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    lr-duckstation - Experimental new PlayStation 1 emulator

    Scheduled Pinned Locked Moved Ideas and Development
    duckstationlr-duckstationplaystationpsxps1
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    • dankcushionsD
      dankcushions Global Moderator @sirhenrythe5th
      last edited by dankcushions

      @sirhenrythe5th said in lr-duckstation - Experimental new PlayStation 1 emulator:

      @iga i am quite unsure too, i doubt that everything i do via RGUI would be possible to manage via the configuration-editor.

      since it allows the text editing of the config file, yes effectively everything can be done by configuration editor

      Here is a summary of my must-have-changes via RGUI:

      • enable analog axis on controller P1 & P2

      what option specifically?

      • setup Retroachievements, change to "Hardcore Mode"

      yes
      a2086751-0213-48ba-aa22-dc4d28c09eb9-image.png

      • lr-flycast: enable access to NAOMI/Atomiswave service-menu
      • lr-duckstation: change memorycard-saving to *.srm

      these are both core options - nothing to do with retroarch settings.

      • change audiodriver from "ALSA" to "ALSATHREAD" in all lr-emulators

      as discussed in the OP, this is the retroarch default for pi4 now. no need to set it if you're using retroarch 1.9.5 or later. the only reason people need to set it manually is if they're running non-default config settings files...

      we are now wildy off-topic. i don't want to turn this into a general retroarch support thread

      1 Reply Last reply Reply Quote 1
      • windgW
        windg
        last edited by

        I read the topic about F1 2000 game, and i try to test again F1 2000, F1 2001, F1 Arcade and now they are working fine.

        These games wasn't working properly with the previous version of lr-duckstation and lr-pcsx-rearmed.

        My English isn't at a good level.

        1 Reply Last reply Reply Quote 0
        • F
          FD
          last edited by

          @dankcushions

          Love that duckstation updates.

          Ran into some issues playing Xenogears. If there is a better place to capture these issues, let me know.

          GAME: Xenogears
          VERSIONS TRIED: SLUS00664 (ISO), US-PBP, Undub 2.0 (PBP)
          HARDWARE: PI4 8GB r1.4, VL805
          Settings: Defaults, no cheats, no shaders
          ISSUES:

          • Freezing when using fast forward and attempting to open a chest
          • Freezing/crashing during last dialogue box before leaving the blackmoon forest

          NOTES: Tried playing around with video settings to lower the resolution; adjusted read and write speed settings; made sure alsathread settings were selected -- Nothing fixed either of the issues above.

          Latest version of pcsx-rearmed doesn't encounter these issues so it doesn't appear to be a problem with the rooms.

          windgW Genos98G 2 Replies Last reply Reply Quote 0
          • windgW
            windg @FD
            last edited by windg

            @FD

            If you can, share the save file/state so i can try it, thanks
            Without the fast forward the game crashing?

            My English isn't at a good level.

            F 1 Reply Last reply Reply Quote 0
            • Genos98G
              Genos98 @FD
              last edited by Genos98

              @fd I've played xenogears up to the point of reaching the town of nisan but haven't touched it since then because tales of arise got me hooked. I've never encountered any crashes since I've played it from the start up to the point that I've stopped, so probably the fast forwarding might be causing the crashes. I also have the xenogears 2.0 but in chd.

              F 1 Reply Last reply Reply Quote 0
              • F
                FD @windg
                last edited by FD

                @windg

                I can't remember if duckstation save states are captured in the same .state file that pcsx-rearmed uses or if they are stored in the ldci file. I have linked to both below:

                Xenogears (USA).ldci

                Xenogears (USA).state

                Thanks.

                *Also, I have tried playing through the same section in blackmoon forest without fast-forward. No luck. (Not using fast-forward when opening a chest does seem to work though)

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                • F
                  FD @Genos98
                  last edited by

                  @genos98

                  Are you able to combine discs into a single chd file(ala pbp) or are you selecting a disc at a time?

                  Also, I want to say that I saw similar PBP crashes at similar times on PSP and it required a specific popstation version. So maybe the issues are tied to using PBP files.

                  windgW 1 Reply Last reply Reply Quote 0
                  • windgW
                    windg @FD
                    last edited by

                    @fd said in lr-duckstation - Experimental new PlayStation 1 emulator:

                    @genos98

                    Are you able to combine discs into a single chd file(ala pbp) or are you selecting a disc at a time?

                    Also, I want to say that I saw similar PBP crashes at similar times on PSP and it required a specific popstation version. So maybe the issues are tied to using PBP files.

                    Save state didn't work but i find a save file. If i understand correct, the game freezing after you beat the dinosaur and you see the spaceship in the sky and you are ready to leave the forest ? If it is this then it didn't crash on me. I use the cd version of the game not PBP.

                    My English isn't at a good level.

                    F 1 Reply Last reply Reply Quote 0
                    • F
                      FD @windg
                      last edited by

                      @windg

                      Yup - that's exactly where I am experiencing the freezing/crashing (post dino just before the spaceship/exit to the world map.)

                      Seems like it might be an issue with PBP files. I'll rip the first disc from the physical copy I own and give a non-pbp version of the game a try.

                      As awesome as duckstation is, it would be a shame if there wasn't a fix for the PBP versions of these games.

                      1 Reply Last reply Reply Quote 0
                      • F
                        FD
                        last edited by

                        @windg
                        @Genos98
                        @dankcushions

                        I found the source of all of my freezing/crashing issues on Xenogears. It has nothing to do with it being a pbp file.

                        If a cheat code file has been loaded, even if no cheats have been selected, the game will freeze/crash at certain sections of the game.

                        Out of curiosity I started playing through Final Fantasy VII with a cheat file loaded and the same thing happened - crashes at random points in the game. Again, no cheats selected, but the cheat file had been loaded.

                        On a related note, deleting the loaded cheat file from retroarch in duckstation doesn’t stick - even if changes have been applied and game overrides refreshed.

                        Thanks for all of your help in tracking these issues down. Stay away from loading cheat files - or else… 😅

                        1 Reply Last reply Reply Quote 1
                        • chronoxC
                          chronox
                          last edited by

                          im have a lot of audio issues on a stock 3b+.... music crackles pretty noticeably (how much seems to depend on the track, strangely enough), and it sounds pretty distorted when loud enough, it's especially noticeable with headphones connected. im not having any of that on lr-pcsx-rearmed

                          this is on every game it seems; ive tested AND played a significant chunk of tales of phantasia, suikoden, and chrono cross (the latter of which also crackles a lot on the party menu, figured it'd be at least worth a mention even if it seems to be just an emulation issue)

                          i have the latest binary available, and im also using a crtpi image if that matters somehow -- im pretty sure its just setting up video scaling options for cores (at least checking core configs seems to be just that) but i might be wrong

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @chronox
                            last edited by

                            @chronox said in lr-duckstation - Experimental new PlayStation 1 emulator:

                            i have the latest binary available, and im also using a crtpi image if that matters somehow

                            we don't support third party images, i'm afraid. no exceptions. please try the official image and note the installation notes in the first post here, and the guidelines for seeking support in https://retropie.org.uk/forum/topic/3/read-this-first

                            DarksaviorD chronoxC 2 Replies Last reply Reply Quote 0
                            • DarksaviorD
                              Darksavior @dankcushions
                              last edited by

                              @dankcushions You are very right. I made the mistake of supporting that image on the subreddit and in the end I had to troubleshoot a problem the image maker couldn't figure out at the time. It was a bug with runahead being enabled by default.

                              dankcushionsD 1 Reply Last reply Reply Quote 2
                              • dankcushionsD
                                dankcushions Global Moderator @Darksavior
                                last edited by

                                @darksavior heh, yeah runahead would do it! what a crazy default.

                                1 Reply Last reply Reply Quote 1
                                • chronoxC
                                  chronox @dankcushions
                                  last edited by chronox

                                  @dankcushions my bad T_T i hope that wasnt annoying!

                                  ive flashed the official image from the retropie website and tinkered with the video settings so it works with my crt properly lol, but im still having the same audio issues... ive made sure to update the retropie script and the underlying OS stuff to the latest version before actually testing out the games but no dice

                                  im gonna test a bit more, but yeah for now it doesnt seem like anything got fixed unfortunately :(

                                  edit: something i somehow completely forgot to mention is that my pi is running through a pi2scart.. should i try connecting my pi to an actual hdtv? itd be a bit of a hassle and im still not really sure if itd fix anything, but maybe

                                  dankcushionsD 1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @chronox
                                    last edited by dankcushions

                                    @chronox i am not really familiar with CRT setups but I believe the pi4 has to download to run CRT signals: https://retropie.org.uk/forum/topic/29999/what-are-the-most-common-problems-with-using-a-crt-with-the-raspberry-pi-4 - this could explain your performance issues. perhaps lr-pcsx_rearmed would be your best solution since it is less demanding.

                                    however that's just a guess since you didn't supply me with the info in https://retropie.org.uk/forum/topic/3/read-this-first - verbose log, etc

                                    sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                                    • sirhenrythe5thS
                                      sirhenrythe5th @dankcushions
                                      last edited by

                                      @dankcushions i am an absolut CRT Fan and one of those guys that think that for emulation of systems from Atari2600 to Dreamcast a CRT is the best way to go.
                                      It worked perfect with Pi1 to Pi3, but i also gave up with the Pi4.
                                      I would have bought a VGA666 or Pi2Scart, but in the end even that does not work because of the issues with the 3.5" sound output.
                                      A kind of shame, but as everyone has a HD flatscreen in our days it may be the way to go.
                                      Nethertheless a CRT should be supported at 100% for retrogamers IMO.

                                      -- Retro-Achievements Username: SirALX --
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                                      • CrushC
                                        Crush @dankcushions
                                        last edited by

                                        @dankcushions said in lr-duckstation - Experimental new PlayStation 1 emulator:

                                        @crush said in lr-duckstation - Experimental new PlayStation 1 emulator:

                                        @dankcushions thanks but i'm refering to rendered resolution, like the enhanced resolution option in lr-psx-rearmed.

                                        so am i :) those options are available in core options, as per my link. in duckstation the option is called 'internal resolution scale'. note that you'll have to switch the renderer option to 'hardware (auto)' (with the caveat in the my first post in this thread), and restart the core for it to appear.

                                        that said, i just tested it and it appears to cause quite a bit of slowdown on my test game (tekken 2) at 2x resolution, but other games might be fine. you may also get better performance disabling all the PGXP enhancements.

                                        @dankcushions this worked at the time of that convo, but recently i have updated, i notice vulcan works, but changing the internal resolution scale no longer does anything, it keeps rendering at 1x.
                                        Is this intentionally disabled or is something else amiss?

                                        1 Reply Last reply Reply Quote 0
                                        • C
                                          ChaosEffect
                                          last edited by ChaosEffect

                                          I have been on a kick recently with trying all of the lightgun games I can get to work.

                                          Two that have been giving me trouble are the arcade versions of Time Crisis and Judge Dredd.

                                          The various MAME cores available on RetroPie are lacking one thing or another with these games. Some cores run Judge Dredd fine but don't have gun support, while others have gun support and don't run Judge Dredd. Time Crisis appears to not work in any of them.

                                          I know that the PlayStation versions work well and that DuckStation is focused on PlayStation games, but I'm curious if DuckStation would be able to handle these and any other arcade games that have architecture similar to the PlayStation's (like how Flycast can handle Naomi and Atomiswave games).

                                          I am also known as "StormedBubbles"

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @ChaosEffect
                                            last edited by

                                            @chaoseffect nope, the author has said on multiple occasions that they have no interest in it and that it's actually not trivial to pivot to an arcade core.

                                            1 Reply Last reply Reply Quote 1
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