Development of module-script generator for lr-mess, lr-mame and mame standalone
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If the renaming doesn't help then we are on a dead end.
Btw. did same_cdi work ?
Basically it's lr-mess but with only the cdimono1 driver and some patches.
So the speed of same_cdi will be somewhat the same as lr-mess. -
@Folly lr-same_cdi works, but runs much worse than MESS, slow with very distorted sound. Setting the overclock helps, but only partially.
Weirdly, I've just got Valerino's version (yes, it was him, thanks :D) working again by pasting an old backup line into EMULATORS.CFG. The only problem with it is the annoying LCD screen at the top. Do you know what the commandline option to disable it is? I can't find anything in either the Retroarch or MESS options menus.
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TAB->video options->screen#0->screen0
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
If the renaming doesn't help then we are on a dead end.
It didn't help.
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/cdimono1/retroarch.cfg --appendconfig /opt/retropie/configs/cdimono1/retroarch.cfg.add'|'/dev/shm/retroarch.cfg -S /home/pi/RetroPie/roms/cdimono1 -s /home/pi/RetroPie/roms/cdimono1 -v -L /opt/retropie/libretrocores/lr-mess/mess_libretro.so 'cdimono1 -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/cdimono1/ -cfg_directory /opt/retropie/configs/cdimono1/lr-mess -c -ui_active -cdrm "/home/pi/RetroPie/roms/cdimono1/arcade classics (1996)(namco - philips)(eu)[!][compilation].chd"' --verbose [INFO] RetroArch 1.8.8 (Git 9552f87) [INFO] Redirecting save file to "/home/pi/RetroPie/roms/cdimono1/arcade classics (1996)(namco - philips)(eu)[!][compilation].srm". [INFO] Redirecting save state to "/home/pi/RetroPie/roms/cdimono1/arcade classics (1996)(namco - philips)(eu)[!][compilation].state". [INFO] === Build ======================================= [INFO] Capabilities: NEON VFPv3 VFPv4 [INFO] Built: Nov 2 2020 [INFO] Version: 1.8.8 [INFO] Git: 9552f87 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mess/mess_libretro.so" [INFO] [Overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/MAME/MAME.cfg. [INFO] [Overrides] no content-dir-specific overrides found at /home/pi/.config/retroarch/config/MAME/cdimono1.cfg. [INFO] [Overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/MAME/arcade classics (1996)(namco - philips)(eu)[!][compilation].cfg. [INFO] [Environ]: SET_VARIABLES. [INFO] [Remaps]: remap directory: /opt/retropie/configs/cdimono1/ [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [libretro INFO] SYSTEM_DIRECTORY: /home/pi/RetroPie/BIOS [INFO] [Environ]: CORE_ASSETS_DIRECTORY: "/home/pi/.config/retroarch/downloads". [libretro INFO] CONTENT_DIRECTORY: /home/pi/.config/retroarch/downloads [libretro INFO] SAVE_DIRECTORY: cdimono1 -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/cdimono1/ -cfg_directory /opt/retropie/configs/cdimono1/lr-mess -c -ui_active -cdrm "/home/pi/RetroPie/roms/cdimono1/ [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888. [INFO] Content loading skipped. Implementation will load it on its own. [libretro INFO] Joystick map: 4way [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] Skipping SRAM load.. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [libretro INFO] Joystick map: 4way [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [libretro INFO] AV_INFO: width=640 height=480 [libretro INFO] AV_INFO: max_width=640 max_height=480 [libretro INFO] AV_INFO: aspect_ratio = 1.333333 [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000 [INFO] [Cheats]: Load game-specific cheatfile: /home/pi/.config/retroarch/cheats/MAME/arcade classics (1996)(namco - philips)(eu)[!][compilation].cht [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Video @ 1920x1080 [INFO] [Video]: Starting threaded video driver ... [INFO] [DRM]: Found 1 connectors. [INFO] [DRM]: Connector 0 connected: yes [INFO] [DRM]: Connector 0 has 30 modes. [INFO] [DRM]: Connector 0 assigned to monitor index: #1. [INFO] [DRM]: Mode 0: (1920x1080) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 1: (1920x1080) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 2: (1920x1080) 1920 x 1080, 50 Hz [INFO] [DRM]: Mode 3: (1680x1050) 1680 x 1050, 60 Hz [INFO] [DRM]: Mode 4: (1600x900) 1600 x 900, 60 Hz [INFO] [DRM]: Mode 5: (1280x1024) 1280 x 1024, 75 Hz [INFO] [DRM]: Mode 6: (1280x1024) 1280 x 1024, 60 Hz [INFO] [DRM]: Mode 7: (1440x900) 1440 x 900, 60 Hz [INFO] [DRM]: Mode 8: (1280x800) 1280 x 800, 60 Hz [INFO] [DRM]: Mode 9: (1152x864) 1152 x 864, 75 Hz [INFO] [DRM]: Mode 10: (1280x720) 1280 x 720, 60 Hz [INFO] [DRM]: Mode 11: (1280x720) 1280 x 720, 60 Hz [INFO] [DRM]: Mode 12: (1280x720) 1280 x 720, 50 Hz [INFO] [DRM]: Mode 13: (1024x768) 1024 x 768, 75 Hz [INFO] [DRM]: Mode 14: (1024x768) 1024 x 768, 70 Hz [INFO] [DRM]: Mode 15: (1024x768) 1024 x 768, 60 Hz [INFO] [DRM]: Mode 16: (832x624) 832 x 624, 75 Hz [INFO] [DRM]: Mode 17: (800x600) 800 x 600, 75 Hz [INFO] [DRM]: Mode 18: (800x600) 800 x 600, 72 Hz [INFO] [DRM]: Mode 19: (800x600) 800 x 600, 60 Hz [INFO] [DRM]: Mode 20: (800x600) 800 x 600, 56 Hz [INFO] [DRM]: Mode 21: (720x576) 720 x 576, 50 Hz [INFO] [DRM]: Mode 22: (720x480) 720 x 480, 60 Hz [INFO] [DRM]: Mode 23: (720x480) 720 x 480, 60 Hz [INFO] [DRM]: Mode 24: (640x480) 640 x 480, 75 Hz [INFO] [DRM]: Mode 25: (640x480) 640 x 480, 73 Hz [INFO] [DRM]: Mode 26: (640x480) 640 x 480, 67 Hz [INFO] [DRM]: Mode 27: (640x480) 640 x 480, 60 Hz [INFO] [DRM]: Mode 28: (640x480) 640 x 480, 60 Hz [INFO] [DRM]: Mode 29: (720x400) 720 x 400, 70 Hz [INFO] [GL]: Found GL context: kms [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay [INFO] [EGL]: EGL version: 1.4 [INFO] [EGL]: Current context: 0xa3539bf0. [INFO] [KMS]: New FB: 1920x1080 (stride: 7680). [INFO] [GL]: Vendor: Broadcom, Renderer: V3D 4.2. [INFO] [GL]: Version: OpenGL ES 3.1 Mesa 19.3.2. [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shaders]: preset directory: /home/pi/.config/retroarch/config [INFO] [Shaders]: preset directory: /opt/retropie/configs/cdimono1/ [INFO] [Shaders]: preset directory: /opt/retropie/emulators/retroarch/shader/presets [INFO] [Shader driver]: Using GLSL shader backend. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [udev]: Keyboard #0 (/dev/input/event0). [INFO] [udev]: Keyboard #1 (/dev/input/event3). [INFO] [udev]: Mouse #0 (/dev/input/event7). [INFO] [udev]: Mouse #1 (/dev/input/mouse0). [INFO] [udev]: Plugged pad: USB Gamepad (121:17) on port #0. [INFO] [udev]: Pad #0 (/dev/input/event8) supports 0 force feedback effects. [INFO] [udev]: Plugged pad: USB Gamepad (121:17) on port #1. [INFO] [udev]: Pad #1 (/dev/input/event9) supports 0 force feedback effects. [INFO] [Joypad]: Found joypad driver: "udev". [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Video]: Found display server: null [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/2xsal-level2-crt.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/2xsal.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/2xScaleHQ.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_lanczos4.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_phosphor.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_snes.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/Brighter-with_Contrast.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/bsnes_gamma_ramp.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature-vertical.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-vertical.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/gameboy-screen-grid.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/gameboy.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/gameboy2.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/gba-color.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2x&lcd3x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2x2.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_lcd3x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_phosphor.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaint.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaintscanline.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq4x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/hq4x_lcd3x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/kawase_glow.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/nds-color.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/nds.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/nedi.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/palm-color.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/phosphor.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/psp-color.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/retroarch.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/sharp-bilinear-2x-prescale.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/sharp-bilinear-scanlines.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/sharp-bilinear-simple.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes2.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaint.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpainthicontrast.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaintscanline.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_lcd3x.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_phosphor.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_scanline.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/snes_waterpaint.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/stock.glsl" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/super-2xsai.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/super-eagle.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/vba-color.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/xbr-lv1-noblend.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/zfast_crt_curve.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/zfast_crt_curve_vertical.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/zfast_crt_standard.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/zfast_crt_standard_vertical.glslp" [INFO] Found shader "/opt/retropie/emulators/retroarch/shader/zfast_lcd_standard.glslp" [INFO] [ALSA]: Using signed 16-bit format. [INFO] [ALSA]: Period size: 768 frames [INFO] [ALSA]: Buffer size: 3072 frames [INFO] [ALSA]: Can pause: no. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [LED]: LED driver = 'null' 0x4b477c [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "alsa" driver. [INFO] Loading history file: [/opt/retropie/configs/cdimono1/content_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/cdimono1/content_music_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/cdimono1/content_video_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/cdimono1/content_image_history.lpl]. [INFO] Loading favorites file: [/opt/retropie/configs/cdimono1/content_favorites.lpl]. [libretro INFO] Starting game:cdimono1 -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/cdimono1/ -cfg_directory /opt/retropie/configs/cdimono1/lr-mess -c -ui_active -cdrm "/home/pi/RetroPie/roms/cdimono1/arcade classics (1996)(namco - philips)(eu)[!][compilation].chd" [libretro WARN] Driver arcade classics (1996)(namco - philips)(eu)[!][compilation] not found -1 [libretro ERROR] Driver not found arcade classics (1996)(namco - philips)(eu)[!][compilation] [libretro INFO] Game name: cdimono1, Game description: CD-i (Mono-I) (PAL) [libretro INFO] Creating frontend for game: arcade classics (1996)(namco - philips)(eu)[!][compilation] [libretro INFO] Softlists: 0 Unknown system 'arcade classics (1996)(namco - philips)(eu)[!][compilation]' "arcade classics (1996)(namco - philips)(eu)[!][compilation]" approximately matches the following supported machines (best match first): c16p Commodore 16 (PAL) (Commodore Business Machines, 1984) ceci China Education Computer I (Shaanxi Province Computer Factory, 1987) cecm China Education Computer M (Shaanxi Province Computer Factory, 1989) dss1 DSS-1 Digital Sampling Synthesizer (Korg, 1986) aaa Ambassador (Ann Arbor, 1981) ac1 Amateurcomputer AC1 Berlin (Frank Heyder, 1984) acd unknown ACD computer (Advanced Computer Design, 198?) aes Neo-Geo AES (NTSC) (SNK, 1990) c16 Commodore 16 (NTSC) (Commodore Business Machines, 1984) cc1 Chess Challenger (Fidelity Electronics, 1977) supreme Arcade Classics Mini Handheld Arcade (Supreme 150) (Fizz Creations, 201?) nds DS (Nintendo, 2004) arcade10 Mini Arcade Console (Arcade 10-in-1) (Fizz Creations, 201?) ac1scch Amateurcomputer AC1 SCCH (Frank Heyder, 1984) arcadia Arcadia 2001 (Emerson, 1982) pp Pied Piper Communicator 1 (STM Electronics, 1983) [libretro INFO] RES:5 [libretro INFO] MAIN FIRST [libretro INFO] Joystick map: 4way [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [libretro INFO] AV_INFO: width=640 height=480 [libretro INFO] AV_INFO: max_width=640 max_height=480 [libretro INFO] AV_INFO: aspect_ratio = 1.333333 [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000 [INFO] [Environ]: SET_SYSTEM_AV_INFO. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [ALSA]: Using signed 16-bit format. [INFO] [ALSA]: Period size: 768 frames [INFO] [ALSA]: Buffer size: 3072 frames [INFO] [ALSA]: Can pause: no. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [LED]: LED driver = 'null' 0x4b477c [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "alsa" driver. [INFO] Game focus is: : off. [WARN] [udev]: Mouse grab/ungrab feature unavailable. [libretro INFO] ChangeAV: w:640 h:480 ra:1.333333. /opt/retropie/supplementary/runcommand/runcommand.sh: line 1285: 18979 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/cdimono1/retroarch.cfg --appendconfig /opt/retropie/configs/cdimono1/retroarch.cfg.add'|'/dev/shm/retroarch.cfg -S /home/pi/RetroPie/roms/cdimono1 -s /home/pi/RetroPie/roms/cdimono1 -v -L /opt/retropie/libretrocores/lr-mess/mess_libretro.so 'cdimono1 -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/cdimono1/ -cfg_directory /opt/retropie/configs/cdimono1/lr-mess -c -ui_active -cdrm "/home/pi/RetroPie/roms/cdimono1/arcade classics (1996)(namco - philips)(eu)[!][compilation].chd"' --verbose
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Too bad, we tried.
I really have no idea. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
TAB->video options->screen#0->screen0
Ah, didn't understand what was going on there, it wouldn't let me change the setting but I'd clicked the wrong line. Sorted, thanks :)
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@JimmyFromTheBay said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
On a totally unrelated note, I'm wondering if anyone has installed and played the Amstrad GX4000 and noticed that the games don't take up the full real estate of the screen - like I get black bars above, below, left, and right. Before I mess around with scaling to try to fix it, is there some obvious thing I'm missing that would make it display correctly?
Short answer: no. The only thing you can do is use custom video settings for each game, because the Amstrad had loads of different video modes with different resolutions.
These are my default settings that give a decent display area for most games without making the Retroarch menus totally unusable:
aspect_ratio_index = "23" custom_viewport_x = "188" custom_viewport_y = "-165" custom_viewport_width = "1536" custom_viewport_height = "1360"
but you'll need to adjust those for a lot of other games.
Thanks for this. I had noticed that the amount of blank space does seem to vary game-by-game, I didn't know that was a thing on any gaming system!
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@Folly BTW is there an option to enable the Digital Video Cartridge? About 50% of games seem to need it.
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No.
As far as I know the developers of lr-same_cdi had help from the guy who made the first Philips CDI emulator for windows which did support DVC.
So hopefully he will help in the future in the development of that. -
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@Folly (and others of course)......a little off-topic but related.
I took all of the work done here and in the other related posts and migrated this same logic to a Windows PC based setup.
I've created an AutoHotKey script (compiled into an exe file) that will launch Retroarch and pass additional parameters for the MESS based systems.
Here's a link to my Github for it. There's a README with examples, an already compiled exe in the "release" section as well as the source AHK script.
You can read the AHK script and see what is currently implemented for those MESS systems that need a little bit of additional things added to the *.cmd file used by MESS.
Hope someone finds this useful. I have it working great using Attract Mode and EmulationStation on my PC. Any gaming front-end will work though.
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Congratulations for created this.
Seems very cool for Windows users.I will add a link in the first post.
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@Folly The 440 script, the one before the last one that has Hamsters and other games working...do you think that should be released to a broader public as a binary?
Me thinks so :DIn the future lies the cd and hard drive stuff...
but for now, do you think a keyboard mapper to joypad could be done for the 440 version of the emulator? They seem to work well with the c64 and zxspectrum where you select keyboard, but you can use the analog selection below it and remap the keys to the joypad for individual games. It would be great to use a joypad for the archimedes.
be well!! - Doug
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@duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly The 440 script, the one before the last one that has Hamsters and other games working...do you think that should be released to a broader public as a binary?
Not sure what you mean by this, for those who want it's already available using this project.
In the future lies the cd and hard drive stuff...
Right now I am busy with the scraper stuff.
If somehow I find it useful to do some tests again I will try it again.
But since it didn't work on the other drivers, chances are that it will have the same result.
So I don't want to waste my time on something that probably doesn't work, do you get it ?but for now, do you think a keyboard mapper to joypad could be done for the 440 version of the emulator? They seem to work well with the c64 and zxspectrum where you select keyboard, but you can use the analog selection below it and remap the keys to the joypad for individual games. It would be great to use a joypad for the archimedes.
I think there are possibilities, just find the best solution for yourself.
be well!! - Doug
be well too !
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@Folly How do you switch disks in the Archimedes Emulator again? I don't see an option in the retroach menu...was it one of the function keys? I can't recall. The fuction keys seem to be taken over by MAME or hotkeys in the 440 version of the archimedes emulator.
Is it something where i have turn focus on and then use a function key to change a disk. I totally forgot. -
Just use the "tab" key for entering the mame-gui.
If it doesn't work or you can't find it then let me know. -
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Because we are busy with improving the gamelists I also improved this :
https://github.com/FollyMaddy/RetroPie-Share/commit/fc75405fd74741a28b72f765084f5de62c1658bb -
I have improved my script with automating "handheld" list for the easy ones.
Only jak_sdoo is not in the list as it's a preliminary driver, so we should check this driver.I created a commit, that is relevant for mame 0.250, so we can easily pick out the new "good" drivers.
So we can test them and add necessary files to the google-drive. (artwork etc)Let me know what you think of it automating it this way.
Here it is :
https://github.com/FollyMaddy/RetroPie-Share/commit/f8e70bc5ab6c6cc19d07e32a266a6da65888816d -
I tested jak_sdoo and seems to be fine.
So I added code that will add our preliminary drivers, if they still exist in mame, and sort the list again.
jak_sdoo is added again.
So now we are up to date for :
gameandwatch.ini
jakks.ini
konamih.ini
tigerh.ini
tigerrz.iniUnless you want to add more manually tested preliminary drivers.
https://github.com/FollyMaddy/RetroPie-Share/commit/2b8f777ea6b0a3e84a22a90c9f5eb78104c98af9
https://github.com/FollyMaddy/RetroPie-Share/commit/19fff515ed33e6af9ae24d580dfef47cd20bb9a1
https://github.com/FollyMaddy/RetroPie-Share/commit/53a1c3be2f17e88a51c627277465472315d43b6b -
Here is the added code and the automatically created classich.ini for mame 0.250 :
https://github.com/FollyMaddy/RetroPie-Share/commit/4430dbb1fae86bf34dbed6d0d5c44bbe16eba458
https://github.com/FollyMaddy/RetroPie-Share/commit/34f7b9ae7df82c841683694a8ade580e1498f0a7 -
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