and you come into the prompt before running the game.We use dos commands in human68k.
If you see the prompt :
A> or A:/>
type :
dir
Then you see the files.type (if human is in first drive and the game is in the second):
b:
To go to the 2nd drive.
And dir again.then use :
ed autoexec.bat -
@folly said in Old Japanese Computer Appreciation Thread:
@adambegood said in Old Japanese Computer Appreciation Thread:
@Folly Have you ever had an autoexec.bat that worked just with a command and nothing else? I wonder if I need the Path section that the Otoko autoexec.bat has as the first line in order for my Blue Phoenix autoexec.bat to work.
Don't really remember. But I am almost certain this should work.
If your "blue.bat" works manually from the root of the drive.
(and there is no autoexec.bat)
and you would rename/copy the "blue.bat" as an "autoexec.bat". I'm almost certain it should work.
Because in that situation you don't have a path section either or it is in the blue.bat.I'll try copying blue.bat over autoexec.bat, that is a great shout!
Edit: That doesn't work either, well the copy did but I still get a prompt. So strange. Good idea though.
Further Edit: Solved this in the end. I think the Blue Phoenix disk's Human68k version may be limited in some way, you can't edit on it or use dir/w where you can on other Human68k versions.
So I duplicated the HUMAN302.xdf file and called it BLUE.xdf, then amended the autoexec.bat on there to include:
B: blue
Then created an. m3u with BLUE.xdf in drive 1 and the game disk in drive 2. Works fine! I am sure there might be a better way, but it works. Seems a nice doujin shooter also.
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@AdamBeGood
Indeed not ideal but really a nice solution ! -
Can you try this solution to get the mouse (with buttons) working on fmtowns ?
Advice : make backups of these files.
/opt/retropie/configs/fmtowns/custom-core-options.cfg :
mame_mouse_enable = "enabled"
/opt/retropie/configs/fmtowns/retroarch.cfg :
(above # include)input_player1_a_mbtn = "1" input_player1_b_mbtn = "2"
/opt/retropie/configs/fmtowns/fmtowns.cfg :
(add the mouse button tags, keep your own joystick settings in the file, if there are any)<?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="fmtowns"> <input> <port tag=":mouse1" type="P1_BUTTON1" mask="1" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON2 </newseq> </port> <port tag=":mouse1" type="P1_BUTTON2" mask="2" defvalue="0"> <newseq type="standard"> JOYCODE_1_BUTTON1 </newseq> </port> </input> <image_directories> <device instance="floppydisk1" directory="/home/pi/RetroPie/roms/fmtowns/" /> <device instance="floppydisk2" directory="/home/pi" /> <device instance="cdrom" directory="/home/pi/RetroPie/roms/fmtowns/" /> <device instance="memcard" directory="/home/pi" /> </image_directories> </system> </mameconfig>
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@folly I've just tried that, thanks.
I suspect I may have done something wrong, however there is some improvement.
The move works, albeit only vertically. Any horizontal movement is not detected.
I did manage to get into Ultima 3 and Ultima 5, however I could not actually play the games as they require some sort of disk swapping that I'm not certain how to do. Those games may require .bin/cues instead of .chds.
Where it all becomes weird is that I tried Tatsujin Ou to see if the changes had made any difference for the games that already worked, and well - buttons that used to not do anything now bring up a second ship for a second player, and my fire button fires the main gun of ship 1 and throws ship 2's bombs. Weird.
I've modified the .cfgs as indicated but the third one did throw me for a loop and I suspect that's where I screwed up :
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
<system name="fmtowns">
<input>
<port tag=":mouse1" type="P1_BUTTON1" mask="1" defvalue="0">
<newseq type="standard">
JOYCODE_1_BUTTON2
</newseq>
</port>
<port tag=":mouse1" type="P1_BUTTON2" mask="2" defvalue="0">
<newseq type="standard">
JOYCODE_1_BUTTON1
</newseq>
</port>
<port tag=":mouse2" type="P1_MOUSE_X" mask="255" defvalue="0">
<newseq type="standard">
NONE
</newseq>
</port>
</input>
<image_directories>
<device instance="floppydisk1" directory="/home/pi" />
<device instance="floppydisk2" directory="/home/pi" />
<device instance="cdrom" directory="/home/pi/RetroPie/roms/fmtowns/" />
<device instance="memcard" directory="/home/pi" />
</image_directories>
</system>
</mameconfig>In the meantime I'll reverse back to my former configs.
I've also successfully edited ZMUSIC.X into the autoexec.bat of Otoku Dama. I have yet to do the .cmd file but I don't understand what it does and how it works?
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@zering said in Old Japanese Computer Appreciation Thread:
@folly I've just tried that, thanks.
I suspect I may have done something wrong, however there is some improvement.
I will try some more things, later on.
I think you have to remove this input tag (multiple lines) :
(I updated my fmtowns.cfg (full config now) in the earlier post to compare)
(mouse movements should work OOB)<port tag=":mouse2" type="P1_MOUSE_X" mask="255" defvalue="0">
I've also successfully edited ZMUSIC.X into the autoexec.bat of Otoku Dama. I have yet to do the .cmd file but I don't understand what it does and how it works?
You don't need to make an .cmd anymore after you made changes.
Just running the .hdm image will do. -
@zering said in Old Japanese Computer Appreciation Thread:
Where it all becomes weird is that I tried Tatsujin Ou to see if the changes had made any difference for the games that already worked, and well - buttons that used to not do anything now bring up a second ship for a second player, and my fire button fires the main gun of ship 1 and throws ship 2's bombs. Weird.
Tried that one, indeed very weird. There seems to be a confilct.
Checked player 2 settings in lr-mess. But could not find something specific. -
Now I know how to update my fork of retropie-docs.
Then I can make changes.
If I'm happy with that, I will try to do a pull request directly in githubThis is the file I edited :
https://github.com/FollyMaddy/RetroPie-Docs/blob/patch-1/docs/PC-8800.md
( I think there is more to do though)What do you think of it, with the original compared ?
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@folly said in Old Japanese Computer Appreciation Thread:
Now I know how to update my fork of retropie-docs.
Then I can make changes.
If I'm happy with that, I will try to do a pull request directly in githubThis is the file I edited :
https://github.com/FollyMaddy/RetroPie-Docs/blob/patch-1/docs/PC-8800.md
( I think there is more to do though)What do you think of it, with the original compared ?
Looks good to me! Some good new information in there now.
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@adambegood It's excellent, much more informative than the original docs.
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