Development of module-script generator for lr-mess, lr-mame and mame standalone
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
Weren't you happy with the embedded support and removed it ?
No, it's not removed - it's still active. What's the issue ?
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This morning my laptop it reacted like before. (redirected to external page)
So I cleared the browser cache to see if it worked, but it was still the same.I tested it now again, to my surprise it's ok now.
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I was thinking that it worked again.
But there is still a problem.
Google Chrome and Safari in OSX react both the old way no matter what I wipe.On the same laptop using debian 11/firefox inside VMware it works ok.
I probably used debian and I was thinking that it worked again. -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
Google Chrome and Safari in OSX react both the old way no matter what I wipe.
Hm, Safari and Chrome seem to work fine for me (on macOS), though I may not have their latest version installed. I'll try with a recent Chromium. The only browser that doesn't seem to be working right is Windows Firefox.
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Here some info :
I use Version 100.0.4896.75 (Officiƫle build) (x86_64) of Chrome.
Safari is Version 15.3 (17612.4.9.1.8).
On OSX 12.2.1 .Not the end of the world if we can't find it ;-)
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@Folly Unfortunately there seem to be a limitation of embedding AsciiCast via
iframe
(which is what I've used to configure the embed link).- Firefox (latest) works, but (on Windows) cuts the right side of your cast.
- Chrome (lastest, 100.x) and Edge just provide a link.
- Safari (older version from macOS Mojave) seems to work, but shows some displaced characters on the right side of the cast.
I've tried to work-around the issues appearing on the right side of the cast by fiddling with the width/height, but doesn't seem to work.
I'll try to see we can embed the AsciiCast differently (i.e. not usingiframe
). -
Would be really nice if you can find a solution.
Thanks for looking at it ;-) -
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If you don't mind, I want to add an implementation to install/setup your realistic bezels from within my script so more people can enjoy it.
The reason I want to do it is that I now implemented arcade/non-arcade detection.
So for arcade, lr-mame loaders are installed now.
On top of that we can "force create arcade categories" so now it's possible to add for example the roms directoryrealistic
that can be used for, for example, running arcade games with your realistic overlays without having any effect on other roms directories.
This makes it possible for the future to use more directories with different types of overlays.I used
Orionsangels_Arcade_Overlays_For_Retroarch_Part1.zip
.
I had to overcome some issues because these overlays are :- for "windows"
- created for 1920x1080
- without custom aspect-ratio and shader settings
Seems I have solved all the issues, so it now possible for me to :
- download and extract the pack from within the script
- patch the .cfg files with adding shader and custom aspect ratio
- detect the resolution of the host and converting the viewport values to the correct values for the host computer and use these values to have correct .cfg files for computer on which it is installed
- patching with host resolutions will work for both 16:9 and 4:3
- and move the patched files to the
realistic
roms directory
I wonder though, it would be nice to have all your overlays in one zip archive.
Did you push all of them in pack1 or do you use more files ? -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
patching with host resolutions will work for both 16:9 and 4:3
Could you also add (800x480) small touchscreen or LCD (for people with Retropie on a handheld)
Are you both interested in testing too ?
Sure!!!
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
ould you also add (800x480) small touchscreen or LCD (for people with Retropie on a handheld)
Edit : sorry for the may edits ;-)
The patching should work for all resolutions.
You can test it all.
Look at the last five commits :
https://github.com/FollyMaddy/RetroPie-Share/commits/4887c84cabd100ed8da8cb244e0f4c6f1cf40bb0Setup in this order :
Choose and install HANDHELD/PLUG&PLAY/CATEGORIES > Submenu
Forcing Arcade Category => realistic
CHEATS/ARTWORK/BEZELS > Submenu
Setup Orionsangels Arcade Overlays Part1 > roms/realistic (dowloading can take 10 min)Only issue can be that the mouse is enabled for lr-mame because it shares still that creation part with lr-mess.
Perhaps I have to separate disable that in the future for lr-mame.
Other than that I think it works great.BTW. :
Can you also see if the "asciinema demo", in the script, works for you ? -
Forgot to tell.
With a lower resolution the shader will become less attractive.
If so, then you/we need to try an other CRT shader for the lower resolutions.
Let me know if that is the case, perhaps it's possible to make some fix for that in the script. -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
BTW. :
Can you also see if the "asciinema demo", in the script, works for you ?It works perfectly, not centered but it doesn't matter
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
It works perfectly, not centered but it doesn't matter
Indeed, not centred , that's the issue.
On the other hand, now people can see it's not part of the regular menu, which is nice. -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
Only issue can be that the mouse is enabled for lr-mame because it shares still that creation part with lr-mess.
Perhaps I have to separate disable that in the future for lr-mame.
Other than that I think it works great.I tried alien3, and when mouse is enabled you can play it with the mouse.
So that's nice, I think I will keep the mouse enabled.
In the Desktop environment I see the mouse pointer.
I might have to add aninput_grab_mouse_toggle key
for that in the retroarch config.
I am thinking of adding this to hide the desktop mouse pointer :
input_grab_mouse_toggle = insert -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
Edit : sorry for the may edits ;-)
The patching should work for all resolutions.
You can test it all.
Look at the last five commits :
https://github.com/FollyMaddy/RetroPie-Share/commits/4887c84cabd100ed8da8cb244e0f4c6f1cf40bb0
Setup in this order :
Choose and install HANDHELD/PLUG&PLAY/CATEGORIES > Submenu
Forcing Arcade Category => realistic
CHEATS/ARTWORK/BEZELS > Submenu
Setup Orionsangels Arcade Overlays Part1 > roms/realistic (dowloading can take 10 minIt works for well for the Bezels, but I encountered 2 issues:
- The screen (video game) doesn't match de Bezel (800x480)
- The Bezel doesn't load automatically.
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
I was hoping that it would work perfectly ;-)
The Bezel doesn't load automatically
Is the shader working but you can't see the bezel ?
The screen (video game) doesn't match de Bezel (800x480)
All the games or just a few ?
Can you send a picture so I can see how it looks ?Can you do this command for me in the terminal ?
fbset -s
What mode resolution does it give ?
And did you install with the 5'' screen attached or did you use a normal monitor when doing that ?
Edit : I detected that there are bezels missing from the pack, like
neogeo
. -
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
Is the shader working but you can't see the bezel ?
No, the Bezel cuts the videogame visual output. It's too big for the bezel. The videogame visual output should be resized with the Bezel.
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
Can you do this command for me in the terminal ?
fbset -s800x480
And did you install with the 5'' screen attached or did you use a normal monitor when doing that ?
5" screen. During the installation, I saw 800x480, so your conversion tool seems to work for the bezels.
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Ok, that is good information.
Not sure whats the problem.
I will have to think about it for a while.I tried a low resolution 720x400 and it looks good, so low resolutions are not the problem. (good to know)
Is your config looking like this ?, with a bit different values :
custom_viewport_height = "252" custom_viewport_width = "329" custom_viewport_x = "198" custom_viewport_y = "74" input_overlay = "/opt/retropie/configs/all/retroarch/overlay/realistic/720.cfg" aspect_ratio_index = "23" video_shader = "/opt/retropie/configs/all/retroarch/shaders/fake-crt-geom.glslp"
My runcommand.log does not find cfg overides, does yours find some (so it will undo some settings from the overlay cfg) ?:
[INFO] [Overrides]: No core-specific overrides found at "/home/pi/.config/retroarch/config/MAME/MAME.cfg". [INFO] [Overrides]: No content-dir-specific overrides found at "/home/pi/.config/retroarch/config/MAME/realistic.cfg". [INFO] [Overrides]: No game-specific overrides found at "/home/pi/.config/retroarch/config/MAME/ 720.cfg".
Can you find the scaling options in the RetroArch GUI, mine look like this (here we can see that the viewport values are working) (z > settings > video > scaling) :
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@Folly
Aspect Ratio = Core provided
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