ScummVM and Emulationstation games launchers
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@lopiv2 The file exists only after you launch your game, it's kept in RAM. If you rebooted, then it's no longer there, that's why I said to post the contents of the file after you launched the game (and got the error).
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@mitu Just because I´m not getting any errors now after launched, I dont get the runcommand.log, and i Haven´t rebooted the pi....so shm folder stills empty...
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@lopiv2
runcommand.log
is created regardless of any errors occurred during game launch. For instance, launching a ScummVM game shows:Parameters: Executing: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "queen" Virtual keyboard pack 'vkeybd_default' loaded successfully User picked target 'queen' (engine ID 'queen', game ID 'queen')... Looking for a plugin supporting this target... Flight of the Amazon Queen
Make sure you're looking in the correct folder. Did you modify the launch command for the game ? If you've removed
runcommand
from the launching command, then you'll not get aruncommand.log
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@mitu ok, my fault, es_config was wrong. I fixed it, and left the +Start ScummVM.sh script as it was at first, with $desc. Now I have all working with the svm files, short name in filename and desc inside this file. Only problem i Have is the next that is in the log:
Parameters: Executing: bash "/home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh" Using game controller: PS3 Controller Virtual keyboard pack 'vkeybd_default' loaded successfully Using game controller: PS3 Controller WARNING: Engine_SCUMM_create: No unique game candidate found, using first one! Your game version appears to be unknown. If this is *NOT* a fan-modified version (in particular, not a fan-made translation), please, report the following data to the ScummVM team along with the name of the game you tried to add and its version, language, etc.: SCUMM gameid 'atlantis', file 'atlantis.000', MD5 'd8b3580b90ec2335f70c47027bfb3336' ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred User picked target 'atlantis' (engine ID 'scumm', game ID 'atlantis')... Looking for a plugin supporting this target... SCUMM [all games] /home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 6: /home/pi/RetroPie/roms/scummvm/atlantis.svm: Permission denied /home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 6: /home/pi/RetroPie/roms/scummvm/indy3-vga.svm: Permission denied /home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 6: /home/pi/RetroPie/roms/scummvm/tentacle-es.svm: Permission denied
Anyway i think the solution is the echo file executed as sudo, or some permission problems with that echo line. I have my ROMS in a SMB folder in a server, so maybe that´s the problem...
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@lopiv2 said in ScummVM and Emulationstation games launchers:
Anyway i think the solution is the echo file executed as sudo, or some permission problems with that echo line. I have my ROMS in a SMB folder in a server, so maybe that´s the problem...
sudo
is not involved in the wrapper script for ScummVM and it shouldn't be - all files in theroms
folder should be owned by the installation user and not byroot
. If you have issues with files being created, check the permissions of your share and try to fix them - it will affect other emulators which will not be able to save in theroms
folder. -
@Lopiv2 Sorry to resurrect an old thread, but I have the same problem as the OP and, after reading through the posts in this thread, I'm not sure I understand the solution...
Is the documentation at https://retropie.org.uk/docs/ScummVM/ out of date? It says you need to create a .svm inside each game directory that contains the "short name" of the game. I ran Skyscraper and my games were detected, but I've ended up in exactly the same situation as the OP first described.
Is the real setup process to forget about manually created .svm files, instead launch the ScummVM launcher, add your games in there, let that create the .svm files you need... and only then run Skyscraper?
Also, I see reference to lr-scummvm... how would I install that? I don't see that in the main packages (of RetroPie Setup); I only see "scummvm" and "scummvm-sdl1" in the optional packages section.
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I came to the same issue few months ago, i found a temporary solution that works well for me:
I put every .svm file, that was generated when i add the games from scummvm gui, inside the game folder and now the full name of the game appear on the emulationstation and the game start fine.
You can install lr-scummvm from experimental packages but i don't recommended because is based to an old version of scummvm.
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@HappySpaceInvdr said in ScummVM and Emulationstation games launchers:
Is the real setup process to forget about manually created .svm files, instead launch the ScummVM launcher, add your games in there, let that create the .svm files you need...
Yes, that's how I've done. The
.svm
files it creates are not inside the individual game directories but beside them, inside the root scummvm directory:pi@retropie:~/RetroPie/roms/scummvm $ ls atlantis.svm 'Beneath a Steel Sky (CD VGA)' 'Day Of The Tentacle (CD Dos)' 'Flight of the Amazon Queen (CD DOS)' 'Indiana Jones and the Fate of Atlantis (CD DOS)' 'Leisure Suit Larry in the Land of the Lounge Lizards (Amiga)' lsl1-amiga.svm 'Maniac Mansion (Floppy DOS v2 Enhanced)' maniac-v2.svm monkey2.svm 'Monkey Island 2 - LeChuck'\''s Revenge (Ultimate Talkie Edition - DOS)' monkey.svm queen-fallback.svm 'Sam and Max Hit the Road (CD DOS)' samnmax.svm sky.svm 'Space Quest 2 - Vohaul'\''s Revenge (Amiga)' sq2-amiga.svm '+Start ScummVM.sh' tentacle.svm 'The Secret Of Monkey Island (Ultimate Talkie Edition - DOS)' pi@retropie:~/RetroPie/roms/scummvm $
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@windg said in ScummVM and Emulationstation games launchers:
You can install lr-scummvm from experimental packages but i don't recommended because is based to an old version of scummvm.
Thanks for the info. I have tried it out as a comparison but you're right: it's an old version (2.1.1) and a bit glitchy with certain games, for example Blade Runner has visual issues.
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@sleve_mcdichael Thanks for confirming. It seems the automatically created .svm files are the opposite way round to the recommendataion for lr-scummvm in terms of file name and content.
- lr-scummvm: "Day of the Tentacle.svm: should contain the string "dott"
- ScummVM standalone: dott.svm should contain the string "Day of the Tentacle"
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@HappySpaceInvdr right, I haven't tried using the lr- version but it does appear from the docs that they are not cross-compatible. My
tentacle.svm
contains the stringDay of the Tentacle (CD/English)
.pi@retropie:~/RetroPie/roms/scummvm $ cat tentacle.svm Day of the Tentacle (CD/English)
This works with stand-alone ScummVM.
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The cumbersome setup (YMMV) of
*.svm
/*.scummvm
launch files and interop between native ScummVM and lr-scummvm is an open issue.As another user phrased it is a "can of worms". To use this picture, I spilled out the can and aligned the worms: I proposed a setup to unify the requirements between native ScummVM and lr-scummvm.
You can find the gory details at [1] with an option to testdrive, in that thread you can find also the initial topic [2] and the pending PR [3] as there is no decision yet.
[1] https://retropie.org.uk/forum/topic/32058/scummvm-lr-scummvm-launcher-and-interoperability-improvements
[2] https://retropie.org.uk/forum/topic/29349/emulationstation-scummvm-and-svm-files
[3] https://github.com/RetroPie/RetroPie-Setup/pull/3430 -
Let's remove lr-scummvm, problem solved. :p
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@windg I wouldn't say so, it's good to have the option if people want to play with shaders and overlays or to stream it on twitch or whatever other nice features Retroarch offers
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@windg well, the ScummVM RP documentation is not aligned with the implementation. And it will create a clutter in the
scummvm/
folder, plus will rewrite the*.svm
files everytime after exiting ScummVM, which is surplus.This and the missing interop with the LR variant made me to have a design which creates a more "it just works" experience for the user.
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