Guide: Advanced Controller Mappings
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OK, looking at the
linapple.conf
file, I remember two things. First, I mapped the joystick to the specific keyboard keys Linapple uses for control, as seen in my configuration above. Then I had to set the type of joystick emulation that would be used for player 1 in in thelinapple.conf
file to "keyboard centered", seen in the excerpt below.# Joysticks, those sticks of joy! There may be 2 joysticks at the same time # Possible values are: # 0 - joystick disabled # 1 - use PC joystick #1 or #2, for corresponding joystick # 2 - Keyboard standard # 3 - Keyboard centered # When joysticks used as a keyboard, they are stuck to Numpad keys (1-9 - axis movement, 0 - button1, . - button2) # when centered used, axis of joystick will be centered after releasing any cursor (Numpad 1..9) key. # otherwise it assumed to be pressed always # 4 - Use mouse as a joystick. Rather interesting thing, try it. Useful in Fantavision(tm)by Broderbund Software # Default values are 2 for Joystick 0, and 0 for Joystick 1 Joystick 0 = 3 Joystick 1 = 0
Second, notice that Joystick 1 (Player 2) is set to
0
, essentially telling the software that there is no second controller. Only after doing this will the second action button on Player 1 become available. This second button is necessary in many games such as 'Lode Runner' and 'Escape From Castle Wolfenstein'. -
@mediamogul
ok cool ill give that a try.thanks again for all your help
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it works :)
heres my config for my 8BitDo FC30
if [ "$1" = "apple2" ] then sudo killall > /dev/null 2>&1 xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \ --evdev /dev/input/event2 \ --detach-kernel-driver \ --force-feedback \ --dpad-as-button \ --trigger-as-button \ --deadzone-trigger 15% \ --deadzone 4000 \ --silent \ --axismap -Y1=Y1,-Y2=Y2 \ --buttonmap tl^toggle=tl \ --buttonmap tr^toggle=tr \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --ui-axismap X1=KEY_KP4:KEY_KP6,Y1=KEY_KP8:KEY_KP2,X2=KEY_UNKNOWN:KEY_UNKNOWN,Y2=KEY_UNKNOWN:KEY_UNKNOWN \ --ui-buttonmap b=KEY_KPDOT,a=KEY_KP0,x=KEY_UNKNOWN,y=KEY_UNKNOWN,lb=KEY_F3,rb=KEY_F4,du=KEY_KP8,dd=KEY_KP2,dl=KEY_KP4,dr=KEY_KP6,start=KEY_PAUSE,back=KEY_UNKNOWN,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN \ --ui-buttonmap back+start=KEY_F10,back+b=KEY_F2,back+y=KEY_F8,back+lb=KEY_LEFTALT+KEY_F12,back+rb=KEY_LEFTALT+KEY_F11,back+a=KEY_PAUSE \ --ui-buttonmap lt+a=KEY_A,lt+b=KEY_B,lt+x=KEY_X,lt+y=KEY_Y,lt+lb=KEY_L,lt+rb=KEY_R,lt+du=KEY_UP,lt+dd=KEY_DOWN,lt+dl=KEY_LEFT,lt+dr=KEY_RIGHT,lt+start=KEY_T,lt+back=KEY_E \ --ui-buttonmap rt+du=KEY_UP,rt+dd=KEY_DOWN,rt+dl=KEY_LEFT,rt+dr=KEY_RIGHT,rt+b=KEY_ESC,rt+a=KEY_ENTER \ --ui-axismap tl+x1=REL_X:20,tl+y1=REL_Y:20 \ --ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT \ --ui-buttonmap guide=void \ & fi
did anyone use this to get the Videopac/Odyssey 2 to work?
that will be my next mission. -
@ExarKunIv said in Guide: Advanced Controller Mappings:
it works :)
Nice!
did anyone use this to get the Videopac/Odyssey 2 to work?
The Videopac/Odyssey 2 emulator is a RetroArch core, so you might not need an xboxdrv mapping. I use one to map 0-9 to the right joystick for starting games, but that's about it.
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yes i did see that as i started messing around with it more.
@mediamogul said in Guide: Advanced Controller Mappings:
I use one to map 0-9 to the right joystick for starting games
good to know that it can be done.
does the mapping have to be done in the RetroArch config?
i would think it would, but not sure -
I use a trick to where I put
--evdev-no-grab
into an xboxdrv configuration. This allows the physical controller to still have control input that would otherwise be blocked to prevent a conflict with the xboxdrv virtual controller. Then I map every button on the virtual controller toKEY_UNKNOWN
except for the right joystick, which I map to the number pad. This way, RetroArch can still make use of the original control scheme with only the right joystick being read as keyboard input. -
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here is what i got for now.
sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --deadzone 15% \ --trigger-as-button \ --evdev-no-grab \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-buttonmap a=KEY_UNKNOWN,b=KEY_UNKNOWN,start=KEY_UNKNOWN,back=KEY_UNKNOWN,x=KEY_UNKNOWN,y=KEY_UNKNOWN,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,lb=KEY_UNKNOWN,rb=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN \ --ui-axismap x2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \ &
i dont get any errors, but still no mapping.
the no-grab works. as my left stick works fine. i think im useing the no-grab wrong
i'll mess around with it more tomrrow. -
RetroArch may be prioritizing the virtual xboxdrv controller as player one.
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so i need to use this im guessing?
input_remapping_directory = "/opt/retropie/configs/fba/" input_player1_joypad_index = "1" input_player2_joypad_index = "0" input_player2_analog_dpad_mode = 1 #include "/opt/retropie/configs/all/retroarch.cfg"
sorry for asking all the questions. this config stuff for me is very confusing
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Not a problem. If it is that RetroArch is confusing the controller order and if we're still talking about videopac/Odyssey², then your additions are right, but they should be made in
/opt/retropie/configs/videopac/retroarch.cfg
which would in turn mean that the first line would be:input_remapping_directory = "/opt/retropie/configs/videopac/"
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i think this looks right from what you said
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_device = "Xbox 360 Wireless Receiver (XBOX)" input_driver = "udev" input_r_y_plus_axis = "+4" input_l3_btn = "9" input_r_x_minus_axis = "-3" input_l_btn = "4" input_load_state_btn = "4" input_start_btn = "7" input_exit_emulator_btn = "7" input_l_y_minus_axis = "-1" input_up_btn = "13" input_r_y_minus_axis = "-4" input_a_btn = "1" input_b_btn = "0" input_reset_btn = "0" input_down_btn = "14" input_l_x_plus_axis = "+0" input_l_y_plus_axis = "+1" input_r_btn = "5" input_save_state_btn = "5" input_r2_axis = "+5" input_r3_btn = "10" input_right_btn = "12" input_state_slot_increase_btn = "12" input_key_1 = "3" input_menu_toggle_btn = "3" input_select_btn = "6" input_enable_hotkey_btn = "6" input_l_x_minus_axis = "-0" input_y_btn = "2" input_left_btn = "11" input_state_slot_decrease_btn = "11" input_r_x_plus_axis = "+3" input_l2_axis = "+2" input_remapping_directory = "/opt/retropie/configs/videopac/" input_player1_joypad_index = "1" input_player2_joypad_index = "0" input_player2_analog_dpad_mode = 1 #include "/opt/retropie/configs/all/retroarch.cfg"
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ok this is a good head turner
i add this to my videopac as we said
input_remapping_directory = "/opt/retropie/configs/videopac/" input_player1_joypad_index = "1" input_player2_joypad_index = "0" input_player2_analog_dpad_mode = 1 #include "/opt/retropie/configs/all/retroarch.cfg"
and it switchs my 8BitDo to player 2
if i change it to this
input_remapping_directory = "/opt/retropie/configs/videopac/" input_player1_joypad_index = "0" input_player2_joypad_index = "1" input_player2_analog_dpad_mode = 1 #include "/opt/retropie/configs/all/retroarch.cfg"
its player 1 again
and here is what i got when i ran the script
pi@retropie:~ $ xboxdrv 0.8.8 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <grumbel@gmail.com> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Your Xbox/Xbox360 controller should now be available as: /dev/input/js1 /dev/input/event3 Press Ctrl-C to quit Shutdown complete
not really sure where to go from here.
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That appears to indicate a successful launch of xboxdrv. Are you saying that it stays on that screen indefinitely? Post your script and we'll take a look.
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it says up until i exit a game, turn off my controller, or press ctrl c
sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --deadzone 15% \ --evdev-no-grab \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-buttonmap a=KEY_UNKNOWN,b=KEY_UNKNOWN,start=KEY_UNKNOWN,back=KEY_UNKNOWN,x=KEY_UNKNOWN,y=KEY_UNKNOWN,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,lb=KEY_UNKNOWN,rb=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN \ --ui-axismap x2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \ &
is that i manually add
the shutdown complete was just from me exiting the game.
other then no errors coming up i get no mapping down. i still need my usb keyboard in to press 1 -
I've only ever known the screen to stay like that when the '&' is left off the tail end of the xboxdrv launch script. If that were the case, pressing 'Ctrl-C' would stop xboxdrv and allow things to move forward without the map being active, which would explain why it's not accessible once the emulator is up. You've posted the command itself, but can you post it in context with how it's being launched from
runcommand-onstart.sh
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if [ "$1" = "Videopac" ] then sudo killall > /dev/null 2>&1 xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --deadzone 15% \ --evdev-no-grab \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-buttonmap a=KEY_UNKNOWN,b=KEY_UNKNOWN,start=KEY_UNKNOWN,back=KEY_UNKNOWN,x=KEY_UNKNOWN,y=KEY_UNKNOWN,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,lb=KEY_UNKNOWN,rb=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN \ --ui-axismap x2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \ & fi
sorry for the delay
busy nite -
Everything appears to be OK. The only thing I can even guess is that there might be something else in
runcommand-onstart.sh
that may be conflicting in some way. -
ok ill pull out the other configs and see that i get
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