Development of module-script generator for lr-mess, lr-mame and mame standalone
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
Why have you create a "realistic" system in es_system.cfg?
Well I could have chosen arcade.
But most people have already made bezels for that directory.
To create one specifically for the realistic ovelays I pickedrealistic
, so we have it separated from the originalarcade
folder.
That way we can make multiple arcade folders with different overlays that do not influence each other. -
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
I'm using MAME Artworks for those folders . I need to download bezel's with your script first. I'll do a test.
Do roms load from the
realistic
directory without using bezels ?
Have you installed the binary lr-mame ? -
@Folly said in Development of module-script generator for lr-mess and mame standalone:
Do roms load from the realistic directory without using bezels ?
When I load a rom from realistic directory, the bezels working well, It's normal because all cfg files are in that folder. The problem is that when you load a rom outside of this folder, nothing works unless you cut and paste the appropriate cfg file into your rom directory like arcade or capcom 1 etc.
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@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
When I load a rom from realistic directory, the bezels working well
Does it also shows the game ?
Like this ? :
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@Folly
Yes , but I added MAME 2003 plus in the loading option lr-mame doesn't work for 720 (for me) . I didn't update my lr-mame -
So it's not really an issue.
Your roms doesn't match lr-mame and therefor will not work, correct.Can you get the rom from
mame-0.231-merged
and install the latest binary of lr-mame to see if this works ? -
@Folly
I updated my lr-mame
It load but same problem -
Can you send your runcommand.log ?
What is the sha1sum ? :
sha1sum 720.7z fb1a4078df9dbf43c33368271d7f52fd70b7fe63 720.7z
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That works. Maybe my expectations are the problem. I thought it was supposed to load the Bezel and specific game config automatically no matter where the game is (Arcade, Capcom 1 or 2, etc.). I realized that was not the case and the "custom" .cgf file must be placed in the same folder as the game is. Right?
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Totally correct ;-)
It's exactly how we do it with the konamih bezels.
Otherwise you can't use different overlays for the same games in other folders.We can however choose to install it other folders if we want.
You have to remember it's quite some work adding this into the script.
In time I will try to polish the code so we can use more archives, of Orionsangel, if they can be used however.I have to get the Total pack of 5.5Gb and see whats in there.
If that's fully updated then I can use that to have a total view of what he made and what we are able to use.
Then I can add this selection info into the systems database, just like we do with classich, etc.The part2 and part3 are somewhat confusing to me.
Used for arcadia and arcadium.
Also contaning .cfg files that redirect to an arcade folder which is not in the archive file. -
@Folly
What you did is incredible. The autoformating related to the screen size is amazing. It could possibly be a standalone tool in Retropie for Bezel designer!!! You solved the "retroarch overlay" problem related to screen size. -
Thanks !
@DTEAM said in Development of module-script generator for lr-mess and mame standalone:
That works. Maybe my expectations are the problem. I thought it was supposed to load the Bezel and specific game config automatically no matter where the game is (Arcade, Capcom 1 or 2, etc.).
Your idea about it can work, this is how it's done.
However, we might encounter issues because our loader expects a space before the name.
I think this is basically an issue of the lr-mame or lr-mess libretro core.
We also see this issue with the saves when using our plain loaders.
Nevertheless, if it works, I don't mind.
And with that way we can have separated files between the reduced (original) and our loader more advanced loader commands.When you load a game, afterwards the runcommand.log is created.
You will notice this line in the runcommand.log if you used "lr-mame-basename loaders :[INFO] [Overrides]: No game-specific overrides found at "/home/pi/.config/retroarch/config/MAME/ 720.cfg".
if you used the original "lr-mame loaders it will look like this :
[INFO] [Overrides]: No game-specific overrides found at "/home/pi/.config/retroarch/config/MAME/720.cfg".
So when you want the bezel with viewpoints loaded from every directory and with both loaders you have to place the
720.zip.cfg
in/home/pi/.config/retroarch/config/MAME
and rename in to :- "
720.cfg
" (with a space in front of 720) (used for lr-mame-basename loaders) 720.cfg
(with a space in front of 720) (used for lr-mame-basename loaders)
- "
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I have improved and re-packed the realistic overlays on my gdrive and included :
- neogeo
- nintendo vs
The script pulls it now from my gdrive so we have full control on the selection and improvements.
Examples of neogeo and nintendo vs :
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
nintendo vs
I should add a theme in cygnus blue flammes for Nintendo Vs.
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Indeed there are themes that should be added.
I am thinking how we should do this in a proper way.
For now the arcade, neogeo and "nintendo vs" with realistic overlays are still under the realistic category.
Though, when I was busy with them, I did have the same idea as you.
But I have to split up the overlay package for that. ( if using the .7z.cfg and .zip.cfg files )
But using the "core override mechanism" I don't have to split the package, if you know what I mean.If we find that they could just be in the same original folders then we could just use :
arcade
neogeo
nintendovs (removed the space to prevent trouble ;-) )With that approach, indeed a theme for nintendovs should be made.
I this the idea of how you want to structure/use it ?
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This is a Brand New Updated Tutorial on How To Add Bezels & Shaders using HyperSpaceMadness Latest Reflection Shaders on Retroarch
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
arcade
neogeo
nintendovs (removed the space to prevent trouble ;-) )sega megaplay and and Nintendo playchoice10 are already made for cygnus blue flammes. Have you see something from @Orionsangel for those two arcade cabinets?
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I did not see those.
I did see (candy-cabs) :- Atomiswave
- Namco Exceleena
- Namco Exceleena II
- Sega Naomi
- Sega Aero City
- Sega Blast City
- Taito Egret II
Do not know what games are on these.
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Do you have overlays for these ? :
sega megaplay and Nintendo playchoice10
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