Development of module-script generator for lr-mess, lr-mame and mame standalone
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Thanks for the info.
Indeed, digital video games do not work.Then I would say the lr-samecdi script is a success! Thank you!
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@Folly I have found one game that seems to have a scrambled screen:
Adventures of the Space Ship Beagle. Not sure if it's just not emulated well, but I tried two different roms and the same results. This one doesn't require the digital video adapter but I'm going to guess it just isn't emulated in MESS properly?
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I can't find that game in the cdi.xml hash table so your probably right that it will not work correctly.
Edit :
Just tried it too and it didn't work on mame 0.266.
I think it could be an NTSC-J issue something is described over here :
https://retrostuff.org/2020/01/11/philips-cdi470-pal-ntsc-modification/ -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I can't find that game in the cdi.xml hash table so your probably right that it will not work correctly.
Edit :
Just tried it too and it didn't work on mame 0.266.
I think it could be an NTSC-J issue something is described over here :
https://retrostuff.org/2020/01/11/philips-cdi470-pal-ntsc-modification/Yep, must be it... I just tested "AIUEO" which is another Japan exclusive and it did the same thing.
So far in my testing, all US and EU non-digital video required roms do seem to work perfectly. Also, I added .cue to the es_systems and cue/bin files seem to load up just fine. Not sure if that's something that helps you out or not, but so far I've tested .chd and .cue/bin to work fine.
However I did notice that .cue/bin files in a .zip file do not seem to load.
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@TPR said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Yep, must be it... I just tested "AIUEO" which is another Japan exclusive and it did the same thing.
I tested "Anniversary - Yuki Saito (Japan)" and does work with a small glitch so I am not yet convinced if it is an NTSC issue.
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@TPR said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Yep, must be it... I just tested "AIUEO" which is another Japan exclusive and it did the same thing.
I tested "Anniversary - Yuki Saito (Japan)" and does work with a small glitch so I am not yet convinced if it is an NTSC issue.
If you figure out any solution for those Japanese games, please let me know! I'll keep trying things on my end too.
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265-in-1 Handheld Game (SPG2xx based) [David Haywood, TeamEurope] (All in 1)
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@DTEAM
I might update if I have the time for it. -
@Folly I'm considering adding FM Towns to my Pi 5 build. What would be the best steps to follow to get that set up?
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@TPR said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I'm considering adding FM Towns to my Pi 5 build. What would be the best steps to follow to get that set up?
I would start with installing the
fmtowns
from my script.
My script will add 6M of ram to the runcommand.
More ram will mean that games will run that need that extra ram.Then get the bios roms and the chd's and place them in the correct folders.
If you want to test some others then you can also try :
Driver fmtowns (FM-Towns (Model 1 / 2)):
Driver fmtownsftv (FM-Towns II FreshTV):
Driver fmtownshr (FM-Towns II HR):
Driver fmtownsmx (FM-Towns II MX):
Driver fmtownssj (FM-Towns II SJ):
Driver fmtownsux (FM-Towns II UX):
Driver fmtownsv03 (FM-Towns (unknown, V03 L01 00 91/07/09)):
Driver fmtmarty (FM-Towns Marty):
Driver fmtmarty2 (FM-Towns Marty 2):
Driver carmarty (FM-Towns Car Marty):For the fmtmarty's 4M will be added.
I believe carmarty has issues and no ram will be added by my script. -
@TPR said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I have found one game that seems to have a scrambled screen:
Adventures of the Space Ship Beagle. Not sure if it's just not emulated well, but I tried two different roms and the same results. This one doesn't require the digital video adapter but I'm going to guess it just isn't emulated in MESS properly?
I saw this listed in the comment section of a YouTube video of the game:
"@MrBurnsObscureGamesTester
1 year ago
There's a handful of discs like this one that was released 1989/1990 that only work on early cdi test/dev/monitor units" -
@testudo
Can you share the youtube link ? -
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
265-in-1 Handheld Game (SPG2xx based) [David Haywood, TeamEurope] (All in 1)
I updated everything to 0271.
Again this was quite some work.
To give you an idea here I added a readme on how I do that (just scroll down):
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-databases-00/sorted_info_creation/0XXX
I also added this so others can join in if they want.Hope everything works like expected.
Only the mame0271 aarch64 binary has been added to the gdrive
X86_64 binaries are still missing
lr-mess/lr-mame binaries are also still missing.
Will see if I have the time this week to add more binaries.edit1:
X86/X86_64 binaries have been added.edit2:
lr-mess_0.271_x86_64_BuildBot_gccXX_PC_generic_full_mame.7z has been updated with the hash table that I forgot to add (24-11-2024) -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@TPR said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I'm considering adding FM Towns to my Pi 5 build. What would be the best steps to follow to get that set up?
I would start with installing the
fmtowns
from my script.
My script will add 6M of ram to the runcommand.
More ram will mean that games will run that need that extra ram.Then get the bios roms and the chd's and place them in the correct folders.
If you want to test some others then you can also try :
Driver fmtowns (FM-Towns (Model 1 / 2)):
Driver fmtownsftv (FM-Towns II FreshTV):
Driver fmtownshr (FM-Towns II HR):
Driver fmtownsmx (FM-Towns II MX):
Driver fmtownssj (FM-Towns II SJ):
Driver fmtownsux (FM-Towns II UX):
Driver fmtownsv03 (FM-Towns (unknown, V03 L01 00 91/07/09)):
Driver fmtmarty (FM-Towns Marty):
Driver fmtmarty2 (FM-Towns Marty 2):
Driver carmarty (FM-Towns Car Marty):For the fmtmarty's 4M will be added.
I believe carmarty has issues and no ram will be added by my script.Up and running! Thank you!
I did notice that .chd and .cue/.bin seem to work okay but a .zip just hung on the FM Towns Marty screen. -
Nice, good job ;-)
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Nice, good job ;-)
With your help! Thank you!
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Nice, good job ;-)
Question for you. I got the games that require a blank floppy disk running by following your instructions here:
https://retropie.org.uk/forum/topic/27806/tutorial-fujitsu-fm-towns-marty-with-lr-mess/36?_=1732340369432But is there a way to load the game with already having the flop inserted into the drive when the game loads? Is there something I can add to a game specific command line in emulators.cfg that will pre-load the floppy so I don't have to into the mame menu and load it when I boot up a game?
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@Folly Nevermind, I figured it out. My command line looks like this now:
lr-mess-fmtmarty-carmen = "/opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/fmtmarty/retroarch.cfg --appendconfig /opt/retropie/configs/fmtmarty/retroarch.cfg.add -S /home/pi/RetroPie/roms/fmtmarty -s /home/pi/RetroPie/roms/fmtmarty -v -L /opt/retropie/libretrocores/lr-mess/mamemess_libretro.so 'fmtmarty -ram 4M -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/fmtmarty/ -cfg_directory /opt/retropie/configs/fmtmarty/lr-mess -c -ui_active -flop /home/pi/RetroPie/roms/fm_towns_disks/carmen.mfi -cdrm %ROM%'"
and I added:
-flop /home/pi/RetroPie/roms/fm_towns_disks/carmen.mfiwhich pointed to the disk and the game loaded with the floppy already in the drive!
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Just added the lr-mame and lr-mess binaries for aarch64 too.
(Versions 0.271)
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